Welcome to mirror list, hosted at ThFree Co, Russian Federation.

game_engine_save_as_runtime.py - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: adf847972c00b3f766aa73ee3ae2f17443d6a5d1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####

bl_addon_info = {
    'name': 'Save As Runtime',
    'author': 'Mitchell Stokes (Moguri)',
    'version': (0, 2, 2),
    'blender': (2, 5, 4),
    'api': 31667,
    'location': 'File > Export',
    'description': 'Bundle a .blend file with the Blenderplayer',
    'warning': '',
    'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/'\
        'Scripts/Game_Engine/Save_As_Runtime',
    'tracker_url': 'https://projects.blender.org/tracker/index.php?'\
        'func=detail&aid=23564&group_id=153&atid=469',
    'category': 'Game Engine'}

import bpy
import os


def WriteAppleRuntime(player_path, output_path):
    # Use the system's cp command to preserve some meta-data
    os.system('cp -R "%s" "%s"' % (player_path, output_path))
    
    bpy.ops.save_as_mainfile(filepath=output_path+"/Contents/Resources/game.blend", copy=True)


def WriteRuntime(player_path, output_path):
    import struct

    # Check the paths
    if not os.path.isfile(player_path):
        print("The player could not be found! Runtime not saved.")
        return
    
    # Check if we're bundling a .app
    if player_path.endswith('.app'):
        WriteAppleRuntime(player_path, output_path)
        return
    
    # Get the player's binary and the offset for the blend
    file = open(player_path, 'rb')
    player_d = file.read()
    offset = file.tell()
    file.close()
    
    # Create a tmp blend file
    blend_path = bpy.path.clean_name(output_path)
    bpy.ops.wm.save_as_mainfile(filepath=blend_path, copy=True)
    blend_path += '.blend'
    
    
    # Get the blend data (if compressed, uncompress the blend before embedding it)
    blend_file = open(blend_path, 'rb')
    head = blend_file.read(7)
    blend_file.seek(0)
    if head[0:2] == b'\x1f\x8b':  # gzip magic
        import gzip
        blend_file.close()
        blend_file = gzip.open(blend_path, 'rb')
    blend_d = blend_file.read()
    blend_file.close()

    
    # Get rid of the tmp blend, we're done with it
    os.remove(blend_path)
    
    # Create a new file for the bundled runtime
    output = open(output_path, 'wb')
    
    # Write the player and blend data to the new runtime
    output.write(player_d)
    output.write(blend_d)
    
    # Store the offset (an int is 4 bytes, so we split it up into 4 bytes and save it)
    output.write(struct.pack('B', (offset>>24)&0xFF))
    output.write(struct.pack('B', (offset>>16)&0xFF))
    output.write(struct.pack('B', (offset>>8)&0xFF))
    output.write(struct.pack('B', (offset>>0)&0xFF))
    
    # Stuff for the runtime
    output.write(b'BRUNTIME')
    output.close()
    
    # Make the runtime executable on Linux
    if os.name == 'posix':
        os.chmod(output_path, 0o755)


from bpy.props import *


class SaveAsRuntime(bpy.types.Operator):
    bl_idname = "wm.save_as_runtime"
    bl_label = "Save As Runtime"
    bl_options = {'REGISTER'}
    
    blender_bin_path = bpy.app.binary_path
    blender_bin_dir = os.path.dirname(blender_bin_path)
    ext = os.path.splitext(blender_bin_path)[-1]
    
    default_player_path = os.path.join(blender_bin_dir, 'blenderplayer' + ext)
    player_path = StringProperty(name="Player Path", description="The path to the player to use", default=default_player_path)
    filepath = StringProperty(name="Output Path", description="Where to save the runtime", default="")
    
    def execute(self, context):
        import time
        start_time = time.clock()
        print("Saving runtime to", self.properties.filepath)
        WriteRuntime(self.properties.player_path,
                    self.properties.filepath)
        print("Finished in %.4fs" % (time.clock()-start_time))
        return {'FINISHED'}
                    
    def invoke(self, context, event):
        wm = context.window_manager
        wm.fileselect_add(self)
        return {'RUNNING_MODAL'}


def menu_func(self, context):

    ext = os.path.splitext(bpy.app.binary_path)[-1]
    default_blend_path = bpy.data.filepath.replace(".blend", ext)
    self.layout.operator(SaveAsRuntime.bl_idname, text=SaveAsRuntime.bl_label).filepath = default_blend_path


def register():
    bpy.types.INFO_MT_file_export.append(menu_func)


def unregister():
    bpy.types.INFO_MT_file_export.remove(menu_func)


if __name__ == "__main__":
    register()