Welcome to mirror list, hosted at ThFree Co, Russian Federation.

surfaces.py « curve_tools - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 2d89115c6d7697f02788f2518614091b7ea04efd (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
# SPDX-License-Identifier: GPL-2.0-or-later

import bpy
import bmesh

from . import mathematics
from . import curves



class LoftedSplineSurface:
    def __init__(self, activeSpline, otherSpline, bMesh, vert0Index, resolution):
        self.splineA = activeSpline
        self.splineO = otherSpline

        self.bMesh = bMesh
        self.vert0Index = vert0Index
        self.resolution = resolution


    def Apply(self, worldMatrixA, worldMatrixO):
        #deltaPar = 1.0 / float(self.resolution - 1)

        par = 0.0
        pointA = worldMatrixA @ self.splineA.CalcPoint(par)
        pointO = worldMatrixO @ self.splineO.CalcPoint(par)
        self.bMesh.verts[self.vert0Index].co = pointA
        self.bMesh.verts[self.vert0Index + 1].co = pointO

        fltResm1 = float(self.resolution - 1)
        for i in range(1, self.resolution):
            par = float(i) / fltResm1

            pointA = worldMatrixA @ self.splineA.CalcPoint(par)
            pointO = worldMatrixO @ self.splineO.CalcPoint(par)
            self.bMesh.verts[self.vert0Index + 2 * i].co = pointA
            self.bMesh.verts[self.vert0Index + 2 * i + 1].co = pointO


    def AddFaces(self):
        currIndexA = self.vert0Index
        currIndexO = self.vert0Index + 1

        bmVerts = self.bMesh.verts
        bmVerts.ensure_lookup_table()

        for i in range(1, self.resolution):
            nextIndexA = self.vert0Index + 2 * i
            nextIndexO = nextIndexA + 1

            self.bMesh.faces.new([bmVerts[currIndexA], bmVerts[currIndexO], bmVerts[nextIndexO], bmVerts[nextIndexA]])

            currIndexA = nextIndexA
            currIndexO = nextIndexO


class LoftedSurface:
    @staticmethod
    def FromSelection():
        selObjects = bpy.context.selected_objects
        if len(selObjects) != 2: raise Exception("len(selObjects) != 2") # shouldn't be possible

        blenderActiveCurve = bpy.context.active_object
        blenderOtherCurve = selObjects[0]
        if blenderActiveCurve == blenderOtherCurve: blenderOtherCurve = selObjects[1]

        aCurve = curves.Curve(blenderActiveCurve)
        oCurve = curves.Curve(blenderOtherCurve)

        name = "TODO: autoname"

        return LoftedSurface(aCurve, oCurve, name)


    def __init__(self, activeCurve, otherCurve, name = "LoftedSurface"):
        self.curveA = activeCurve
        self.curveO = otherCurve
        self.name  = name

        self.nrSplines = self.curveA.nrSplines
        if self.curveO.nrSplines < self.nrSplines: self.nrSplines = self.curveO.nrSplines

        self.bMesh = bmesh.new()

        self.splineSurfaces = self.SetupSplineSurfaces()

        self.Apply()


    def SetupSplineSurfaces(self):
        rvSplineSurfaces = []

        currV0Index = 0
        for i in range(self.nrSplines):
            splineA = self.curveA.splines[i]
            splineO = self.curveO.splines[i]

            res = splineA.resolution
            if splineO.resolution < res: res = splineO.resolution

            for iv in range(2 * res): self.bMesh.verts.new()

            splSurf = LoftedSplineSurface(splineA, splineO, self.bMesh, currV0Index, res)
            splSurf.AddFaces()
            rvSplineSurfaces.append(splSurf)

            currV0Index += 2 * res

        return rvSplineSurfaces


    def Apply(self):
        for splineSurface in self.splineSurfaces: splineSurface.Apply(self.curveA.worldMatrix, self.curveO.worldMatrix)


    def AddToScene(self):
        mesh = bpy.data.meshes.new("Mesh" + self.name)

        self.bMesh.to_mesh(mesh)
        mesh.update()

        meshObject = bpy.data.objects.new(self.name, mesh)

        bpy.context.collection.objects.link(meshObject)



