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# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
import bpy
from bpy.props import *
from io_coat3D import tex
import os
import ntpath
bpy.coat3D = dict()
bpy.coat3D['active_coat'] = ''
bpy.coat3D['status'] = 0
def set_exchange_folder():
platform = os.sys.platform
coat3D = bpy.context.scene.coat3D
Blender_export = ""
if(platform == 'win32'):
exchange = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3D-CoatV4' + os.sep +'Exchange'
if not(os.path.isdir(exchange)):
exchange = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3D-CoatV3' + os.sep +'Exchange'
else:
exchange = os.path.expanduser("~") + os.sep + '3D-CoatV4' + os.sep + 'Exchange'
if not(os.path.isdir(exchange)):
exchange = os.path.expanduser("~") + os.sep + '3D-CoatV3' + os.sep + 'Exchange'
if(not(os.path.isdir(exchange))):
exchange = coat3D.exchangedir
if(os.path.isdir(exchange)):
bpy.coat3D['status'] = 1
if(platform == 'win32'):
exchange_path = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
applink_folder = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender'
if(not(os.path.isdir(applink_folder))):
os.makedirs(applink_folder)
else:
exchange_path = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
applink_folder = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender'
if(not(os.path.isdir(applink_folder))):
os.makedirs(applink_folder)
file = open(exchange_path, "w")
file.write("%s"%(coat3D.exchangedir))
file.close()
else:
if(platform == 'win32'):
exchange_path = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
else:
exchange_path = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'Exchange_folder.txt'
if(os.path.isfile(exchange_path)):
ex_path =''
ex_pathh = open(exchange_path)
for line in ex_pathh:
ex_path = line
break
ex_pathh.close()
if(os.path.isdir(ex_path) and ex_path.rfind('Exchange') >= 0):
exchange = ex_path
bpy.coat3D['status'] = 1
else:
bpy.coat3D['status'] = 0
else:
bpy.coat3D['status'] = 0
if(bpy.coat3D['status'] == 1):
Blender_folder = ("%s%sBlender"%(exchange,os.sep))
Blender_export = Blender_folder
path3b_now = exchange
path3b_now += ('last_saved_3b_file.txt')
Blender_export += ('%sexport.txt'%(os.sep))
if(not(os.path.isdir(Blender_folder))):
os.makedirs(Blender_folder)
Blender_folder = os.path.join(Blender_folder,"run.txt")
file = open(Blender_folder, "w")
file.close()
return exchange
def set_working_folders():
platform = os.sys.platform
coat3D = bpy.context.scene.coat3D
if(platform == 'win32'):
folder_objects = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Objects'
folder_textures = os.path.expanduser("~") + os.sep + 'Documents' + os.sep + '3DC2Blender' + os.sep + 'Textures' + os.sep
if(not(os.path.isdir(folder_objects))):
os.makedirs(folder_objects)
if(not(os.path.isdir(folder_textures))):
os.makedirs(folder_textures)
else:
folder_objects = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'Objects'
folder_textures = os.path.expanduser("~") + os.sep + '3DC2Blender' + os.sep + 'Textures' + os.sep
if(not(os.path.isdir(folder_objects))):
os.makedirs(folder_objects)
if(not(os.path.isdir(folder_textures))):
os.makedirs(folder_textures)
return folder_objects,folder_textures
class ObjectButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "object"
class SCENE_PT_Main(ObjectButtonsPanel,bpy.types.Panel):
bl_label = "3D-Coat Applink"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "scene"
def draw(self, context):
layout = self.layout
scene = context.scene
me = context.scene.objects
mat_list = []
import_no = 0
coat = bpy.coat3D
coat3D = bpy.context.scene.coat3D
if(bpy.context.active_object):
coa = bpy.context.active_object.coat3D
if(bpy.coat3D['status'] == 0 and not(os.path.isdir(coat3D.exchangedir))):
bpy.coat3D['active_coat'] = set_exchange_folder()
row = layout.row()
row.label(text="Applink didn't find your 3d-Coat/Excahnge folder.")
row = layout.row()
row.label("Please select it before using Applink.")
