Welcome to mirror list, hosted at ThFree Co, Russian Federation.

add_surface_plane_cone.py « add_curve_extra_objects - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 4f86a0c370c85274418cddd7b654cdc57f677fb8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
# SPDX-License-Identifier: GPL-2.0-or-later

bl_info = {
    "name": "Surface: Plane / Cone/ Star / Wedge",
    "description": "Create a NURBS surface plane",
    "author": "Folkert de Vries",
    "version": (1, 0, 2),
    "blender": (2, 80, 0),
    "location": "View3D > Add > Surface",
    "warning": "",
    "doc_url": "{BLENDER_MANUAL_URL}/addons/add_curve/extra_objects.html",
    "category": "Add Mesh"
}

"""
Info:
to add a surface star, plane or cone, go to add Menu > Surface > Star, Plane or Cone
next parameters like scale and u and v resolution can be adjusted in the toolshelf

have fun using this add-on
"""

import bpy
from bpy.props import (
        FloatProperty,
        IntProperty,
        )
from bpy.types import Operator


# generic class for inheritance
class MakeSurfaceHelpers:
    # get input for size and resolution
    size : FloatProperty(
            name="Size",
            description="Size of the object",
            default=1.0,
            min=0.01,
            max=100.0,
            unit="LENGTH",
            )
    res_u : IntProperty(
            name="Resolution U",
            description="Surface resolution in u direction",
            default=1,
            min=1,
            max=500,
            )
    res_v : IntProperty(
            name="Resolution V",
            description="Surface resolution in v direction",
            default=1,
            min=1,
            max=500,
            )

    @classmethod
    def poll(cls, context):
        return context.mode == 'OBJECT'

    def draw(self, context):
        layout = self.layout
        layout.prop(self, "size")

        col = layout.column(align=True)
        col.prop(self, "res_u")
        col.prop(self, "res_v")


class MakeSurfaceWedge(Operator, MakeSurfaceHelpers):
    bl_idname = "object.add_surface_wedge"
    bl_label = "Add Surface Wedge"
    bl_description = "Construct a Surface Wedge"
    bl_options = {'REGISTER', 'UNDO', 'PRESET'}

    def execute(self, context):
        # variables
        size = self.size
        res_u = self.res_u
        res_v = self.res_v

        # add a surface Plane
        bpy.ops.object.add_surface_plane()
        # save some time, by getting instant access to those values
        ao = context.active_object
        point = ao.data.splines[0].points

        # rotate 90 degrees on the z axis
        ao.rotation_euler[0] = 0.0
        ao.rotation_euler[1] = 0.0
        ao.rotation_euler[2] = 1.570796

        # go into edit mode and deselect
        bpy.ops.object.mode_set(mode='EDIT')
        bpy.ops.curve.select_all(action='DESELECT')

        # select points 0 and 1, and extrudde them
        # declaring ao and point again seems necessary...
        ao = context.active_object
        point = ao.data.splines[0].points
        point[0].select = True
        ao = context.active_object
        point = ao.data.splines[0].points
        point[1].select = True
        bpy.ops.curve.extrude()
        # bring extruded points up 1 bu on the z axis, and toggle
        # cyclic in V direction
        bpy.ops.transform.translate(value=(0, 0, 1), constraint_axis=(False, False, True))
        bpy.ops.curve.cyclic_toggle(direction='CYCLIC_V')

        # get points to the right coords.
        point[0].co = (1.0, 0.0, 1.0, 1.0)
        point[1].co = (-1.0, 0.0, 1.0, 1.0)
        point[2].co = (1.0, -0.5, 0.0, 1.0)
        point[3].co = (-1.0, -0.5, 0.0, 1.0)
        point[4].co = (1.0, 0.5, 0.0, 1.0)
        point[5].co = (-1.0, 0.5, 0.0, 1.0)

        # go back to object mode
        bpy.ops.object.mode_set(mode='OBJECT')
        # get origin to geometry.
        bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN')
        # change name
        context.active_object.name = 'SurfaceWedge'
        # get the wedge to the 3d cursor.
        context.active_object.location = context.scene.cursor.location
        bpy.ops.transform.resize(value=(size, size, size))

        # adjust resolution in u and v direction
        context.active_object.data.resolution_u = res_u
        context.active_object.data.resolution_v = res_v

        return{'FINISHED'}


class MakeSurfaceCone(Operator, MakeSurfaceHelpers):
    bl_idname = "object.add_surface_cone"
    bl_label = "Add Surface Cone"
    bl_description = "Construct a Surface Cone"
    bl_options = {'REGISTER', 'UNDO', 'PRESET'}

    def execute(self, context):
        size = self.size
        res_u = self.res_u
        res_v = self.res_v

