Welcome to mirror list, hosted at ThFree Co, Russian Federation.

animation_add_corrective_shape_key.py - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: b00d318d0c8ffd519c1e66e853647a512709636d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

bl_info = {
    'name': 'Corrective shape keys',
    'author': 'Ivo Grigull (loolarge), Tal Trachtman',
    'version': (1, 0),
    "blender": (2, 5, 7),
    "api": 36157,
    'location': 'Object Data > Shape Keys (Search: corrective) ',
    'description': 'Creates a corrective shape key for the current pose',
    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
        "Scripts/Animation/Corrective_Shape_Key",
    "tracker_url": "https://projects.blender.org/tracker/index.php?"\
        "func=detail&aid=22129",
    'category': 'Animation'}

"""
This script transfer the shape from an object (base mesh without
modifiers) to another object with modifiers (i.e. posed Armature).
Only two objects must be selected.
The first selected object will be added to the second selected
object as a new shape key.

- Original 2.4x script by ? (brecht?)
- Unpose-function reused from a script by Tal Trachtman in 2007
  http://www.apexbow.com/randd.html
- Converted to Blender 2.5 by Ivo Grigull

Limitations:
- Target mesh may not have any transformation at object level,
  it will be set to zero.
- Fast/Armature method does not work with Bone envelopes or dual quaternions,
  both settings will be disabled in the modifier
"""


import bpy
import mathutils


iterations = 20
threshold = 1e-16

def reset_transform(ob):
    m = mathutils.Matrix()
    ob.matrix_local = m 

# flips rotation matrix
def flip_matrix_direction(m):
    mat = mathutils.Matrix()
    
    mat[0][0] = m[0][0]
    mat[0][1] = m[1][0]
    mat[0][2] = m[2][0]
    
    mat[1][0] = m[0][1]
    mat[1][1] = m[1][1]
    mat[1][2] = m[2][1]
    
    mat[2][0] = m[0][2]
    mat[2][1] = m[1][2]
    mat[2][2] = m[2][2]
    
    return mat 

# this version is for shape_key data
def extractX(ob, mesh):
    x = []
    
    for i in range(0, len(mesh)):
        v = mesh[i]
        x += [mathutils.Vector(v.co)]
    
    return x

# this version is for mesh data
def extractX_2(ob, mesh):
    x = []
    
    for i in range(0, len(mesh.vertices)):
        v = mesh.vertices[i]
        x += [mathutils.Vector(v.co)]
    
    return x

def extractMappedX(ob, mesh):
    totvert = len(mesh)
    
    mesh = ob.to_mesh( bpy.context.scene, True, 'PREVIEW' )

    x = []

    # cheating, the original mapped verts happen
    # to be at the end of the vertex array
    for i in range(len(mesh.vertices)-totvert, len(mesh.vertices)):
        v = mesh.vertices[i]
        x += [mathutils.Vector(v.co)]

    mesh.user_clear()
    bpy.data.meshes.remove(mesh)    
    
    return x

def applyX(ob, mesh, x ):
    for i in range(0, len(mesh)):
        v = mesh[i]
        v.co = x[i]
    
    ob.data.update()
    
    return x


def func_add_corrective_pose_shape( source, target):
    
    ob_1   = target
    mesh_1 = target.data
    ob_2   = source
    mesh_2 = source.data

    reset_transform(target)
    
    # If target object doesn't have Basis shape key, create it.
    if not mesh_1.shape_keys:
        basis = ob_1.shape_key_add()
        basis.name = "Basis"
        ob_1.data.update()

    key_index = ob_1.active_shape_key_index
    # Insert new shape key
    if key_index == 0:
        new_shapekey = ob_1.shape_key_add()
        new_shapekey.name = "Shape_" + ob_2.name
        
        key_index = len(mesh_1.shape_keys.key_blocks)-1
        ob_1.active_shape_key_index = key_index
        
    # else, the active shape will be used (updated)
                
    ob_1.show_only_shape_key = True

    vgroup = ob_1.active_shape_key.vertex_group
    ob_1.active_shape_key.vertex_group = ""
        
    mesh_1_key_verts = mesh_1.shape_keys.key_blocks[ key_index ].data
    
    
    x = extractX(ob_1, mesh_1_key_verts)
    
    targetx = extractX_2(ob_2, mesh_2)
    
    for iteration in range(0, iterations):
        dx = [[], [], [], [], [], []]
    
        mapx = extractMappedX(ob_1, mesh_1_key_verts)
        
