Welcome to mirror list, hosted at ThFree Co, Russian Federation.

animation_animall.py - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 42760e86fbe78d562208607f94ad989c1c68fa2d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

bl_info = {
    "name": "AnimAll",
    "author": "Daniel Salazar <zanqdo@gmail.com>",
    "version": (0, 8, 1),
    "blender": (2, 73),
    "location": "Tool bar > Animation tab > AnimAll",
    "description": "Allows animation of mesh, lattice, curve and surface data",
    "warning": "",
    "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
                "Scripts/Animation/AnimAll",
    "category": "Animation",
}

"""
Thanks to Campbell Barton and Joshua Leung for hes API additions and fixes
Daniel 'ZanQdo' Salazar
"""

import bpy
from bpy.types import (
        Operator,
        Panel,
        AddonPreferences,
        )
from bpy.props import (
        BoolProperty,
        StringProperty,
        )


# Property Definitions

bpy.types.WindowManager.key_shape = BoolProperty(
    name="Shape",
    description="Insert keyframes on active Shape Key layer",
    default=False
    )
bpy.types.WindowManager.key_uvs = BoolProperty(
    name="UVs",
    description="Insert keyframes on active UV coordinates",
    default=False
    )
bpy.types.WindowManager.key_ebevel = BoolProperty(
    name="E-Bevel",
    description="Insert keyframes on edge bevel weight",
    default=False
    )
bpy.types.WindowManager.key_vbevel = BoolProperty(
    name="V-Bevel",
    description="Insert keyframes on vertex bevel weight",
    default=False
    )
bpy.types.WindowManager.key_crease = BoolProperty(
    name="Crease",
    description="Insert keyframes on edge creases",
    default=False
    )
bpy.types.WindowManager.key_vcols = BoolProperty(
    name="V-Cols",
    description="Insert keyframes on active Vertex Color values",
    default=False
    )
bpy.types.WindowManager.key_vgroups = BoolProperty(
    name="V-Groups",
    description="Insert keyframes on active Vertex Group values",
    default=False
    )
bpy.types.WindowManager.key_points = BoolProperty(
    name="Points",
    description="Insert keyframes on point locations",
    default=False
    )
bpy.types.WindowManager.key_radius = BoolProperty(
    name="Radius",
    description="Insert keyframes on point radius (Shrink/Fatten)",
    default=False
    )
bpy.types.WindowManager.key_tilt = BoolProperty(
    name="Tilt",
    description="Insert keyframes on point tilt",
    default=False
    )


# Utility functions

def refresh_ui_keyframes():
    try:
        for area in bpy.context.screen.areas:
            if area.type in ('TIMELINE', 'GRAPH_EDITOR', 'DOPESHEET_EDITOR'):
                area.tag_redraw()
    except:
        pass


def insert_key(data, key):
    try:
        data.keyframe_insert(key)
    except:
        pass


def delete_key(data, key):
    try:
        data.keyframe_delete(key)
    except:
        pass


# GUI (Panel)

class VIEW3D_PT_animall(Panel):
    bl_space_type = 'VIEW_3D'
    bl_region_type = 'TOOLS'
    bl_category = "Animation"
    bl_label = 'AnimAll'

    @classmethod
    def poll(self, context):
        if context.active_object and context.active_object.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE'}:
            return context.active_object.type

    def draw(self, context):
        Obj = context.active_object

        layout = self.layout
        col = layout.column(align=True)
        row = col.row()

        if Obj.type == 'LATTICE':
            row.prop(context.window_manager, "key_points")
            row.prop(context.window_manager, "key_shape")

        elif Obj.type == 'MESH':
            row.prop(context.window_manager, "key_points")
            row.prop(context.window_manager, "key_shape")
            row = col.row()
            row.prop(context.window_manager, "key_ebevel")
            row.prop(context.window_manager, "key_vbevel")
            row = col.row()
            row.prop(context.window_manager, "key_crease")
            row.prop(context.window_manager, "key_uvs")
            row = col.row()
            row.prop(context.window_manager, "key_vcols")
            row.prop(context.window_manager, "key_vgroups")

        elif Obj.type == 'CURVE':
            row.prop(context.window_manager, "key_points")
            row.prop(context.window_manager, "key_shape")
            row = col.row()
            row.prop(context.window_manager, "key_radius")
            row.prop(context.window_manager, "key_tilt")

        elif Obj.type == 'SURFACE':
            row.prop(context.window_manager, "key_points")
            row.prop(context.window_manager, "key_shape")
            row = col.row()
            row.prop(context.window_manager, "key_radius")
            row.prop(context.window_manager, "key_tilt")

        layout.separator()
        row = layout.row(align=True)
        row.operator("anim.insert_keyframe_animall", icon="KEY_HLT")
        row.operator("anim.delete_keyframe_animall", icon="KEY_DEHLT")
        row = layout.row()
        row.operator("anim.clear_animation_animall", icon="X")

        if context.window_manager.key_shape:
            ShapeKey = Obj.active_shape_key
            ShapeKeyIndex = Obj.active_shape_key_index

            split = layout.split()
            row = split.row()