row = layout.row()
row.prop(coat3D,"exchangedir",text="")
else:
#Here you add your GUI
row = layout.row()
row.prop(coat3D,"type",text = "")
row = layout.row()
colL = row.column()
colR = row.column()
colR.operator("export_applink.pilgway_3d_coat", text="Transfer")
colL.operator("import_applink.pilgway_3d_coat", text="Update")
class SCENE_OT_export(bpy.types.Operator):
bl_idname = "export_applink.pilgway_3d_coat"
bl_label = "Export your custom property"
bl_description = "Export your custom property"
bl_options = {'UNDO'}
def invoke(self, context, event):
checkname = ''
coat3D = bpy.context.scene.coat3D
scene = context.scene
activeobj = bpy.context.active_object.name
coa = bpy.context.active_object.coat3D
coat3D.exchangedir = set_exchange_folder()
export_ok = False
folder_objects,folder_textures = set_working_folders()
if(coat3D.exchange_found == False):
return {'FINISHED'}
if(bpy.context.selected_objects == []):
return {'FINISHED'}
else:
for objec in bpy.context.selected_objects:
if objec.type == 'MESH':
export_ok = True
if(export_ok == False):
return {'FINISHED'}
importfile = coat3D.exchangedir
texturefile = coat3D.exchangedir
importfile += ('%simport.txt'%(os.sep))
texturefile += ('%stextures.txt'%(os.sep))
looking = True
object_index = 0
if(coa.applink_address and os.path.isfile(coa.applink_address)):
checkname = coa.applink_address
else:
while(looking == True):
checkname = folder_objects + os.sep + activeobj
checkname = ("%s%.2d.dae"%(checkname,object_index))
if(os.path.isfile(checkname)):
object_index += 1
else:
looking = False
coa.applink_name = ("%s%.2d"%(activeobj,object_index))
coa.applink_address = checkname
for objekti in bpy.context.selected_objects:
if(objekti.material_slots.keys() == []):
bpy.ops.material.new()
objekti.data.materials.append(bpy.data.materials[-1])
bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY')
bpy.ops.wm.collada_export(filepath=coa.applink_address, selected=True,
apply_modifiers=False, triangulate=False)
file = open(importfile, "w")
file.write("%s"%(checkname))
file.write("\n%s"%(checkname))
file.write("\n[%s]"%(coat3D.type))
file.write("\n[TexOutput:%s]"%(folder_textures))
file.close()
group_index = -1.0
for objekti in bpy.context.selected_objects:
objekti.coat3D.applink_group = ''.join(str(bpy.context.selected_objects))
objekti.coat3D.applink_address = coa.applink_address
objekti.coat3D.applink_name = coa.applink_name
objekti.coat3D.applink_firsttime = True
#coa.objecttime = str(os.path.getmtime(coa.applink_address))
return {'FINISHED'}
class SCENE_OT_import(bpy.types.Operator):
bl_idname = "import_applink.pilgway_3d_coat"
bl_label = "import your custom property"
bl_description = "import your custom property"
bl_options = {'UNDO'}
def invoke(self, context, event):
coat3D = bpy.context.scene.coat3D
coat = bpy.coat3D
coat3D.exchangedir = set_exchange_folder()
folder_objects,folder_textures = set_working_folders()
Blender_folder = ("%s%sBlender"%(coat3D.exchangedir,os.sep))
Blender_export = Blender_folder
path3b_now = coat3D.exchangedir
path3b_now += ('last_saved_3b_file.txt')
Blender_export += ('%sexport.txt'%(os.sep))
new_applink_address = 'False'
new_object = False
if(os.path.isfile(Blender_export)):
obj_pathh = open(Blender_export)
new_object = True
for line in obj_pathh:
new_applink_address = line
break
obj_pathh.close()
for scene_objects in bpy.context.scene.objects:
if(scene_objects.type == 'MESH'):
if(scene_objects.coat3D.applink_address == new_applink_address):
new_object = False
if(new_object == False):
#Blender -> 3DC -> Blender workflow
for objekti in bpy.context.scene.objects:
obj_coat = objekti.coat3D
if(obj_coat.applink_address != '' and os.path.isfile(obj_coat.applink_address) and obj_coat.applink_skip == 'False'):
obj_coat.applink_skip = 'True'
objekti.select_set('SELECT')
exportfile = coat3D.exchangedir
path3b_n = coat3D.exchangedir
path3b_n += ('last_saved_3b_file.txt')