# active spline is swept over other spline (rail)
class SweptSplineSurface:
    def __init__(self, activeSpline, otherSpline, bMesh, vert0Index, resolutionA, resolutionO):
        self.splineA = activeSpline
        self.splineO = otherSpline

        self.bMesh = bMesh
        self.vert0Index = vert0Index
        self.resolutionA = resolutionA
        self.resolutionO = resolutionO


    def Apply(self, worldMatrixA, worldMatrixO):
        localPointsA = []
        fltResAm1 = float(self.resolutionA - 1)
        for i in range(self.resolutionA):
            par = float(i) / fltResAm1
            pointA = self.splineA.CalcPoint(par)
            localPointsA.append(pointA)


        worldPointsO = []
        localDerivativesO = []
        fltResOm1 = float(self.resolutionO - 1)
        for i in range(self.resolutionO):
            par = float(i) / fltResOm1

            pointO = self.splineO.CalcPoint(par)
            worldPointsO.append(worldMatrixO @ pointO)

            derivativeO = self.splineO.CalcDerivative(par)
            localDerivativesO.append(derivativeO)


        currWorldMatrixA = worldMatrixA
        worldMatrixOInv = worldMatrixO.inverted()
        prevDerivativeO = localDerivativesO[0]
        for iO in range(self.resolutionO):
            currDerivativeO = localDerivativesO[iO]
            localRotMatO = mathematics.CalcRotationMatrix(prevDerivativeO, currDerivativeO)

            currLocalAToLocalO = worldMatrixOInv @ currWorldMatrixA
            worldPointsA = []
            for iA in range(self.resolutionA):
                pointALocalToO = currLocalAToLocalO @ localPointsA[iA]
                rotatedPointA = localRotMatO @ pointALocalToO
                worldPointsA.append(worldMatrixO @ rotatedPointA)

            worldOffsetsA = []
            worldPoint0A = worldPointsA[0]
            for i in range(self.resolutionA): worldOffsetsA.append(worldPointsA[i] - worldPoint0A)


            for iA in range(self.resolutionA):
                iVert = self.vert0Index + (self.resolutionA * iO) + iA
                currVert = worldPointsO[iO] + worldOffsetsA[iA]
                self.bMesh.verts[iVert].co = currVert

            prevDerivativeO = currDerivativeO
            currWorldMatrixA = worldMatrixO @ localRotMatO @ currLocalAToLocalO


    def AddFaces(self):
        bmVerts = self.bMesh.verts
        bmVerts.ensure_lookup_table()

        for iO in range(self.resolutionO - 1):
            for iA in range(self.resolutionA - 1):
                currIndexA1 = self.vert0Index + (self.resolutionA * iO) + iA
                currIndexA2 = currIndexA1 + 1
                nextIndexA1 = self.vert0Index + (self.resolutionA * (iO + 1)) + iA
                nextIndexA2 = nextIndexA1 + 1

                self.bMesh.faces.new([bmVerts[currIndexA1], bmVerts[currIndexA2], bmVerts[nextIndexA2], bmVerts[nextIndexA1]])



class SweptSurface:
    @staticmethod
    def FromSelection():
        selObjects = bpy.context.selected_objects
        if len(selObjects) != 2: raise Exception("len(selObjects) != 2") # shouldn't be possible

        blenderActiveCurve = bpy.context.active_object
        blenderOtherCurve = selObjects[0]
        if blenderActiveCurve == blenderOtherCurve: blenderOtherCurve = selObjects[1]

        aCurve = curves.Curve(blenderActiveCurve)
        oCurve = curves.Curve(blenderOtherCurve)

        name = "TODO: autoname"

        return SweptSurface(aCurve, oCurve, name)


    def __init__(self, activeCurve, otherCurve, name = "SweptSurface"):
        self.curveA = activeCurve
        self.curveO = otherCurve
        self.name  = name

        self.nrSplines = self.curveA.nrSplines
        if self.curveO.nrSplines < self.nrSplines: self.nrSplines = self.curveO.nrSplines

        self.bMesh = bmesh.new()

        self.splineSurfaces = self.SetupSplineSurfaces()

        self.Apply()


