Welcome to mirror list, hosted at ThFree Co, Russian Federation.

add_mesh_3d_function_surface.py « add_mesh_extra_objects - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 8965a8204c2d7637639f3b6c8019d1dd5610c71d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
"""
bl_info = {
    "name": "3D Function Surfaces",
    "author": "Buerbaum Martin (Pontiac), Elod Csirmaz",
    "version": (0, 3, 8),
    "blender": (2, 5, 7),
    "api": 37329,
    "location": "View3D > Add > Mesh",
    "description": "Create Objects using Math Formulas",
    "warning": "",
    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
        "Scripts/Add_Mesh/Add_3d_Function_Surface",
    "tracker_url": "https://projects.blender.org/tracker/index.php?"\
        "func=detail&aid=21444",
    "category": "Add Mesh"}
"""
"""
Z Function Surface

This script lets the user create a surface where the z coordinate
is a function of the x and y coordinates.

    z = F1(x,y)

X,Y,Z Function Surface

This script lets the user create a surface where the x, y and z
coordinates are defiend by a function.

    x = F1(u,v)
    y = F2(u,v)
    z = F3(u,v)

Usage:
You have to activated the script in the "Add-Ons" tab (user preferences).
The functionality can then be accessed via the
"Add Mesh" -> "Z Function Surface"
and
"Add Mesh" -> "X,Y,Z Function Surface"
menu.

Version history:
v0.3.8 - Patch by Elod Csirmaz
    Modified the "Add X,Y,Z Function Surface" part:
    Changed how wrapping is done to avoid
    generating unnecessary vertices and make the result more intuitive.
    Added helper functions the results of which can be used in
    x(u,v), y(u,v), z(u,v).
    The script can now close the ends of an U-wrapped surface.
    It's now possible to create multiple objects with one set of formulae.
v0.3.7
    Removed the various "edit" properties - not used anymore.
    Use generic tracker URL (Blender-Extensions r1369)
    bl_addon_info now called bl_info
    Removed align_matrix
    create_mesh_object now doesn't handle editmode. (See create_mesh_object)
    This script is now used by the "Extra Objects" script
v0.3.6 - Various updates to match current Blender API.
    Removed recall functionality.
    Better code for align_matrix
    Hopefully fixed bug where uMax was never reached. May cause other stuff.
v0.3.5 - createFaces can now "Flip" faces and create fan/star like faces.
v0.3.4 - Updated store_recall_properties, apply_object_align
    and create_mesh_object.
    Changed how recall data is stored.
v0.3.3 - API change Mathutils -> mathutils (r557)
v0.3.2 - Various fixes&streamlining by ideasman42/Campbell Barton.
    r544 Compile expressions for faster execution
    r544 Use operator reports for errors too
    r544 Avoid type checks by converting to a float, errors
    converting to a float are reported too.
    Fixed an error Campbell overlooked (appending tuples to an
    array, not single values) Thamnks for the report wild_doogy.
    Added 'description' field, updated 'wiki_url'.
    Made the script PEP8 compatible again.
v0.3.1 - Use hidden "edit" property for "recall" operator.
    Bugfix: Z Function was mixing up div_x and div_y
v0.3 - X,Y,Z Function Surface (by Ed Mackey & tuga3d).
    Renamed old function to "Z Function Surface".
    Align the geometry to the view if the user preference says so.
    Store recall properties in newly created object.
v0.2.3 - Use bl_info for Add-On information.
v0.2.2 - Fixed Add-On registration text.
v0.2.1 - Fixed some new API stuff.
    Mainly we now have the register/unregister functions.
    Also the new() function for objects now accepts a mesh object.
    Changed the script so it can be managed from the "Add-Ons" tab
    in the user preferences.
    Added dummy "PLUGIN" icon.
    Corrected FSF address.
    Clean up of tooltips.
v0.2 - Added security check for eval() function
    Check return value of eval() for complex numbers.
v0.1.1 - Use 'CANCELLED' return value when failing.
    Updated web links.
v0.1 - Initial revision.
More Links:
http://gitorious.org/blender-scripts/blender-3d-function-surface
http://blenderartists.org/forum/showthread.php?t=179043
"""
import bpy
from mathutils import *
from math import *
from bpy.props import *

# List of safe functions for eval()
safe_list = ['math', 'acos', 'asin', 'atan', 'atan2', 'ceil', 'cos', 'cosh',
    'degrees', 'e', 'exp', 'fabs', 'floor', 'fmod', 'frexp', 'hypot',
    'ldexp', 'log', 'log10', 'modf', 'pi', 'pow', 'radians',
    'sin', 'sinh', 'sqrt', 'tan', 'tanh']

# Use the list to filter the local namespace
safe_dict = dict((k, globals().get(k, None)) for k in safe_list)


# Stores the values of a list of properties and the
# operator id in a property group ('recall_op') inside the object.
# Could (in theory) be used for non-objects.
# Note: Replaces any existing property group with the same name!
# ob ... Object to store the properties in.
# op ... The operator that should be used.
# op_args ... A dictionary with valid Blender
#             properties (operator arguments/parameters).


