Age | Commit message (Collapse) | Author |
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Introduce a method to annotate types and names of entries in the
`bones` container of rig components and apply it, and other type
annotations, to a number of not very complex rig classes.
- Introduce BaseRigMixin as a typed base class for mixins intended
for use in rig classes (using BaseRig as a parent causes issues).
- Introduce TypedBoneDict that does not suppress the unknown attribute
analysis in PyCharm, and use it in a system of subclasses to
annotate the bones in various rigs. BaseBoneDict is necessary
because the annotation affects all subclasses, so TypedBoneDict
cannot inherit from BoneDict with the annotation.
- Add or adjust other type annotations of rig methods and utilities.
- Fix other warnings, e.g. undeclared attributes, excessively long
lines, whitespace style issues and typos.
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This is no longer necessary, see: T98554.
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See T95597
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Just removing some unused imports.
I tested generating every built-in metarig to make sure I didn't remove any imports that were actually used. I also tested installing and using a feature-set.
Reviewed By: angavrilov
Differential Revision: https://developer.blender.org/D8026
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For better compatibility, support the Tweak layer assignment
in super_finger for the detail controls, and allow changing
the B-Bone resolution.
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Spine is split into parts. Limbs and tentacles simply converted.
Differential Revision: https://developer.blender.org/D4624
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