Welcome to mirror list, hosted at ThFree Co, Russian Federation.

development_icon_get.py - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 858e8a1d8f47cd3a81dc12fdd30d17a7d1886c3e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>


bl_info = {
    'name': 'Icons',
    'author': 'Crouch, N.tox, PKHG, Campbell Barton, Dany Lebel',
    'version': (1, 5, 1),
    "blender": (2, 5, 7),
    "api": 35850,
    'location': 'Text Editor > Properties or '\
        'Console > Console Menu',
    'warning': '',
    'description': 'Click an icon to display its name and copy it '\
        'to the clipboard',
    'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/'\
        'Py/Scripts/System/Display_All_Icons',
    'tracker_url': 'http://projects.blender.org/tracker/index.php?'\
        'func=detail&aid=22011',
    'category': 'Development'}


import bpy


def create_icon_list_all():
    icons = bpy.types.UILayout.bl_rna.functions['prop'].parameters['icon'].\
        enum_items.keys()

    icons.remove("NONE")

    return icons


def create_icon_list():
    icons = create_icon_list_all()
    search = bpy.context.scene.icon_props.search.lower()

    if search == "":
        pass
    else:
        icons = [key for key in icons if search in key.lower()]

    return icons


class WM_OT_icon_info(bpy.types.Operator):
    bl_idname = "wm.icon_info"
    bl_label = "Icon Info"
    bl_description = "Click to copy this icon name to the clipboard"
    icon = bpy.props.StringProperty()
    icon_scroll = bpy.props.IntProperty()

    def invoke(self, context, event):
        bpy.data.window_managers['WinMan'].clipboard = self.icon
        self.report({'INFO'}, "Icon ID: %s" % self.icon)
        return {'FINISHED'}


class OBJECT_PT_icons(bpy.types.Panel):
    bl_space_type = "TEXT_EDITOR"
    bl_region_type = "UI"
    bl_label = "All icons"

    def __init__(self):
        self.amount = 10
        self.icon_list = create_icon_list()

    def draw(self, context):
        props = context.scene.icon_props
        # polling for updates
        if props.search != CONSOLE_HT_icons._search_old:
            self.icon_list = create_icon_list()
            # adjusting max value of scroller
#            IconProps.scroll = bpy.props.IntProperty(default=1, min=1,
#                max=max(1, len(self.icon_list) - self.amount + 1),
#                description="Drag to scroll icons")

        box = self.layout.box()
        # scroll view
        if not props.expand:
            # expand button
            toprow = box.row()
            toprow.prop(props, "expand", icon="TRIA_RIGHT", icon_only=True,
                emboss=False)
            # search buttons
            row = toprow.row(align=True)
            row.prop(props, "search", icon="VIEWZOOM")
            # scroll button
            row = toprow.row()
            row.active = props.bl_rna.scroll[1]['max'] > 1
            row.prop(props, "scroll")

            # icons
            row = box.row(align=True)
            if len(self.icon_list) == 0:
                row.label("No icons found")
            else:
                for icon in self.icon_list[props.scroll - 1:
                props.scroll - 1 + self.amount]:
                    row.operator("wm.icon_info", text=" ", icon=icon,
                        emboss=False).icon = icon
                if len(self.icon_list) < self.amount:
                    for i in range(self.amount - len(self.icon_list) \
                    % self.amount):
                        row.label("")

        # expanded view
        else:
            # expand button
            toprow = box.row()
            toprow.prop(props, "expand", icon="TRIA_DOWN", icon_only=True,
                emboss=False)
            # search buttons
            row = toprow.row(align=True)
            row.prop(props, "search", icon="VIEWZOOM")
            # scroll button
            row = toprow.row()
            row.active = False
            row.prop(props, "scroll")

            # icons
            col = box.column(align=True)
            if len(self.icon_list) == 0:
                col.label("No icons found")
            else:
                for i, icon in enumerate(self.icon_list):
                    if i % self.amount == 0:
                        row = col.row(align=True)
                    row.operator("wm.icon_info", text=" ", icon=icon,
                        emboss=False).icon = icon
                for i in range(self.amount - len(self.icon_list) \
                % self.amount):
                    row.label("")


class CONSOLE_HT_icons(bpy.types.Header):
    bl_space_type = 'CONSOLE'
    _search_old = ""

    def __init__(self):
        self.amount = 10
        self.icon_list = create_icon_list()

    def draw(self, context):
        props = context.scene.icon_props
        # polling for updates
        if props.search != __class__._search_old:
            __class__._search_old = props.search
            self.icon_list = create_icon_list()
            # adjusting max value of scroller
#            IconProps.scroll = bpy.props.IntProperty(default=1, min=1,
#                max=max(1, len(self.icon_list) - self.amount + 1),
#                description="Drag to scroll icons")

        # scroll view
        if props.console:
            layout = self.layout
            layout.separator()
            # search buttons
            row = layout.row()
            row.prop(props, "search", icon="VIEWZOOM")
            # scroll button
            row = layout.row()
            row.active = props.bl_rna.scroll[1]['max'] > 1
            row.prop(props, "scroll")

            # icons
            row = layout.row(align=True)
            if len(self.icon_list) == 0:
                row.label("No icons found")
            else:
                for icon in self.icon_list[props.scroll - 1:
                props.scroll - 1 + self.amount]:
                    row.operator("wm.icon_info", text="", icon=icon,
                        emboss=False).icon = icon


def menu_func(self, context):
    self.layout.prop(bpy.context.scene.icon_props, 'console')


def register():
    global IconProps

    icons_total = len(create_icon_list_all())
    icons_per_row = 10

    class IconProps(bpy.types.PropertyGroup):
        """
        Fake module like class
        bpy.context.scene.icon_props
        """
        console = bpy.props.BoolProperty(name='Show System Icons',
            description='Display the Icons in the console header', default=False)
        expand = bpy.props.BoolProperty(default=False,
            description="Expand, to display all icons at once")
        search = bpy.props.StringProperty(default="",
            description="Search for icons by name")
        scroll = bpy.props.IntProperty(default=1, min=1,
            max=max(1, icons_total - icons_per_row + 1),
            description="Drag to scroll icons")

    bpy.utils.register_module(__name__)
    bpy.types.Scene.icon_props = bpy.props.PointerProperty(type=IconProps)
    bpy.types.CONSOLE_MT_console.append(menu_func)


def unregister():
    if bpy.context.scene.get('icon_props') != None:
        del bpy.context.scene['icon_props']
    try:
        del bpy.types.Scene.icon_props
        bpy.types.CONSOLE_MT_console.remove(menu_func)
    except:
        pass
    if __name__ == "__main__":
        # unregistering is only done automatically when run as add-on
        bpy.utils.unregister_class(OBJECT_PT_icons)
        bpy.utils.unregister_class(CONSOLE_HT_icons)

    bpy.utils.unregister_module(__name__)


if __name__ == "__main__":
    register()