        # finite differencing in X/Y/Z to get approximate gradient
        for i in range(0, len(mesh_1.vertices)):
            epsilon = (targetx[i] - mapx[i]).length
            
            if epsilon < threshold:
                epsilon = 0.0
            
            dx[0] += [x[i] + 0.5 * epsilon * mathutils.Vector((1, 0, 0))]
            dx[1] += [x[i] + 0.5 * epsilon * mathutils.Vector((-1, 0, 0))]
            dx[2] += [x[i] + 0.5 * epsilon * mathutils.Vector((0, 1, 0))]
            dx[3] += [x[i] + 0.5 * epsilon * mathutils.Vector((0, -1, 0))]
            dx[4] += [x[i] + 0.5 * epsilon * mathutils.Vector((0, 0, 1))]
            dx[5] += [x[i] + 0.5 * epsilon * mathutils.Vector((0, 0, -1))]
    
        for j in range(0, 6):
            applyX(ob_1, mesh_1_key_verts, dx[j])
            dx[j] = extractMappedX(ob_1, mesh_1_key_verts)
    
        # take a step in the direction of the gradient
        for i in range(0, len(mesh_1.vertices)):
            epsilon = (targetx[i] - mapx[i]).length
            
            if epsilon >= threshold:
                Gx = list((dx[0][i] - dx[1][i]) / epsilon)
                Gy = list((dx[2][i] - dx[3][i]) / epsilon)
                Gz = list((dx[4][i] - dx[5][i]) / epsilon)
                G = mathutils.Matrix((Gx, Gy, Gz))
                G = flip_matrix_direction(G)
    
                x[i] += G * (targetx[i] - mapx[i])
        
        applyX(ob_1, mesh_1_key_verts, x )
    

    ob_1.active_shape_key.vertex_group = vgroup
    
    # set the new shape key value to 1.0, so we see the result instantly
    ob_1.active_shape_key.value = 1.0
    
    #mesh_1.update()
    ob_1.show_only_shape_key = False
    

class add_corrective_pose_shape(bpy.types.Operator):    
    '''Adds first object as shape to second object for the current pose while maintaining modifiers (i.e. anisculpt, avoiding crazy space) Beware of slowness!!!'''
    
    bl_idname = "object.add_corrective_pose_shape"
    bl_label = "Add object as corrective pose shape"

    @classmethod
    def poll(cls, context):
        return context.active_object != None

    def execute(self, context):
        selection = context.selected_objects
        if len(selection) != 2:
            self.report({'ERROR'}, "Select source and target objects")
            return {'CANCELLED'}

        target = context.active_object
        if context.active_object == selection[0]:
            source = selection[1]
        else:
            source = selection[0]

        func_add_corrective_pose_shape( source, target)

        return {'FINISHED'}


def func_object_duplicate_flatten_modifiers(ob, scene):
    mesh = ob.to_mesh( bpy.context.scene, True, 'PREVIEW' )
    name = ob.name + "_clean"
    new_object = bpy.data.objects.new( name, mesh)
    new_object.data = mesh
    scene.objects.link(new_object)
    return new_object

class object_duplicate_flatten_modifiers(bpy.types.Operator):   
    '''Duplicates the selected object with modifiers applied'''
    
    bl_idname = "object.object_duplicate_flatten_modifiers"
    bl_label = "Duplicate and apply all"

    @classmethod
    def poll(cls, context):
        return context.active_object != None

    def execute(self, context):
        new_object = func_object_duplicate_flatten_modifiers( context.active_object, context.scene )
        context.scene.objects.active = new_object

        for n in bpy.data.objects:
            if n != new_object:
                n.select = False
            else:
                n.select = True
        return {'FINISHED'}




def flip_matrix_direction_4x4(m):
    mat = mathutils.Matrix()
    
    mat[0][0] = m[0][0]
    mat[0][1] = m[1][0]
    mat[0][2] = m[2][0]
    mat[0][3] = m[3][0]
    
    mat[1][0] = m[0][1]
    mat[1][1] = m[1][1]
    mat[1][2] = m[2][1]
    mat[1][3] = m[3][1]
    
    mat[2][0] = m[0][2]
    mat[2][1] = m[1][2]
    mat[2][2] = m[2][2]
    mat[2][3] = m[3][2]
    
    mat[3][0] = m[0][3]
    mat[3][1] = m[1][3]
    mat[3][2] = m[2][3]
    mat[3][3] = m[3][3]
    return mat 

    
def unposeMesh(meshObToUnpose, meshObToUnposeWeightSrc, armatureOb):
    psdMeshData = meshObToUnpose

    psdMesh = psdMeshData
    I = mathutils.Matrix() #identity matrix
    
    meshData = meshObToUnposeWeightSrc.data
    mesh = meshData
    
    armData = armatureOb.data

    pose = armatureOb.pose
    pbones =  pose.bones
    

    for index, v in enumerate(mesh.vertices):
        # above is python shortcut for:index goes up from 0 to tot num of verts in mesh,
        # with index incrementing by 1 each iteration
        
        psdMeshVert = psdMesh[index]