            if ShapeKeyIndex > 0:
                row.label(ShapeKey.name, icon="SHAPEKEY_DATA")
                row.prop(ShapeKey, "value", text="")
                row.prop(Obj, "show_only_shape_key", text="")
                if ShapeKey.value < 1:
                    row = layout.row()
                    row.label('Maybe set "%s" to 1.0?' % ShapeKey.name, icon="INFO")
            elif ShapeKey:
                row.label("Can not key on Basis Shape", icon="ERROR")
            else:
                row.label("No active Shape Key", icon="ERROR")

        if context.window_manager.key_points and context.window_manager.key_shape:
            row = layout.row()
            row.label('"Points" and "Shape" are redundant?', icon="INFO")


class ANIM_OT_insert_keyframe_animall(Operator):
    bl_label = "Insert"
    bl_idname = "anim.insert_keyframe_animall"
    bl_description = "Insert a Keyframe"
    bl_options = {'REGISTER', 'UNDO'}

    def invoke(self, context, event):
        self.execute(context)

        return {'FINISHED'}

    def execute(op, context):
        Obj = context.active_object

        if Obj.type == 'MESH':
            Mode = False
            if context.mode == 'EDIT_MESH':
                Mode = not Mode
                bpy.ops.object.editmode_toggle()

            Data = Obj.data

            if context.window_manager.key_shape:
                if Obj.active_shape_key_index > 0:
                    for Vert in Obj.active_shape_key.data:
                        insert_key(Vert, 'co')

            if context.window_manager.key_points:
                for Vert in Data.vertices:
                    insert_key(Vert, 'co')

            if context.window_manager.key_ebevel:
                for Edge in Data.edges:
                    insert_key(Edge, 'bevel_weight')

            if context.window_manager.key_vbevel:
                for Vert in Data.vertices:
                    insert_key(Vert, 'bevel_weight')

            if context.window_manager.key_crease:
                for Edge in Data.edges:
                    insert_key(Edge, 'crease')

            if context.window_manager.key_vgroups:
                for Vert in Data.vertices:
                    for Group in Vert.groups:
                        insert_key(Group, 'weight')

            if context.window_manager.key_uvs:
                for UV in Data.uv_layers.active.data:
                    insert_key(UV, 'uv')

            if context.window_manager.key_vcols:
                for VColLayer in Data.vertex_colors:
                    if VColLayer.active:  # only insert in active VCol layer
                        for Data in VColLayer.data:
                            insert_key(Data, 'color')

            if Mode:
                bpy.ops.object.editmode_toggle()

        if Obj.type == 'LATTICE':
            Mode = False
            if context.mode != 'OBJECT':
                Mode = not Mode
                bpy.ops.object.editmode_toggle()

            Data = Obj.data

            if context.window_manager.key_shape:
                if Obj.active_shape_key_index > 0:
                    for Point in Obj.active_shape_key.data:
                        insert_key(Point, 'co')

            if context.window_manager.key_points:
                for Point in Data.points:
                    insert_key(Point, 'co_deform')

            if Mode:
                bpy.ops.object.editmode_toggle()

        if Obj.type in {'CURVE', 'SURFACE'}:
            Mode = False
            if context.mode != 'OBJECT':
                Mode = not Mode
                bpy.ops.object.editmode_toggle()

            Data = Obj.data

            # run this outside the splines loop (only once)
            if context.window_manager.key_shape:
                if Obj.active_shape_key_index > 0:
                    for CV in Obj.active_shape_key.data:
                        insert_key(CV, 'co')
                        insert_key(CV, 'handle_left')
                        insert_key(CV, 'handle_right')

            for Spline in Data.splines:
                if Spline.type == 'BEZIER':

                    for CV in Spline.bezier_points:
                        if context.window_manager.key_points:
                            insert_key(CV, 'co')
                            insert_key(CV, 'handle_left')
                            insert_key(CV, 'handle_right')

                        if context.window_manager.key_radius:
                            insert_key(CV, 'radius')

                        if context.window_manager.key_tilt:
                            insert_key(CV, 'tilt')

                elif Spline.type == 'NURBS':
                    for CV in Spline.points:
                        if context.window_manager.key_points:
                            insert_key(CV, 'co')

                        if context.window_manager.key_radius:
                            insert_key(CV, 'radius')

                        if context.window_manager.key_tilt:
                            insert_key(CV, 'tilt')

            if Mode:
                bpy.ops.object.editmode_toggle()

        refresh_ui_keyframes()

        return {'FINISHED'}


class ANIM_OT_delete_keyframe_animall(Operator):
    bl_label = "Delete"
    bl_idname = "anim.delete_keyframe_animall"
    bl_description = "Delete a Keyframe"
    bl_options = {'REGISTER', 'UNDO'}

    def invoke(self, context, event):
        self.execute(context)

        return {'FINISHED'}

    def execute(op, context):
        Obj = context.active_object

        if Obj.type == 'MESH':
            Mode = False
            if context.mode == 'EDIT_MESH':
                Mode = not Mode
                bpy.ops.object.editmode_toggle()

