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rigify
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rigs
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limbs
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limb_rigs.py
Age
Commit message (
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Author
2022-08-09
Cleanup: fix typos in blender addons
Brecht Van Lommel
2022-07-10
Rigify: make uniform limb scaling optional and hide the constraint.
Alexander Gavrilov
2022-06-03
Cleanup: remove <pep8 compliant> comment
Campbell Barton
2022-02-11
Rigify: allow aligning IK control location channels to world space.
Alexander Gavrilov
2022-02-11
File headers: use SPDX license identifiers
Campbell Barton
2022-01-14
Rigify: minor tweaks.
Alexander Gavrilov
2022-01-11
Rigify: refactor leg to make modifying the foot roll mechanism easier.
Alexander Gavrilov
2022-01-09
Rigify: support separate IK and FK controls for the toe.
Alexander Gavrilov
2022-01-03
Rigify: use Aligned inherit scale in the limb FK chain.
Alexander Gavrilov
2022-01-03
Rigify: support uniform scaling of limbs via the master control.
Alexander Gavrilov
2021-10-27
Rigify: fix two cases limb motion in rest pose.
Alexander Gavrilov
2021-10-27
Rigify: rework limb IK stretch limit and add a manual swing structure.
Alexander Gavrilov
2020-12-08
Rigify: support choosing widgets out of a list in super_copy and pivot.
Alexander Gavrilov
2020-11-24
Rigify: Fix T78463: better support unguligrade animals (horse) setup.
Demeter Dzadik
2020-11-17
Rigify: replace the Damped Track + Stretch To idiom with the Swing mode.
Alexander Gavrilov
2020-06-25
Rigify: Clean up imports
Demeter Dzadik
2019-11-04
Rigify: remove twist from the first tweak of a limb.
Alexander Gavrilov
2019-11-02
Rigify: implement an optional IK palm pivot control in the arm rig.
Alexander Gavrilov
2019-11-02
Rigify: switch the human metarig from simple_tentacle to super_finger.
Alexander Gavrilov
2019-10-23
Rigify: support tags in SwitchParentBuilder for default selection.
Alexander Gavrilov
2019-10-23
Rigify: make the generic FK to IK snap operator even more generic.
Alexander Gavrilov
2019-10-22
Rigify: clear custom pivots in IK->FK snap and use in widget placement.
Alexander Gavrilov
2019-10-16
Rigify: support foot IK control bone pivoting around the ankle.
Alexander Gavrilov
2019-10-16
Rigify: implement optional custom pivot controls.
Alexander Gavrilov
2019-10-01
Rigify: add more parent switching and 2.81 inherit scale features.
Alexander Gavrilov
2019-09-29
Rigify: implement a deformed circle widget for main spine controls.
Alexander Gavrilov
2019-09-29
Rigify: implement priorities to add toes to the FK bone group.
Alexander Gavrilov
2019-09-14
Rigify: replace rigs with new implementations using the new base rig.
Alexander Gavrilov