    def SetupSplineSurfaces(self):
        rvSplineSurfaces = []

        currV0Index = 0
        for i in range(self.nrSplines):
            splineA = self.curveA.splines[i]
            splineO = self.curveO.splines[i]

            resA = splineA.resolution
            resO = splineO.resolution

            for iv in range(resA * resO): self.bMesh.verts.new()

            splSurf = SweptSplineSurface(splineA, splineO, self.bMesh, currV0Index, resA, resO)
            splSurf.AddFaces()
            rvSplineSurfaces.append(splSurf)

            currV0Index += resA * resO

        return rvSplineSurfaces


    def Apply(self):
        for splineSurface in self.splineSurfaces: splineSurface.Apply(self.curveA.worldMatrix, self.curveO.worldMatrix)


    def AddToScene(self):
        mesh = bpy.data.meshes.new("Mesh" + self.name)

        self.bMesh.to_mesh(mesh)
        mesh.update()

        meshObject = bpy.data.objects.new(self.name, mesh)

        bpy.context.collection.objects.link(meshObject)



# profileSpline is swept over rail1Spline and scaled/rotated to have its endpoint on rail2Spline
class BirailedSplineSurface:
    def __init__(self, rail1Spline, rail2Spline, profileSpline, bMesh, vert0Index, resolutionRails, resolutionProfile):
        self.rail1Spline = rail1Spline
        self.rail2Spline = rail2Spline
        self.profileSpline = profileSpline

        self.bMesh = bMesh
        self.vert0Index = vert0Index
        self.resolutionRails = resolutionRails
        self.resolutionProfile = resolutionProfile


    def Apply(self, worldMatrixRail1, worldMatrixRail2, worldMatrixProfile):
        localPointsProfile = []
        fltResProfilem1 = float(self.resolutionProfile - 1)
        for i in range(self.resolutionProfile):
            par = float(i) / fltResProfilem1
            pointProfile = self.profileSpline.CalcPoint(par)
            localPointsProfile.append(pointProfile)


        worldPointsRail1 = []
        localDerivativesRail1 = []
        worldPointsRail2 = []
        fltResRailsm1 = float(self.resolutionRails - 1)
        for i in range(self.resolutionRails):
            par = float(i) / fltResRailsm1

            pointRail1 = self.rail1Spline.CalcPoint(par)
            worldPointsRail1.append(worldMatrixRail1 @ pointRail1)

            derivativeRail1 = self.rail1Spline.CalcDerivative(par)
            localDerivativesRail1.append(derivativeRail1)

            pointRail2 = self.rail2Spline.CalcPoint(par)
            worldPointsRail2.append(worldMatrixRail2 @ pointRail2)


        currWorldMatrixProfile = worldMatrixProfile
        worldMatrixRail1Inv = worldMatrixRail1.inverted()
        prevDerivativeRail1 = localDerivativesRail1[0]
        for iRail in range(self.resolutionRails):
            currDerivativeRail1 = localDerivativesRail1[iRail]
            localRotMatRail1 = mathematics.CalcRotationMatrix(prevDerivativeRail1, currDerivativeRail1)

            currLocalProfileToLocalRail1 = worldMatrixRail1Inv @ currWorldMatrixProfile
            worldPointsProfileRail1 = []
            for iProfile in range(self.resolutionProfile):
                pointProfileLocalToRail1 = currLocalProfileToLocalRail1 @ localPointsProfile[iProfile]
                rotatedPointProfile = localRotMatRail1 @ pointProfileLocalToRail1
                worldPointsProfileRail1.append(worldMatrixRail1 @ rotatedPointProfile)

            worldOffsetsProfileRail1 = []
            worldPoint0ProfileRail1 = worldPointsProfileRail1[0]
            for iProfile in range(self.resolutionProfile): worldOffsetsProfileRail1.append(worldPointsProfileRail1[iProfile] - worldPoint0ProfileRail1)

            worldStartPointProfileRail1 = worldPointsRail1[iRail]
            worldEndPointProfileRail1 = worldStartPointProfileRail1 + worldOffsetsProfileRail1[-1]
            v3From = worldEndPointProfileRail1 - worldStartPointProfileRail1
            v3To = worldPointsRail2[iRail] - worldStartPointProfileRail1
            if not v3From.magnitude == 0:
                scaleFactorRail2 = v3To.magnitude / v3From.magnitude
            else:
                scaleFactorRail2 = 1
            rotMatRail2 = mathematics.CalcRotationMatrix(v3From, v3To)