            Data = Obj.data

            if context.window_manager.key_shape:
                if Obj.active_shape_key:
                    for Vert in Obj.active_shape_key.data:
                        delete_key(Vert, 'co')

            if context.window_manager.key_points:
                for Vert in Data.vertices:
                    delete_key(Vert, 'co')

            if context.window_manager.key_ebevel:
                for Edge in Data.edges:
                    delete_key(Edge, 'bevel_weight')

            if context.window_manager.key_vbevel:
                for Vert in Data.vertices:
                    delete_key(Vert, 'bevel_weight')

            if context.window_manager.key_crease:
                for Edge in Data.edges:
                    delete_key(Edge, 'crease')

            if context.window_manager.key_vgroups:
                for Vert in Data.vertices:
                    for Group in Vert.groups:
                        delete_key(Group, 'weight')

            if context.window_manager.key_uvs:
                for UV in Data.uv_layers.active.data:
                    delete_key(UV, 'uv')

            if context.window_manager.key_vcols:
                for VColLayer in Data.vertex_colors:
                    if VColLayer.active:  # only delete in active VCol layer
                        for Data in VColLayer.data:
                            delete_key(Data, 'color')

            if Mode:
                bpy.ops.object.editmode_toggle()

        if Obj.type == 'LATTICE':
            Mode = False
            if context.mode != 'OBJECT':
                Mode = not Mode
                bpy.ops.object.editmode_toggle()

            Data = Obj.data

            if context.window_manager.key_shape:
                if Obj.active_shape_key:
                    for Point in Obj.active_shape_key.data:
                        delete_key(Point, 'co')

            if context.window_manager.key_points:
                for Point in Data.points:
                    delete_key(Point, 'co_deform')

            if Mode:
                bpy.ops.object.editmode_toggle()

        if Obj.type in {'CURVE', 'SURFACE'}:
            Mode = False
            if context.mode != 'OBJECT':
                Mode = not Mode
                bpy.ops.object.editmode_toggle()

            Data = Obj.data

            # run this outside the splines loop (only once)
            if context.window_manager.key_shape:
                if Obj.active_shape_key_index > 0:
                    for CV in Obj.active_shape_key.data:
                        delete_key(CV, 'co')
                        delete_key(CV, 'handle_left')
                        delete_key(CV, 'handle_right')

            for Spline in Data.splines:
                if Spline.type == 'BEZIER':
                    for CV in Spline.bezier_points:
                        if context.window_manager.key_points:
                            delete_key(CV, 'co')
                            delete_key(CV, 'handle_left')
                            delete_key(CV, 'handle_right')
                        if context.window_manager.key_radius:
                            delete_key(CV, 'radius')
                        if context.window_manager.key_tilt:
                            delete_key(CV, 'tilt')

                elif Spline.type == 'NURBS':
                    for CV in Spline.points:
                        if context.window_manager.key_points:
                            delete_key(CV, 'co')
                        if context.window_manager.key_radius:
                            delete_key(CV, 'radius')
                        if context.window_manager.key_tilt:
                            delete_key(CV, 'tilt')

            if Mode:
                bpy.ops.object.editmode_toggle()

        refresh_ui_keyframes()

        return {'FINISHED'}


class ANIM_OT_clear_animation_animall(Operator):
    bl_label = "Clear Animation"
    bl_idname = "anim.clear_animation_animall"
    bl_description = ("Delete all keyframes for this object\n"
                      "If in a specific case it doesn't work\n"
                      "try to delete the keys manually")
    bl_options = {'REGISTER', 'UNDO'}

    def invoke(self, context, event):
        wm = context.window_manager
        return wm.invoke_confirm(self, event)

    def execute(self, context):
        try:
            Data = context.active_object.data
            Data.animation_data_clear()
        except:
            self.report({'WARNING'}, "Clear Animation could not be performed")
            return {'CANCELLED'}

        refresh_ui_keyframes()

        return {'FINISHED'}


# Add-ons Preferences Update Panel

# Define Panel classes for updating
panels = [
        VIEW3D_PT_animall
        ]


def update_panel(self, context):
    message = "AnimAll: Updating Panel locations has failed"
    try:
        for panel in panels:
            if "bl_rna" in panel.__dict__:
                bpy.utils.unregister_class(panel)

        for panel in panels:
            panel.bl_category = context.user_preferences.addons[__name__].preferences.category
            bpy.utils.register_class(panel)

    except Exception as e:
        print("\n[{}]\n{}\n\nError:\n{}".format(__name__, message, e))
        pass


class AnimallAddonPreferences(AddonPreferences):
    # this must match the addon name, use '__package__'
    # when defining this in a submodule of a python package.
    bl_idname = __name__

    category = StringProperty(
            name="Tab Category",
            description="Choose a name for the category of the panel",
            default="Animation",
            update=update_panel
            )

    def draw(self, context):
        layout = self.layout
        row = layout.row()
        col = row.column()

        col.label(text="Tab Category:")
        col.prop(self, "category", text="")


def register():
    bpy.utils.register_module(__name__)
    update_panel(None, bpy.context)
    pass


def unregister():
    bpy.utils.unregister_module(__name__)
    pass


if __name__ == "__main__":
    register()