        listOfBoneNameWeightPairs = []
        for n in mesh.vertices[index].groups:         
            try:
                name = meshObToUnposeWeightSrc.vertex_groups[n.group].name
                weight = n.weight
                is_bone = False
                for i in armData.bones:
                    if i.name == name:
                        is_bone = True
                        break
                # ignore non-bone vertex groups
                if is_bone:
                    listOfBoneNameWeightPairs.append( [name, weight] )
            except:
                print('error')
                pass

        weightedAverageDictionary = {}
        totalWeight = 0
        for pair in listOfBoneNameWeightPairs:
            totalWeight += pair[1]

        for pair in listOfBoneNameWeightPairs:
            if (totalWeight>0): #avoid divide by zero!
                weightedAverageDictionary[pair[0]] = pair[1]/totalWeight
            else:
                weightedAverageDictionary[pair[0]] = 0
                
        sigma = mathutils.Matrix(I-I) #Matrix filled with zeros
        
        list = []
        for n in pbones:
            list.append(n)
        list.reverse()

        for pbone in list:
            if pbone.name in weightedAverageDictionary:
                #~ print("found key %s", pbone.name)
                vertexWeight = weightedAverageDictionary[pbone.name]
                m = pbone.matrix_channel.copy()
                #m = flip_matrix_direction_4x4(m)
                sigma += (m - I) * vertexWeight
                
            else:
                pass
                #~ print("no key for bone " + pbone.name)

        sigma = I + sigma
        sigma.invert()
        psdMeshVert.co = psdMeshVert.co * sigma



def func_add_corrective_pose_shape_fast(source, target):
    
    
    reset_transform(target)
    
    # If target object doesn't have Basis shape key, create it.
    if not target.data.shape_keys:
        basis = target.shape_key_add()
        basis.name = "Basis"
        target.data.update()
    
    key_index = target.active_shape_key_index

    if key_index == 0:
        
        # Insert new shape key
        new_shapekey = target.shape_key_add()
        new_shapekey.name = "Shape_" + source.name
        
        key_index = len(target.data.shape_keys.key_blocks)-1
        target.active_shape_key_index = key_index
        
    # else, the active shape will be used (updated)
        
    target.show_only_shape_key = True
    
    shape_key_verts = target.data.shape_keys.key_blocks[ key_index ].data

    try:
        vgroup = target.active_shape_key.vertex_group
        target.active_shape_key.vertex_group = ''
    except:
        print("blub")
        pass

    # copy the local vertex positions to the new shape
    verts = source.data.vertices
    for n in range( len(verts)):
        shape_key_verts[n].co = verts[n].co

    # go to all armature modifies and unpose the shape
    for n in target.modifiers:
        if n.type == 'ARMATURE' and n.show_viewport:
            #~ print("got one")
            n.use_bone_envelopes = False
            n.use_deform_preserve_volume = False
            n.use_vertex_groups = True
            armature = n.object
            unposeMesh( shape_key_verts, target, armature)
            break
    
    # set the new shape key value to 1.0, so we see the result instantly
    target.data.shape_keys.key_blocks[ target.active_shape_key_index].value = 1.0

    try:
        target.active_shape_key.vertex_group = vgroup
    except:
        #~ print("bluba")
        pass
    
    target.show_only_shape_key = False
    target.data.update()
    


class add_corrective_pose_shape_fast(bpy.types.Operator):   
    '''Adds 1st object as shape to 2nd object as pose shape (only 1 armature)'''
    
    bl_idname = "object.add_corrective_pose_shape_fast"
    bl_label = "Add object as corrective shape faster"
    
    @classmethod
    def poll(cls, context):
        return context.active_object != None

    def execute(self, context):
        selection = context.selected_objects
        if len(selection) != 2:
            self.report({'ERROR'}, "Select source and target objects")
            return {'CANCELLED'}

        target = context.active_object
        if context.active_object == selection[0]:
            source = selection[1]
        else:
            source = selection[0]

        func_add_corrective_pose_shape_fast( source, target)

        return {'FINISHED'}




## GUI
def vgroups_draw(self, context):
    layout = self.layout

    layout.row().operator("object.object_duplicate_flatten_modifiers", text='Create duplicate for editing' )
    layout.row().operator("object.add_corrective_pose_shape_fast", text='Add as corrective pose-shape (fast, armatures only)', icon='COPY_ID') # icon is not ideal
    layout.row().operator("object.add_corrective_pose_shape", text='Add as corrective pose-shape (slow, all modifiers)', icon='COPY_ID') # icon is not ideal

def modifiers_draw(self, context):
    pass


def register():
    bpy.utils.register_module(__name__)

    bpy.types.MESH_MT_shape_key_specials.append( vgroups_draw )
    bpy.types.DATA_PT_modifiers.append( modifiers_draw )

def unregister():
    bpy.utils.unregister_module(__name__)


if __name__ == "__main__":
    register()