            worldOffsetsProfileRail2 = []
            for iProfile in range(self.resolutionProfile):
                offsetProfileRail1 = worldOffsetsProfileRail1[iProfile]
                worldOffsetsProfileRail2.append(rotMatRail2 @ (offsetProfileRail1 * scaleFactorRail2))


            for iProfile in range(self.resolutionProfile):
                iVert = self.vert0Index + (self.resolutionProfile * iRail) + iProfile
                currVert = worldPointsRail1[iRail] + worldOffsetsProfileRail2[iProfile]
                self.bMesh.verts[iVert].co = currVert

            prevDerivativeRail1 = currDerivativeRail1
            currWorldMatrixProfile = worldMatrixRail1 @ localRotMatRail1 @ currLocalProfileToLocalRail1


    def AddFaces(self):
        bmVerts = self.bMesh.verts
        bmVerts.ensure_lookup_table()

        for iRail in range(self.resolutionRails - 1):
            for iProfile in range(self.resolutionProfile - 1):
                currIndex1 = self.vert0Index + (self.resolutionProfile * iRail) + iProfile
                currIndex2 = currIndex1 + 1
                nextIndex1 = self.vert0Index + (self.resolutionProfile * (iRail + 1)) + iProfile
                nextIndex2 = nextIndex1 + 1

                self.bMesh.faces.new([bmVerts[currIndex1], bmVerts[currIndex2], bmVerts[nextIndex2], bmVerts[nextIndex1]])



class BirailedSurface:
    @staticmethod
    def FromSelection():
        selectedObjects = bpy.context.selected_objects

        rail1Curve = curves.Curve(selectedObjects[0])
        rail2Curve = curves.Curve(selectedObjects[1])
        profileCurve = curves.Curve(selectedObjects[2])

        name = "BirailedSurface"

        return BirailedSurface(rail1Curve, rail2Curve, profileCurve, name)


    def __init__(self, rail1Curve, rail2Curve, profileCurve, name = "BirailedSurface"):
        self.rail1Curve = rail1Curve
        self.rail2Curve = rail2Curve
        self.profileCurve = profileCurve
        self.name  = name

        self.nrSplines = self.rail1Curve.nrSplines
        if self.rail2Curve.nrSplines < self.nrSplines: self.nrSplines = self.rail2Curve.nrSplines
        if self.profileCurve.nrSplines < self.nrSplines: self.nrSplines = self.profileCurve.nrSplines

        self.bMesh = bmesh.new()

        self.splineSurfaces = self.SetupSplineSurfaces()

        self.Apply()


    def SetupSplineSurfaces(self):
        rvSplineSurfaces = []

        currV0Index = 0
        for i in range(self.nrSplines):
            splineRail1 = self.rail1Curve.splines[i]
            splineRail2 = self.rail2Curve.splines[i]
            splineProfile = self.profileCurve.splines[i]

            resProfile = splineProfile.resolution
            resRails = splineRail1.resolution
            if splineRail2.resolution < resRails: resRails = splineRail2.resolution

            for iv in range(resProfile * resRails): self.bMesh.verts.new()

            splSurf = BirailedSplineSurface(splineRail1, splineRail2, splineProfile, self.bMesh, currV0Index, resRails, resProfile)
            splSurf.AddFaces()
            rvSplineSurfaces.append(splSurf)

            currV0Index += resProfile * resRails

        return rvSplineSurfaces


    def Apply(self):
        for splineSurface in self.splineSurfaces: splineSurface.Apply(self.rail1Curve.worldMatrix, self.rail2Curve.worldMatrix, self.profileCurve.worldMatrix)


    def AddToScene(self):
        mesh = bpy.data.meshes.new("Mesh" + self.name)

        self.bMesh.to_mesh(mesh)
        mesh.update()

        meshObject = bpy.data.objects.new(self.name, mesh)

        bpy.context.collection.objects.link(meshObject)