exportfile += ('%sexport.txt'%(os.sep))
if(os.path.isfile(exportfile)):
export_file = open(exportfile)
for line in export_file:
if line.rfind('.3b'):
objekti.coat3D.coatpath = line
coat['active_coat'] = line
export_file.close()
os.remove(exportfile)
obj_names = objekti.coat3D.applink_group
obj_names = obj_names[1:-1]
obj_list = obj_names.split(',')
applinks = []
mat_list = []
for app_obj in obj_list:
pnimi = app_obj.lstrip()
for tobj in bpy.context.scene.collection.all_objects:
if(pnimi.find(tobj.name) > 0):
applinks.append(tobj)
if(obj_coat.objecttime != str(os.path.getmtime(obj_coat.applink_address))):
materials_old = bpy.data.materials.keys()
obj_coat.dime = objekti.dimensions
obj_coat.objecttime = str(os.path.getmtime(obj_coat.applink_address))
bpy.ops.wm.collada_import(filepath=obj_coat.applink_address)
bpy.ops.object.select_all(action='DESELECT')
materials_new = bpy.data.materials.keys()
new_ma = list(set(materials_new).difference(set(materials_old)))
proxy_index = -1
#bpy.data.materials.remove(bpy.data.materials[-1])
counter = 1
del_list = []
for obe in applinks:
counter += 1
obe.coat3D.applink_skip = 'True'
if(obe.coat3D.applink_address == objekti.coat3D.applink_address and obe.type == 'MESH'):
use_smooth = obe.data.polygons[0].use_smooth
if(obe.material_slots):
act_mat = obe.active_material
for obj_mat in obe.material_slots:
mat_list.append(obj_mat.material)
#finds a object that was imported
find_name = obe.name + '-mesh'
for allobjekti in bpy.context.scene.collection.all_objects:
print('allobject', allobjekti)
print('find_name', find_name)
if(allobjekti.name == find_name):
obj_proxy = allobjekti
del_list.append(allobjekti)
break
if(del_list == []):
find_name = obe.name + '.001'
for allobjekti in bpy.context.scene.collection.all_objects:
if (allobjekti.name == find_name):
obj_proxy = allobjekti
del_list.append(allobjekti)
break
bpy.ops.object.select_all(action='DESELECT')
print('ja mitahan tassa', obj_proxy)
obj_proxy.select_set('SELECT')
bpy.ops.object.select_all(action='TOGGLE')
if(coat3D.importlevel):
obj_proxy.select = True
obj_proxy.modifiers.new(name='temp',type='MULTIRES')
obe.select = True
bpy.ops.object.multires_reshape(modifier=multires_name)
bpy.ops.object.select_all(action='TOGGLE')
multires_on = False
else:
#scene.objects.active = obj_proxy HACKKI
obj_proxy.select_set('SELECT')
obj_data = obe.data.id_data
obe.data = obj_proxy.data.id_data
if(bpy.data.meshes[obj_data.name].users == 0):
obe.data.id_data.name = obj_data.name
bpy.data.meshes.remove(obj_data)
objekti.select_set('SELECT')
if (obe.coat3D.applink_firsttime == True):
obe.scale = (1, 1, 1)
obe.coat3D.applink_firsttime = False
print('toimiiko', objekti)
bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN')
proxy_index -= 1
obe.material_slots[0].material = act_mat
bpy.ops.object.select_all(action='DESELECT')
for deleting in del_list:
deleting.select_set(action='SELECT')
bpy.ops.object.delete()
mat_index = 0
for obe in applinks:
bpy.data.materials.remove(bpy.data.materials[new_ma[mat_index]])
mat_index +=1
if(use_smooth):
for data_mesh in obe.data.polygons:
data_mesh.use_smooth = True
if(os.path.isfile(path3b_n)):
path3b_fil = open(path3b_n)
for lin in path3b_fil:
objekti.coat3D.path3b = lin
path3b_fil.close()
os.remove(path3b_n)
if(coat3D.importmesh and not(os.path.isfile(objekti.coat3D.applink_address))):
coat3D.importmesh = False
for obe in applinks:
obe.select_set('SELECT')
if(coat3D.importtextures):
is_new = False
tex.matlab(mat_list,obe,bpy.context.scene,is_new)
obe.select_set('DESELECT')
for objekti in bpy.context.scene.objects:
objekti.coat3D.applink_skip = 'False'
else:
# 3DC -> Blender workflow
coat3D = bpy.context.scene.coat3D
scene = context.scene
Blender_folder = ("%s%sBlender"%(coat3D.exchangedir,os.sep))
Blender_export = Blender_folder
path3b_now = coat3D.exchangedir
path3b_now += ('last_saved_3b_file.txt')
Blender_export += ('%sexport.txt'%(os.sep))
mat_list = []