        # add basemesh, a nurbs torus
        bpy.ops.surface.primitive_nurbs_surface_torus_add(location=(0, 0, 0))
        # get active object and active object name

        ao = context.active_object

        # go to edit mode
        bpy.ops.object.mode_set(mode='EDIT')
        # deselect all
        bpy.ops.curve.select_all(action='DESELECT')
        # too shorten a lot of lines
        point = ao.data.splines[0].points
        # get middle points

        for i in range(0, 63):
            if point[i].co.z == 0.0:
                point[i].select = True

        # select non-middle points and delete them
        bpy.ops.curve.select_all(action='INVERT')
        bpy.ops.curve.delete(type='VERT')
        # declaring this again seems necessary...
        point = ao.data.splines[0].points
        # list of points to be in center, and 2 bu'' s higher

        ToKeep = [1, 3, 5, 7, 9, 11, 13, 15, 17]
        for i in range(0, len(ToKeep) - 1):
            point[ToKeep[i]].select = True

        bpy.ops.transform.resize(value=(0, 0, 0))
        bpy.ops.curve.cyclic_toggle(direction='CYCLIC_U')
        bpy.ops.transform.translate(value=(0, 0, 2))

        # to make cone visible
        bpy.ops.object.editmode_toggle()
        bpy.ops.object.editmode_toggle()
        # change name
        context.active_object.name = 'SurfaceCone'
        # go back to object mode
        bpy.ops.object.editmode_toggle()
        # bring object to cursor
        bpy.ops.object.mode_set(mode='OBJECT')
        context.active_object.location = context.scene.cursor.location
        # adjust size
        bpy.ops.transform.resize(value=(size, size, size))

        # adjust resolution in u and v direction
        context.active_object.data.resolution_u = res_u
        context.active_object.data.resolution_v = res_v

        return{'FINISHED'}


class MakeSurfaceStar(Operator, MakeSurfaceHelpers):
    bl_idname = "object.add_surface_star"
    bl_label = "Add Surface Star"
    bl_description = "Construct a Surface Star"
    bl_options = {'REGISTER', 'UNDO'}

    def execute(self, context):
        size = self.size
        res_u = self.res_u
        res_v = self.res_v

        # add surface circle:
        bpy.ops.surface.primitive_nurbs_surface_circle_add(location=(0, 0, 0))
        # we got 8 points, we need 40 points.
        # get active object
        ao = context.active_object
        # enter edtimode
        bpy.ops.object.mode_set(mode='EDIT')
        # deselect all
        bpy.ops.curve.select_all(action='DESELECT')
        # select point 0 and 1, and subdivide
        point = ao.data.splines[0].points

        point[0].select = True
        point[1].select = True
        bpy.ops.curve.subdivide()
        bpy.ops.curve.select_all(action='DESELECT')

        # select point 2 and 3, and subdivide
        point[2].select = True
        point[3].select = True
        bpy.ops.curve.subdivide()
        bpy.ops.curve.select_all(action='DESELECT')

        ListOfCoords = [
                (0.5, 0.0, 0.25, 1.0),
                (0.80901700258255, 0.5877853035926819, 0.25, 1.0),
                (0.1545085906982422, 0.4755282402038574, 0.25, 1.0),
                (-0.30901703238487244, 0.9510565400123596, 0.25, 1.0),
                (-0.4045085608959198, 0.293892502784729, 0.2499999850988388, 1.0),
                (-1.0, 0.0, 0.25, 1.0),
                (-0.4045085608959198, -0.293892502784729, 0.2499999850988388, 1.0),
                (-0.30901703238487244, -0.9510565400123596, 0.25, 1.0),
                (0.1545085906982422, -0.4755282402038574, 0.25, 1.0),
                (0.8090166449546814, -0.5877856612205505, 0.2499999850988388, 1.0)
                ]
        for i in range(0, 10):
            context.active_object.data.splines[0].points[i].co = ListOfCoords[i]

        # now select all, and subdivide till 40 points is reached:
        bpy.ops.curve.select_all(action='SELECT')
        bpy.ops.curve.subdivide()
        bpy.ops.curve.subdivide()
        bpy.ops.curve.subdivide()

