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Author
2022-05-04
Fix T96748: split IK toe control does not respect stretch limit.
Alexander Gavrilov
2022-02-14
File headers: use SPDX license identifiers
Campbell Barton
2022-02-11
Rigify: make world orientation the default for IK control location.
Alexander Gavrilov
2022-02-11
Rigify: allow aligning IK control location channels to world space.
Alexander Gavrilov
2022-02-11
Merge branch 'blender-v3.1-release'
Alexander Gavrilov
2022-02-11
Rigify: fix crash with short front/rear paws after split toe.
Alexander Gavrilov
2022-02-11
Merge branch 'blender-v3.1-release'
Alexander Gavrilov
2022-02-11
Fix T95648: Rigify: use eye axis in computing the eyelid tracking weights.
Alexander Gavrilov
2022-02-11
File headers: use SPDX license identifiers
Campbell Barton
2022-01-14
Rigify: minor tweaks.
Alexander Gavrilov
2022-01-11
Rigify: refactor leg to make modifying the foot roll mechanism easier.
Alexander Gavrilov
2022-01-09
Rigify: enable the split toe option by default in metarigs and samples.
Alexander Gavrilov
2022-01-09
Rigify: support separate IK and FK controls for the toe.
Alexander Gavrilov
2022-01-05
Cleanup: fix typos in source code
Brecht Van Lommel
2022-01-03
Rigify: use Aligned inherit scale in the limb FK chain.
Alexander Gavrilov
2022-01-03
Rigify: support uniform scaling of limbs via the master control.
Alexander Gavrilov
2021-12-01
Cleanup: quiet character escape warnings
Campbell Barton
2021-11-25
Rigify: add options to change the layer for the finger IK control.
Alexander Gavrilov
2021-10-27
Rigify: fix two cases limb motion in rest pose.
Alexander Gavrilov
2021-10-27
Rigify: rework limb IK stretch limit and add a manual swing structure.
Alexander Gavrilov
2021-09-20
Rigify: support generating mirrored linked duplicate widgets.
Alexander Gavrilov
2021-08-18
Rigify: extract skin parent mechanism mixing into a generator class.
Alexander Gavrilov
2021-08-15
Rigify: add an operator to upgrade the old face rig to modular face.
Alexander Gavrilov
2021-08-14
Rigify: call request_reparent from build_parent to simplify skin API.
Alexander Gavrilov
2021-08-10
Rigify: move new face rig components from the experimental feature set.
Alexander Gavrilov
2021-01-18
Rigify: fix incorrect locks on the neck bend control.
Alexander Gavrilov
2021-01-04
Rigify: move drivers together with constraints and code improvement.
Alexander Gavrilov
2020-12-21
Rigify: generate UI script for custom properties from metarig.
Alexander Gavrilov
2020-12-08
Rigify: add the jaw and teeth widgets to the registered list.
Alexander Gavrilov
2020-12-08
Rigify: move constraints to control and deform bones in super_copy.
Alexander Gavrilov
2020-12-08
Rigify: support choosing widgets out of a list in super_copy and pivot.
Alexander Gavrilov
2020-12-07
Rigify: keep custom widgets already assigned in metarig.
Alexander Gavrilov
2020-12-05
Rigify: a number of small fixes.
Alexander Gavrilov
2020-12-01
Rigify: add an option to generate controls for each of the palm bones.
Alexander Gavrilov
2020-11-25
Rigify: Fix T80764: handling of bones with ORG prefix in raw_copy.
Alexander Gavrilov
2020-11-25
Rigify: support including Inherit Scale and constraints in metarig.
Alexander Gavrilov
2020-11-24
Rigify: Fix T78463: better support unguligrade animals (horse) setup.
Demeter Dzadik
2020-11-17
Rigify: replace the Damped Track + Stretch To idiom with the Swing mode.
Alexander Gavrilov
2020-11-10
Rigify: fix raw_copy not being able to find bones produced by legacy rigs.
Alexander Gavrilov
2020-09-07
Rigify: Code Cleanup: Use ControlLayersOption class
Demeter Dzadik
2020-09-04
Rigify: Code Cleanup: Remove redundant def & file
Demeter Dzadik
2020-06-29
Rigify: small fixes.
Alexander Gavrilov
2020-06-29
Fix T78193 (Rigify): use bone history tracking to find derived DEF bones.
Alexander Gavrilov
2020-06-25
Rigify: Clean up imports
Demeter Dzadik
2020-06-10
Fix T74483: Rigify Meta-Human Neck Bone stretching.
Demeter Dzadik
2020-04-16
Fix T75285 (Rigify): allow single bone spines.super_head rigs.
Alexander Gavrilov
2020-03-07
Rigify: fix logical error from 3ef6ed4773e8
Damien Picard
2020-03-05
Fix incorrect identity comparison and logical error with 'or'
Campbell Barton
2019-12-22
Rigify: replace Rename To Deform with a new basic.raw_copy rig.
Alexander Gavrilov
2019-12-16
Rigify: add optional primitive IK in limbs.super_finger.
Alexander Gavrilov
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