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io_import_images_as_planes.py - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
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# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

bl_info = {
    "name": "Import Images as Planes",
    "author": "Florian Meyer (tstscr)",
    "version": (1, 0),
    "blender": (2, 6, 1),
    "location": "File > Import > Images as Planes",
    "description": "Imports images and creates planes with the appropriate "
                   "aspect ratio. The images are mapped to the planes.",
    "warning": "",
    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"
                "Scripts/Add_Mesh/Planes_from_Images",
    "tracker_url": "https://projects.blender.org/tracker/index.php?"
                   "func=detail&aid=21751",
    "category": "Import-Export"}

import bpy
from bpy.types import Operator
import mathutils
import os

from bpy.props import (BoolProperty,
                       EnumProperty,
                       IntProperty,
                       FloatProperty,
                       )

from add_utils import AddObjectHelper, add_object_data
from bpy_extras.io_utils import ImportHelper
from bpy_extras.image_utils import load_image

# -----------------------------------------------------------------------------
# Global Vars

EXT_LIST = {
    'jpeg': ('jpeg', 'jpg', 'jpe'),
    'png': ('png', ),
    'tga': ('tga', 'tpic'),
    'tiff': ('tiff', 'tif'),
    'exr': ('exr', ),
    'hdr': ('hdr', ),
    'avi': ('avi', ),
    'mov': ('mov', 'qt'),
    'mp4': ('mp4', ),
    'ogg': ('ogg', 'ogv'),
    'bmp': ('bmp', 'dib'),
    'cin': ('cin', ),
    'dpx': ('dpx', ),
    'psd': ('psd', ),
    }

EXTENSIONS = [ext for ext_ls in EXT_LIST.values() for ext in ext_ls]


# -----------------------------------------------------------------------------
# Functions
def set_image_options(self, image):
    image.use_premultiply = self.use_premultiply

    if self.relative:
        image.filepath = bpy.path.relpath(image.filepath)


def is_image_fn_any(fn):
    ext = os.path.splitext(fn)[1].lstrip(".").lower()
    return ext in EXTENSIONS


def is_image_fn_single(fn, ext_key):
    ext = os.path.splitext(fn)[1].lstrip(".").lower()
    return ext in EXT_LIST[ext_key]


def create_image_textures(self, image):

    fn_full = os.path.normpath(bpy.path.abspath(image.filepath))

    # look for texture with importsettings
    for texture in bpy.data.textures:
        if texture.type == 'IMAGE':
            tex_img = texture.image
            if (tex_img is not None) and (tex_img.library is None):
                fn_tex_full = os.path.normpath(bpy.path.abspath(tex_img.filepath))
                if fn_full == fn_tex_full:
                    texture.use_alpha = self.use_transparency
                    return texture

    # if no texture is found: create one
    name_compat = bpy.path.display_name_from_filepath(image.filepath)
    texture = bpy.data.textures.new(name=name_compat, type='IMAGE')
    texture.image = image
    texture.use_alpha = self.use_transparency
    return texture


def create_material_for_texture(self, texture):
    # look for material with the needed texture
    for material in bpy.data.materials:
        slot = material.texture_slots[0]
        if slot and slot.texture == texture:
            if self.use_transparency:
                material.alpha = 0.0
                material.specular_alpha = 0.0
                slot.use_map_alpha = True
            else:
                material.alpha = 1.0
                material.specular_alpha = 1.0
                slot.use_map_alpha = False
            material.use_transparency = self.use_transparency
            material.transparency_method = self.transparency_method
            material.use_shadeless = self.use_shadeless
            return material

    # if no material found: create one
    name_compat = bpy.path.display_name_from_filepath(texture.image.filepath)
    material = bpy.data.materials.new(name=name_compat)
    slot = material.texture_slots.add()
    slot.texture = texture
    slot.texture_coords = 'UV'
    if self.use_transparency:
        slot.use_map_alpha = True
        material.alpha = 0.0
        material.specular_alpha = 0.0
    else:
        material.alpha = 1.0
        material.specular_alpha = 1.0
        slot.use_map_alpha = False
    material.use_transparency = self.use_transparency
    material.transparency_method = self.transparency_method
    material.use_shadeless = self.use_shadeless

    return material


def create_image_plane(self, context, material):
    img = material.texture_slots[0].texture.image
    px, py = img.size

