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2015-01-22Fix: replaced Python module "imp" with "implib"Sybren A. Stvel
Python 3.4.0 deprecated the "imp" module, and replaced it with "importlib". This changes imp.reload() into implib.reload(). Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D1016
2014-11-08Cleanup: redundant float conversionsCampbell Barton
2014-10-13fix warnings with UI descriptionPhilipp Oeser
2014-07-28Create a preview directory for procedural textures to avoid creating it by ↵Maurice Raybaud
hand on fresh installs.
2014-05-21Maintenance to bl_info, remove redundant tracker URL'sCampbell Barton
2014-04-20fixed: empty material slotsMaurice Raybaud
2014-03-12added: textured hair now works with procedural and UV mapped bitmaps (but ↵Maurice Raybaud
slower for the second)
2014-03-03fixed: inverted alpha for textured hairMaurice Raybaud
2014-02-28Added: Textured HairMaurice Raybaud
2014-02-28*added: first implementation of procedural texturesMaurice Raybaud
*fixed:packed textures *fixed:library objects
2014-02-04Clean-up: Updated bl_info['tracker_url'] to developer.blender.org, some ↵CoDEmanX
minor other edits
2013-12-15Fixed: 0 Hair amount errorMaurice Raybaud
Improved: exportable hair amount Hair exported only the view percentage, full amount gets exported now. allowing much higher counts than what could get displayed. also since the lowest count (0) is no longer divided by the view percentage it removes a "division by 0" error.
2013-12-15CleanupMaurice Raybaud
Comment for vertex color was repeated inside the vertex loop creating unnecessary comments.
2013-11-17Cleanups suggested by Campbell Barton:Maurice Raybaud
*reduced dictionary lookups for comments and linebreaks in lists *Better tabWrite function to speed up when using tempfiles
2013-11-11Fixed: objects with Vertex color were not renderingMaurice Raybaud
added: now vertex colors get written as a simple pigment per vertex anytime there is some vertex color layer regardless of the vertex color paint or vertex color light toggles.
2013-10-10Added a patch by Markku Myllymaki, for animated textures using numbered images.Maurice Raybaud
2013-09-26use a more direct way to check for color (check saturation)Campbell Barton
2013-09-20remove unsued modifier argument.Campbell Barton
2013-09-12*Another try at fixing the "multi materials with custom pov" code bugMaurice Raybaud
2013-09-04change comparisons with NoneCampbell Barton
2013-08-31*Fixed one bug with multi-materials bearing custom pov codeMaurice Raybaud
*Commented out a property that was not yet implemented in exporter *Added frame number export for hand made pov animation Thanks to a patch made by Markku Myllymäki
2013-06-23Fixed Photons bug caused by enum property mistaken for boolean.Maurice Raybaud
Changed default Subsurface scattering scale translation
2013-06-04*Fixed a bug with POV replacement code introduced with latest addition of ↵Maurice Raybaud
colored spec. *changed default values for the folowing properties to be more useful in most scenes: - radio_low_error_factor - fake_caustics_power - importance_value
2013-04-07added: Colored Specular Highlights (the only supported uvmaps channels that ↵Maurice Raybaud
can work with this feature are alpha and bump, due to POV syntax limitations) not fixed: vertex colors support broken since BMesh.
2013-02-08Added Hair Child Support Maurice Raybaud
note: rendersteps seem closer to BI with power of 3 rather than 2 as said in the UI Py tooltip.
2013-02-07make option for applying modifiers consistentCampbell Barton
2013-01-19Fixed:Maurice Raybaud
-better hairDiameter when using clumps -use_renderEmitter property should now work.
2013-01-14simplify povray binary checking, split it out into its own function. on ↵Campbell Barton
windows check for 64bit then 32bit, assuming if 64bit is installed that the system is capable of running it.
2013-01-14add userprefs for povray binary location.Campbell Barton
2013-01-14minor style cleanup to povray export and fix for UI, setting booleans now ↵Campbell Barton
expects 0/1 only.
2013-01-06Fix for own stupid error in r4138...Bastien Montagne
2013-01-04Fix [#33759] Can't use UV image export UV_layout errorBastien Montagne
Another glitch from recent alpha work. Also modified povray's code. As usual, maintainders of these scripts, please double check changes are ok! :)
2012-12-19fix [#33615] bl_info (2,6,5,0) vs. (2,65,0) ?Campbell Barton
make addons blender versions consistent
2012-10-09style cleanup: pep8Campbell Barton
2012-10-02Fix encoding error (please be carful with this - even though using non-ascii ↵v2.64av2.64Bastien Montagne
chars in code/comments is not a good idea, my bad). Thanks Irie Shinsuke for the report!
2012-10-02First try at hair particles support.Maurice Raybaud
2012-07-04Spellfixes: colour -> colorBastien Montagne
2012-07-03Style edit (mostly), use """ for docstrings (not ''').Bastien Montagne
2012-06-22Updated for bmesh compatibility (faces-->tessfaces + uv_layer-->loop)Maurice Raybaud
2012-04-03style cleanup: pep8Campbell Barton
2012-03-08minor pep8 editsCampbell Barton
2012-02-27Scattering color was getting multiplied twice, resulting in less accurate ↵Maurice Raybaud
presets.
2012-02-26Updated Subsurface scattering Syntax to POV 3.7 RC4 (Blender presets now work)Maurice Raybaud
and corrected typo in wiki link.
2012-01-14remove api field, was never used.Campbell Barton
2011-12-31update for changes in matrix being column major nowCampbell Barton
2011-11-23Fix #29368: export uv layout fails after recent image settings changes.Brecht Van Lommel
2011-11-22update for changes in render image settingsCampbell Barton
2011-10-15fix for error exporting game runtime to non utf8 path.Campbell Barton
2011-10-13fix for povray with faces using invalid material index valuesCampbell Barton
2011-10-11use library argument for bpy_extras.io_utils.path_reference(...)Campbell Barton