# Create a new mesh (object) from verts/edges/faces.
# verts/edges/faces ... List of vertices/edges/faces for the
#                       new mesh (as used in from_pydata).
# name ... Name of the new mesh (& object).
def create_mesh_object(context, verts, edges, faces, name):

    # Create new mesh
    mesh = bpy.data.meshes.new(name)

    # Make a mesh from a list of verts/edges/faces.
    mesh.from_pydata(verts, edges, faces)

    # Update mesh geometry after adding stuff.
    mesh.update()

    from bpy_extras import object_utils
    return object_utils.object_data_add(context, mesh, operator=None)


# A very simple "bridge" tool.
# Connects two equally long vertex rows with faces.
# Returns a list of the new faces (list of  lists)
#
# vertIdx1 ... First vertex list (list of vertex indices).
# vertIdx2 ... Second vertex list (list of vertex indices).
# closed ... Creates a loop (first & last are closed).
# flipped ... Invert the normal of the face(s).
#
# Note: You can set vertIdx1 to a single vertex index to create
#       a fan/star of faces.
# Note: If both vertex idx list are the same length they have
#       to have at least 2 vertices.
def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
    faces = []

    if not vertIdx1 or not vertIdx2:
        return None

    if len(vertIdx1) < 2 and len(vertIdx2) < 2:
        return None

    fan = False
    if (len(vertIdx1) != len(vertIdx2)):
        if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
            fan = True
        else:
            return None

    total = len(vertIdx2)

    if closed:
        # Bridge the start with the end.
        if flipped:
            face = [
                vertIdx1[0],
                vertIdx2[0],
                vertIdx2[total - 1]]
            if not fan:
                face.append(vertIdx1[total - 1])
            faces.append(face)

        else:
            face = [vertIdx2[0], vertIdx1[0]]
            if not fan:
                face.append(vertIdx1[total - 1])
            face.append(vertIdx2[total - 1])
            faces.append(face)

    # Bridge the rest of the faces.
    for num in range(total - 1):
        if flipped:
            if fan:
                face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
            else:
                face = [vertIdx2[num], vertIdx1[num],
                    vertIdx1[num + 1], vertIdx2[num + 1]]
            faces.append(face)
        else:
            if fan:
                face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
            else:
                face = [vertIdx1[num], vertIdx2[num],
                    vertIdx2[num + 1], vertIdx1[num + 1]]
            faces.append(face)

    return faces


class AddZFunctionSurface(bpy.types.Operator):
    '''Add a surface defined defined by a function z=f(x,y)'''
    bl_idname = "mesh.primitive_z_function_surface"
    bl_label = "Add Z Function Surface"
    bl_options = {'REGISTER', 'UNDO'}

    equation = StringProperty(name="Z Equation",
        description="Equation for z=f(x,y)",
        default="1 - ( x**2 + y**2 )")

    div_x = IntProperty(name="X Subdivisions",
        description="Number of vertices in x direction.",
        default=16,
        min=3,
        max=256)
    div_y = IntProperty(name="Y Subdivisions",
        description="Number of vertices in y direction.",
        default=16,
        min=3,
        max=256)

    size_x = FloatProperty(name="X Size",
        description="Size of the x axis.",
        default=2.0,
        min=0.01,
        max=100.0,
        unit="LENGTH")
    size_y = FloatProperty(name="Y Size",
        description="Size of the y axis.",
        default=2.0,
        min=0.01,
        max=100.0,
        unit="LENGTH")

    def execute(self, context):
        equation = self.equation
        div_x = self.div_x
        div_y = self.div_y
        size_x = self.size_x
        size_y = self.size_y

        verts = []
        faces = []

        delta_x = size_x / float(div_x - 1)
        delta_y = size_y / float(div_y - 1)
        start_x = -(size_x / 2.0)
        start_y = -(size_y / 2.0)

        edgeloop_prev = []

        try:
            expr_args = (
                compile(equation, __file__, 'eval'),
                {"__builtins__": None},
                safe_dict)
        except:
            import traceback
            self.report({'ERROR'}, "Error parsing expression: "
                + traceback.format_exc(limit=1))
            return {'CANCELLED'}

        for row_x in range(div_x):
            edgeloop_cur = []
            x = start_x + row_x * delta_x

            for row_y in range(div_y):
                y = start_y + row_y * delta_y
                z = 0.0

