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2017-06-27*added "insert" menu to text view properties: it lists snippets from POV-Ray ↵Maurice Raybaud
installation and inserts them at cursor's location when clicked Probably needs Linux testing and will need subpaths to be more comfortable to use
2017-06-17*Removed automatic activation of Add Mesh: extra objects used for 3d ↵Maurice Raybaud
function surface (exported as pov parametric object) *Replaced by a message and easy menu for user to activate it himself to avoid conflicts with other scripts when deactivating POV would also deactivate extras.
2017-06-15POV-Ray: add templates to text editor menu when addon is enabled.Bastien Montagne
2017-06-11*Added POV Scene Description Language templates to be used by text editorMaurice Raybaud
2017-05-25Use 2D curve for latheCampbell Barton
Also avoid editmode switch
2017-05-25Fix error accessing photon variablesCampbell Barton
2017-05-25Cleanup: meta-ball dictionary useCampbell Barton
2017-05-23fixed: merging different metaball objects. Commit by Paco García (jfGarcia)Maurice Raybaud
2017-03-30Cleanup: warnings in descriptions (end with '.')Campbell Barton
2017-03-19Cleanup: identity for None comparisonCampbell Barton
2017-03-19Cleanup: trailing spaceCampbell Barton
2017-02-17fixed: missing Physics properties panelsMaurice Raybaud
2017-02-01Added some more properties from Lanuhum commits, such asMaurice Raybaud
*photon map save and load *camera normal perturbation *Depth Of Field focal point by object (from Blender native dof_object property) *unchecked always sample from radiosity defaults *some other interface tweaks
2017-02-01Global POV Properties added and GUI updated (photons; radiosity; encoding...)Maurice Raybaud
2017-01-30Povray: Update for MauritiusRaymeta-androcto
2017-01-29Added Basic Nodes support by LanuhumMaurice Raybaud
2017-01-29Fixed single value coordinates for spheres import as exported by Bishop3DMaurice Raybaud
2016-09-11texture Normal_factor divided furtherMaurice Raybaud
2016-09-11Fix: Normal factor correctedMaurice Raybaud
2016-08-30*Added dupli objects (groups,particles,verts, faces but no frames for now)Maurice Raybaud
*Added basic halo for lights
2016-08-23*added: write pov console to a log read by Blender consoleMaurice Raybaud
*fix: area_illumination syntax updated to fix bug in area lights *fix:sphere sweep was buggy (bezier curve would'nt export) *several curves in one blender object can now export Thanks Lanuhum *fix:hair with no material slot would'nt export *fixemodifier like subsurf or mirror over curves wouldn't export, now trying to convert to mesh *fix:meshes with 0 vertices wrote a bad file, now create a dummy 0 radius sphere *fix: export visible layer only was broken
2016-07-22Fixed typo mistakes from previous commitMaurice Raybaud
2016-07-21fixed : BI texture Scale support for proceduralsMaurice Raybaud
2016-07-02Added: IMPORTER in an operator (primitives.py) from Main import menu or ↵Maurice Raybaud
special povray add menu to import povray primitives and mesh objects from several *.POV/*.INC files at once. confirmed to work with avogadro files and some other test scenes.
2016-05-23*converted all calls to file.write of .shading.py to tabWrite function to no ↵Maurice Raybaud
longer pass the file variable *added a conversion of all image paths to forward slashes, preferred by POV, sending less warning. *repaired basic handling of packed textures *rearranged Material UI
2016-04-29fixed:Maurice Raybaud
*transmit value removed from ambient light to avoid parse warning How do we generate a transparent background now ? *name 'using_uberpov' was not defined in shading.py added: *moved exportPattern(texture) from render.py to shading.py *moved texture influences from render.py to a function in shading.py
2015-12-29Separated writeMaterial() function to its own python fileMaurice Raybaud
2015-12-28separated pov native primitives to this other python file with operators for ↵Maurice Raybaud
import and export.
2015-12-28separated primitives operators for export and import to their own python file.Maurice Raybaud
2015-12-08Use Python3.5's unpacking generalizationsCampbell Barton
2015-12-05Fix POV-Ray renderer addon shadowing main mesh UVTexture panel!Bastien Montagne
2015-12-04Don't create directories when enabling the addonCampbell Barton
Instead do this on export
2015-11-12*Added POV-Ray Primitives, available in ADD menuMaurice Raybaud
*Added Import Menu using PovSphere primitive to import pov files output from Avogadro *Added editable properties and update for pov objects
2015-08-05Fixed: a blocking bug for activating the addon without administrator privileges.Maurice Raybaud
First patch by SpitfireOnline
2015-04-10Cleanup: imports (formatting)Campbell Barton
2015-04-04Fix Povray 'new' df3 smoke handling.Bastien Montagne
The tricky part here is that to read correctly df3 data, we need to have a unit box, and can only transform it to match Blender's domain's bbox *after* df3 is read.
2015-02-18Fixed: scale of exported Smoke simulationMaurice Raybaud
2015-02-18WIP: Very basic smoke exportMaurice Raybaud
2015-02-18Added DF3 library to allow later volumetric import/export like smokeMaurice Raybaud
2015-02-18Improved blurry reflection roughness scale for faster renderingMaurice Raybaud
2015-02-18Added: UberPOV / POV Feature Set choice in user preferencesMaurice Raybaud
Added: Stochastic antialiasing for UberPOV Added: Blurry Reflection for UberPOV Improved: Defaults for AA and Depth of Field to a better quality/time Improved: UV texture transforms more closely match BI and more functionalised
2015-01-22Fix: replaced Python module "imp" with "implib"Sybren A. Stvel
Python 3.4.0 deprecated the "imp" module, and replaced it with "importlib". This changes imp.reload() into implib.reload(). Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D1016
2014-11-08Cleanup: redundant float conversionsCampbell Barton
2014-10-13fix warnings with UI descriptionPhilipp Oeser
2014-07-28Create a preview directory for procedural textures to avoid creating it by ↵Maurice Raybaud
hand on fresh installs.
2014-05-21Maintenance to bl_info, remove redundant tracker URL'sCampbell Barton
2014-04-20fixed: empty material slotsMaurice Raybaud
2014-03-12added: textured hair now works with procedural and UV mapped bitmaps (but ↵Maurice Raybaud
slower for the second)
2014-03-03fixed: inverted alpha for textured hairMaurice Raybaud
2014-02-28Added: Textured HairMaurice Raybaud