new_applink_address = new_applink_address.replace('.obj','.dae')
bpy.ops.wm.collada_import(filepath=new_applink_address)
new_obj = bpy.context.collection.objects[-1]
new_obj.coat3D.applink_address = new_applink_address
splittext = ntpath.basename(new_applink_address)
new_obj.coat3D.applink_name = splittext.split('.')[0]
new_obj.coat3D.applink_group = ''.join(str(new_obj))
os.remove(Blender_export)
new_obj.select_set('SELECT')
bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN')
mat_list.append(new_obj.material_slots[0].material)
is_new = True
tex.matlab(mat_list, new_obj, bpy.context.scene,is_new)
return {'FINISHED'}
from bpy import *
from mathutils import Vector, Matrix
# 3D-Coat Dynamic Menu
class VIEW3D_MT_Coat_Dynamic_Menu(bpy.types.Menu):
bl_label = "3D-Coat Applink Menu"
def draw(self, context):
layout = self.layout
settings = context.tool_settings
layout.operator_context = 'INVOKE_REGION_WIN'
coat3D = bpy.context.scene.coat3D
Blender_folder = ("%s%sBlender"%(coat3D.exchangedir,os.sep))
Blender_export = Blender_folder
Blender_export += ('%sexport.txt'%(os.sep))
ob = context
if ob.mode == 'OBJECT':
if(bpy.context.selected_objects):
for ind_obj in bpy.context.selected_objects:
if(ind_obj.type == 'MESH'):
layout.active = True
break
layout.active = False
if(layout.active == True):
layout.operator("import_applink.pilgway_3d_coat", text="Import")
layout.separator()
layout.operator("export_applink.pilgway_3d_coat", text="Export")
layout.separator()
layout.menu("VIEW3D_MT_ImportMenu")
layout.separator()
layout.menu("VIEW3D_MT_ExportMenu")
layout.separator()
layout.menu("VIEW3D_MT_ExtraMenu")
layout.separator()
if(len(bpy.context.selected_objects) == 1):
if(os.path.isfile(bpy.context.selected_objects[0].coat3D.path3b)):
layout.operator("import_applink.pilgway_3d_coat_3b", text="Load 3b")
layout.separator()
if(os.path.isfile(Blender_export)):
layout.operator("import3b_applink.pilgway_3d_coat", text="Bring from 3D-Coat")
layout.separator()
else:
if(os.path.isfile(Blender_export)):
layout.active = True
layout.operator("import3b_applink.pilgway_3d_coat", text="Bring from 3D-Coat")
layout.separator()
else:
if(os.path.isfile(Blender_export)):
layout.operator("import3b_applink.pilgway_3d_coat", text="Bring from 3D-Coat")
layout.separator()
class VIEW3D_MT_ImportMenu(bpy.types.Menu):
bl_label = "Import Settings"
def draw(self, context):
layout = self.layout
coat3D = bpy.context.scene.coat3D
settings = context.tool_settings
layout.operator_context = 'INVOKE_REGION_WIN'
layout.prop(coat3D,"importmesh")
layout.prop(coat3D,"importmod")
layout.prop(coat3D,"smooth_on")
layout.prop(coat3D,"importtextures")
class VIEW3D_MT_ExportMenu(bpy.types.Menu):
bl_label = "Export Settings"
def draw(self, context):
layout = self.layout
coat3D = bpy.context.scene.coat3D
settings = context.tool_settings
layout.operator_context = 'INVOKE_REGION_WIN'
layout.prop(coat3D,"exportover")
if(coat3D.exportover):
layout.prop(coat3D,"exportmod")
class VIEW3D_MT_ExtraMenu(bpy.types.Menu):
bl_label = "Extra"
def draw(self, context):
layout = self.layout
coat3D = bpy.context.scene.coat3D
settings = context.tool_settings
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("import_applink.pilgway_3d_deltex",text="Delete all Textures")
layout.separator()
def register():
bpy.utils.register_module(__name__)
kc = bpy.context.window_manager.keyconfigs.addon
if kc:
km = kc.keymaps.new(name='3D View', space_type='VIEW_3D')
kmi = km.keymap_items.new('wm.call_menu2', 'Q', 'PRESS')
kmi.properties.name = "VIEW3D_MT_Coat_Dynamic_Menu"
def unregister():
bpy.utils.unregister_module(__name__)
kc = bpy.context.window_manager.keyconfigs.addon
if kc:
km = kc.keymapskeymaps['3D View']
for kmi in km.keymap_items:
if kmi.idname == '':
if kmi.properties.name == "VIEW3D_MT_Coat_Dynamic_Menu":
km.keymap_items.remove(kmi)
break
if __name__ == "__main__":
register()
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