                safe_dict['x'] = x
                safe_dict['y'] = y

                # Try to evaluate the equation.
                try:
                    z = float(eval(*expr_args))
                except:
                    import traceback
                    self.report({'ERROR'}, "Error evaluating expression: "
                        + traceback.format_exc(limit=1))
                    return {'CANCELLED'}

                edgeloop_cur.append(len(verts))
                verts.append((x, y, z))

            if len(edgeloop_prev) > 0:
                faces_row = createFaces(edgeloop_prev, edgeloop_cur)
                faces.extend(faces_row)

            edgeloop_prev = edgeloop_cur

        base = create_mesh_object(context, verts, [], faces, "Z Function")

        return {'FINISHED'}


def xyz_function_surface_faces(self, x_eq, y_eq, z_eq,
    range_u_min, range_u_max, range_u_step, wrap_u,
    range_v_min, range_v_max, range_v_step, wrap_v,
    a_eq, b_eq, c_eq, f_eq, g_eq, h_eq, n, close_v):

    verts = []
    faces = []

    # Distance of each step in Blender Units
    uStep = (range_u_max - range_u_min) / range_u_step
    vStep = (range_v_max - range_v_min) / range_v_step

    # Number of steps in the vertex creation loops.
    # Number of steps is the number of faces
    #   => Number of points is +1 unless wrapped.
    uRange = range_u_step + 1
    vRange = range_v_step + 1

    if wrap_u:
        uRange = uRange - 1

    if wrap_v:
        vRange = vRange - 1

    try:
        expr_args_x = (
            compile(x_eq, __file__.replace(".py", "_x.py"), 'eval'),
            {"__builtins__": None},
            safe_dict)
        expr_args_y = (
            compile(y_eq, __file__.replace(".py", "_y.py"), 'eval'),
            {"__builtins__": None},
            safe_dict)
        expr_args_z = (
            compile(z_eq, __file__.replace(".py", "_z.py"), 'eval'),
            {"__builtins__": None},
            safe_dict)
        expr_args_a = (
            compile(a_eq, __file__.replace(".py", "_a.py"), 'eval'),
            {"__builtins__": None},
            safe_dict)
        expr_args_b = (
            compile(b_eq, __file__.replace(".py", "_b.py"), 'eval'),
            {"__builtins__": None},
            safe_dict)
        expr_args_c = (
            compile(c_eq, __file__.replace(".py", "_c.py"), 'eval'),
            {"__builtins__": None},
            safe_dict)
        expr_args_f = (
            compile(f_eq, __file__.replace(".py", "_f.py"), 'eval'),
            {"__builtins__": None},
            safe_dict)
        expr_args_g = (
            compile(g_eq, __file__.replace(".py", "_g.py"), 'eval'),
            {"__builtins__": None},
            safe_dict)
        expr_args_h = (
            compile(h_eq, __file__.replace(".py", "_h.py"), 'eval'),
            {"__builtins__": None},
            safe_dict)
    except:
        import traceback
        self.report({'ERROR'}, "Error parsing expression: "
            + traceback.format_exc(limit=1))
        return [], []

    for vN in range(vRange):
        v = range_v_min + (vN * vStep)

        for uN in range(uRange):
            u = range_u_min + (uN * uStep)

            safe_dict['u'] = u
            safe_dict['v'] = v

            safe_dict['n'] = n

            # Try to evaluate the equations.
            try:
                a = float(eval(*expr_args_a))
                b = float(eval(*expr_args_b))
                c = float(eval(*expr_args_c))

                safe_dict['a'] = a
                safe_dict['b'] = b
                safe_dict['c'] = c

                f = float(eval(*expr_args_f))
                g = float(eval(*expr_args_g))
                h = float(eval(*expr_args_h))

                safe_dict['f'] = f
                safe_dict['g'] = g
                safe_dict['h'] = h

                verts.append((
                    float(eval(*expr_args_x)),
                    float(eval(*expr_args_y)),
                    float(eval(*expr_args_z))))

            except:
                import traceback
                self.report({'ERROR'}, "Error evaluating expression: "
                    + traceback.format_exc(limit=1))
                return [], []

    for vN in range(range_v_step):
        vNext = vN + 1

        if wrap_v and (vNext >= vRange):
            vNext = 0

        for uN in range(range_u_step):
            uNext = uN + 1

            if wrap_u and (uNext >= uRange):
                uNext = 0

            faces.append([(vNext * uRange) + uNext,
                (vNext * uRange) + uN,
                (vN * uRange) + uN,
                (vN * uRange) + uNext])

    if close_v and wrap_u and (not wrap_v):
        for uN in range(1, range_u_step - 1):
            faces.append([
                range_u_step - 1,
                range_u_step - 1 - uN,
                range_u_step - 2 - uN])
            faces.append([
                range_v_step * uRange,
                range_v_step * uRange + uN,
                range_v_step * uRange + uN + 1])