        # extrude the star
        bpy.ops.curve.extrude(mode='TRANSLATION')
        # bring extruded part up
        bpy.ops.transform.translate(
                value=(0, 0, 0.5),
                constraint_axis=(False, False, True)
                )
        # flip normals
        bpy.ops.curve.switch_direction()
        # go back to object mode
        bpy.ops.object.mode_set(mode='OBJECT')
        # origin to geometry
        bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN')
        # get object to 3d cursor
        context.active_object.location = context.scene.cursor.location
        # change name
        ao.name = 'SurfaceStar'
        # adjust size
        bpy.ops.transform.resize(value=(size, size, size))

        # adjust resolution in u and v direction
        context.active_object.data.resolution_u = res_u
        context.active_object.data.resolution_v = res_v

        return{'FINISHED'}


class MakeSurfacePlane(Operator, MakeSurfaceHelpers):
    bl_idname = "object.add_surface_plane"
    bl_label = "Add Surface Plane"
    bl_description = "Construct a Surface Plane"
    bl_options = {'REGISTER', 'UNDO', 'PRESET'}

    def execute(self, context):
        size = self.size
        res_u = self.res_u
        res_v = self.res_v

        bpy.ops.surface.primitive_nurbs_surface_surface_add()  # add the base mesh, a NURBS Surface

        bpy.ops.transform.resize(
                value=(1, 1, 0.0001),
                constraint_axis=(False, False, True)
                )  # make it flat

        # added surface has 16 points

        # deleting points to get plane shape
        bpy.ops.object.mode_set(mode='EDIT')
        bpy.ops.curve.select_all(action='DESELECT')

        context.active_object.data.splines[0].points[0].select = True
        context.active_object.data.splines[0].points[1].select = True
        context.active_object.data.splines[0].points[2].select = True
        context.active_object.data.splines[0].points[3].select = True
        bpy.ops.curve.delete(type='VERT')

        context.active_object.data.splines[0].points[8].select = True
        context.active_object.data.splines[0].points[9].select = True
        context.active_object.data.splines[0].points[10].select = True
        context.active_object.data.splines[0].points[11].select = True
        bpy.ops.curve.delete(type='VERT')

        context.active_object.data.splines[0].points[0].select = True
        context.active_object.data.splines[0].points[4].select = True
        bpy.ops.curve.delete(type='VERT')
        context.active_object.data.splines[0].points[2].select = True
        context.active_object.data.splines[0].points[5].select = True
        bpy.ops.curve.delete(type='VERT')

        # assigning name
        context.active_object.name = "SurfacePlane"
        # select all
        bpy.ops.curve.select_all(action='SELECT')
        # bringing origin to center:
        bpy.ops.object.mode_set(mode='OBJECT')
        bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY', center='MEDIAN')
        # transform scale
        bpy.ops.object.transform_apply(location=False,rotation=False,scale=True)

        # bring object to 3d cursor
        bpy.ops.object.mode_set(mode='OBJECT')
        context.active_object.location = context.scene.cursor.location
        bpy.ops.transform.resize(value=(size, size, size))

        # adjust resolution in u and v direction
        context.active_object.data.resolution_u = res_u
        context.active_object.data.resolution_v = res_v

        return{'FINISHED'}


class SmoothXtimes(Operator):
    bl_idname = "curve.smooth_x_times"
    bl_label = "Smooth X Times"
    #bl_space_type = "VIEW_3D"
    bl_options = {'REGISTER', 'UNDO', 'PRESET'}

    # use of this class:
    # lets you smooth till a thousand times. this is normally difficult, because
    # you have to press w, click, press w, click etc.

    # get values
    times : IntProperty(
            name="Smooth x Times",
            min=1,
            max=1000,
            default=1,
            description="Smooth amount"
            )

    @classmethod
    def poll(cls, context):
        return context.mode == 'EDIT_SURFACE'

    def execute(self, context):
        # smooth times
        times = self.times
        for i in range(1, times):
            bpy.ops.curve.smooth()

        return{'FINISHED'}

# Register
classes = [
    #MakeSurfaceHelpers,
    MakeSurfacePlane,
    MakeSurfaceCone,
    MakeSurfaceStar,
    MakeSurfaceWedge,
    SmoothXtimes
]

def register():
    from bpy.utils import register_class
    for cls in classes:
        register_class(cls)

def unregister():
    from bpy.utils import unregister_class
    for cls in reversed(classes):
        unregister_class(cls)

if __name__ == "__main__":
    register()