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2022-02-14File headers: use SPDX license identifiersCampbell Barton
Some files needed to be changed manually.
2021-12-01Cleanup: quiet character escape warningsCampbell Barton
2021-08-15Rigify: add an operator to upgrade the old face rig to modular face.Alexander Gavrilov
Converted from the script originally included in the feature set. This operator aims to preserve compatibility with the existing weight painting, but not animations, since the latter is impossible anyway due to major differences in the rig chains.
2020-11-17Rigify: replace the Damped Track + Stretch To idiom with the Swing mode.Alexander Gavrilov
It has been long enough since 2.82 when Swing was added to use this.
2020-09-07Rigify: Code Cleanup: Use ControlLayersOption classDemeter Dzadik
This class exists specifically for the purpose of defining and drawing the UI for bone layer assignment parameters, as seen in other rig types like super_chain, limb_rigs, simple_tentacle, etc. Only super_face was missing it for some reason. Although the way it is used may be questionable, it's consistent with the rest of the codebase. No functional changes. Note for future: I would also like to use the ControlLayersOption class in even more places, and also maybe rename it and make improvements to it as needed. This would also be part of a bigger design of how Rigify handles bone organization, which I should write down. Reviewed By: sybren Differential Revision: https://developer.blender.org/D8802
2020-06-25Rigify: Clean up importsDemeter Dzadik
Just removing some unused imports. I tested generating every built-in metarig to make sure I didn't remove any imports that were actually used. I also tested installing and using a feature-set. Reviewed By: angavrilov Differential Revision: https://developer.blender.org/D8026
2019-09-15Rigify: replace deprecated use_inherit_scale and use_offset properties.Alexander Gavrilov
2019-09-14Rigify: redesign generate.py and introduce a base rig class.Alexander Gavrilov
The main goals are to provide an official way for rigs to interact in a structured way, and to remove mode switching within rigs. This involves introducing a base class for rigs that holds rig-to-rig and rig-to-bone references, converting the main generator into a class and passing it to rigs, and splitting the single generate method into multiple passes. For backward compatibility, old rigs are automatically handled via a wrapper that translates between old and new API. In addition, a way to create objects that receive the generate callbacks that aren't rigs is introduced via the GeneratorPlugin class. The UI script generation code is converted into a plugin. Making generic rig 'template' classes that are intended to be subclassed in specific rigs involves splitting operations done in each stage into multiple methods that can be overridden separately. The main callback thus ends up simply calling a sequence of other methods. To make such code cleaner it's better to allow registering those methods as new callbacks that would be automatically called by the system. This can be done via decorators. A new metaclass used for all rig and generate plugin classes builds and validates a table of all decorated methods, and allows calling them all together with the main callback. A new way to switch parents for IK bones based on the new features is introduced, and used in the existing limb rigs. Reviewers: icappiello campbellbarton Differential Revision: https://developer.blender.org/D4624
2019-03-26Rigify: partial revert "Update for changes to Blender"Alexander Gavrilov
This reverts unnecessary renaming from b2b015a396372.
2019-03-24Rigify: properly set custom property defaults and overridable flags.Alexander Gavrilov
Refactor rigs to use the new make_property utility function, and implement new 2.8 specific settings using it. The default value is now important for NLA evaluation, and the override flag will be used by the upcoming static override feature. Default can be backported to 2.79 for 2.8 forward compatibility.
2019-03-14Rigify: add support for user-defined rig packages and related utilities.Alexander Gavrilov
As suggested by @icappielo, and after discussion with @meta-androcto, I start a public request to commit third-party contributions already accepted to https://github.com/eigen-value/rigify/tree/rigify_0.6_beta Specifically, this includes: * User-defined rig package (feature set) support by @pioverfour. This allows users to install pre-packaged rig sets via zip files, which become accessible together with built-in rigs, as discussed in T52758. https://github.com/eigen-value/rigify/pull/1 * Modularization of python script generation, allowing rigs to add their own utility functions and operators to the generated script. This is critical to make custom rig support really useful. https://github.com/eigen-value/rigify/pull/5 * The utils.py file is split into multiple modules with a backward compatibility proxy for old functions. * Automatic verification that different rigs don't try to create different rig settings with the same name to alleviate increased risk of namespace conflicts with custom rigs. https://github.com/eigen-value/rigify/pull/7 * New utility class that implements bone layer selection UI. https://github.com/eigen-value/rigify/pull/6 * New utilities to replace copy & pasted boilerplate code for creating custom properties, constraints and drivers. https://github.com/eigen-value/rigify/pull/11 Some other random changes by MAD have likely slipped through. These changes have already been extensively discussed and accepted into the branch by @luciorossi, so I see no reason not to commit them to the official repository to be tested during 2.8 beta. Reviewers: icappiello Differential Revision: https://developer.blender.org/D4364
2019-03-12Update for changes to BlenderCampbell Barton
2018-11-15Rigify: fix incorrect constraints in super_face to avoid error spam.Alexander Gavrilov
In 2.8 depsgraph prints a lot of error messages if constraints try to reference non-existant bones, which slows things down if nothing else.
2018-09-07Cleanup: trailing spaceCampbell Barton
2017-07-25Rigify 0.5: cleanup trailing spaces in super_face.pyLucio Rossi
2017-07-24Rigify 0.5: new features, Animation Tools and Quat/Euler converterLucio Rossi
small fixes & UI improvements
2017-07-24Cleanup: trailing spacesCampbell Barton
2017-06-08Rigify 0.5 metarig fixes, advanced generation options, code cleanupLucio Rossi
2017-05-14Rigify 0.5 with legacy modeLucio Rossi