    return verts, faces


# Original Script "Parametric.py" by Ed Mackey.
# -> http://www.blinken.com/blender-plugins.php
# Partly converted for Blender 2.5 by tuga3d.
#
# Sphere:
# x = sin(2*pi*u)*sin(pi*v)
# y = cos(2*pi*u)*sin(pi*v)
# z = cos(pi*v)
# u_min = v_min = 0
# u_max = v_max = 1
#
# "Snail shell"
# x = 1.2**v*(sin(u)**2 *sin(v))
# y = 1.2**v*(sin(u)*cos(u))
# z = 1.2**v*(sin(u)**2 *cos(v))
# u_min = 0
# u_max = pi
# v_min = -pi/4,
# v max = 5*pi/2
class AddXYZFunctionSurface(bpy.types.Operator):
    '''Add a surface defined defined by 3 functions:''' \
    + ''' x=F1(u,v), y=F2(u,v) and z=F3(u,v)'''
    bl_idname = "mesh.primitive_xyz_function_surface"
    bl_label = "Add X,Y,Z Function Surface"
    bl_options = {'REGISTER', 'UNDO'}

    x_eq = StringProperty(name="X equation",
        description="Equation for x=F(u,v). " \
            "Also available: n, a, b, c, f, g, h",
        default="cos(v)*(1+cos(u))*sin(v/8)")

    y_eq = StringProperty(name="Y equation",
        description="Equation for y=F(u,v). " \
            "Also available: n, a, b, c, f, g, h",
        default="sin(u)*sin(v/8)+cos(v/8)*1.5")

    z_eq = StringProperty(name="Z equation",
        description="Equation for z=F(u,v). " \
            "Also available: n, a, b, c, f, g, h",
        default="sin(v)*(1+cos(u))*sin(v/8)")

    range_u_min = FloatProperty(name="U min",
        description="Minimum U value. Lower boundary of U range.",
        min=-100.00,
        max=0.00,
        default=0.00)

    range_u_max = FloatProperty(name="U max",
        description="Maximum U value. Upper boundary of U range.",
        min=0.00,
        max=100.00,
        default=2 * pi)

    range_u_step = IntProperty(name="U step",
        description="U Subdivisions",
        min=1,
        max=1024,
        default=32)

    wrap_u = BoolProperty(name="U wrap",
        description="U Wrap around",
        default=True)

    range_v_min = FloatProperty(name="V min",
        description="Minimum V value. Lower boundary of V range.",
        min=-100.00,
        max=0.00,
        default=0.00)

    range_v_max = FloatProperty(name="V max",
        description="Maximum V value. Upper boundary of V range.",
        min=0.00,
        max=100.00,
        default=4 * pi)

    range_v_step = IntProperty(name="V step",
        description="V Subdivisions",
        min=1,
        max=1024,
        default=128)

    wrap_v = BoolProperty(name="V wrap",
        description="V Wrap around",
        default=False)

    close_v = BoolProperty(name="Close V",
        description="Create faces for first and last " \
            "V values (only if U is wrapped)",
        default=False)

    n_eq = IntProperty(name="Number of objects (n=0..N-1)",
        description="The parameter n will be the index " \
            "of the current object, 0 to N-1",
        min=1,
        max=100,
        default=1)

    a_eq = StringProperty(name="A helper function",
        description="Equation for a=F(u,v). Also available: n",
        default="0")

    b_eq = StringProperty(name="B helper function",
        description="Equation for b=F(u,v). Also available: n",
        default="0")

    c_eq = StringProperty(name="C helper function",
        description="Equation for c=F(u,v). Also available: n",
        default="0")

    f_eq = StringProperty(name="F helper function",
        description="Equation for f=F(u,v). Also available: n, a, b, c",
        default="0")

    g_eq = StringProperty(name="G helper function",
        description="Equation for g=F(u,v). Also available: n, a, b, c",
        default="0")

    h_eq = StringProperty(name="H helper function",
        description="Equation for h=F(u,v). Also available: n, a, b, c",
        default="0")

    def execute(self, context):

        for n in range(0, self.n_eq):

            verts, faces = xyz_function_surface_faces(
                                self,
                                self.x_eq,
                                self.y_eq,
                                self.z_eq,
                                self.range_u_min,
                                self.range_u_max,
                                self.range_u_step,
                                self.wrap_u,
                                self.range_v_min,
                                self.range_v_max,
                                self.range_v_step,
                                self.wrap_v,
                                self.a_eq,
                                self.b_eq,
                                self.c_eq,
                                self.f_eq,
                                self.g_eq,
                                self.h_eq,
                                n,
                                self.close_v)

            if not verts:
                return {'CANCELLED'}

            obj = create_mesh_object(context, verts, [], faces, "XYZ Function")

        return {'FINISHED'}