    # can't load data
    if px == 0 or py == 0:
        px = py = 1

    x = px / py
    y = 1.0

    if self.use_dimension:
        x = (px * (1.0 / self.factor)) * 0.5
        y = (py * (1.0 / self.factor)) * 0.5

    verts = ((-x, -y, 0.0),
             (+x, -y, 0.0),
             (+x, +y, 0.0),
             (-x, +y, 0.0),
             )
    faces = ((0, 1, 2, 3), )

    mesh_data = bpy.data.meshes.new(img.name)
    mesh_data.from_pydata(verts, [], faces)
    mesh_data.update()
    add_object_data(context, mesh_data, operator=self)
    plane = context.scene.objects.active
    plane.data.uv_textures.new()
    plane.data.materials.append(material)
    plane.data.uv_textures[0].data[0].image = img

    material.game_settings.use_backface_culling = False
    material.game_settings.alpha_blend = 'ALPHA'
    return plane


def generate_paths(self):
    directory, fn = os.path.split(self.filepath)

    if fn and not self.all_in_directory:
        # test for extension
        if not is_image_fn_any(fn):
            return [], directory

        return [self.filepath], directory

    if not fn or self.all_in_directory:
        imagepaths = []
        files_in_directory = os.listdir(directory)
        # clean files from nonimages
        files_in_directory = [fn for fn in files_in_directory
                              if is_image_fn_any(fn)]
        # clean from unwanted extensions
        if self.extension != "*":
            files_in_directory = [fn for fn in files_in_directory
                                  if is_image_fn_single(fn, self.extension)]
        # create paths
        for fn in files_in_directory:
            imagepaths.append(os.path.join(directory, fn))

        #print(imagepaths)
        return imagepaths, directory


def align_planes(self, planes):
    gap = self.align_offset
    offset = 0
    for i, plane in enumerate(planes):
        offset += (plane.dimensions.x / 2.0) + gap
        if i == 0:
            continue
        move_local = mathutils.Vector((offset, 0.0, 0.0))
        move_world = plane.location + move_local * plane.matrix_world.inverted()
        plane.location += move_world
        offset += (plane.dimensions.x / 2.0)


# -----------------------------------------------------------------------------
# Main

def import_images(self, context):
    import_list, directory = generate_paths(self)
    images = []
    textures = []
    materials = []
    planes = []

    for path in import_list:
        images.append(load_image(path, directory))

    for image in images:
        set_image_options(self, image)
        textures.append(create_image_textures(self, image))

    for texture in textures:
        materials.append(create_material_for_texture(self, texture))

    for material in materials:
        plane = create_image_plane(self, context, material)
        planes.append(plane)

    context.scene.update()
    if self.align:
        align_planes(self, planes)

    for plane in planes:
        plane.select = True

    self.report({'INFO'}, "Added %i Image Plane(s)" % len(planes))


# -----------------------------------------------------------------------------
# Operator

class IMPORT_OT_image_to_plane(Operator, ImportHelper, AddObjectHelper):
    """Create mesh plane(s) from image files """ \
    """with the appropiate aspect ratio"""

    bl_idname = "import.image_to_plane"
    bl_label = "Import Images as Planes"
    bl_options = {'REGISTER', 'UNDO'}

    # -------
    # Options
    all_in_directory = BoolProperty(
            name="All in directory",
            description=("Import all image files (of the selected type) "
                         "in this directory"),
            default=False,
            )
    align = BoolProperty(
            name='Align Planes',
            description='Create Planes in a row',
            default=True,
            )
    align_offset = FloatProperty(
            name='Offset',
            description='Space between Planes',
            min=0,
            soft_min=0,
            default=0.1,
            )
    extension = EnumProperty(
            name="Extension",
            description="Only import files of this type",
            items=(
            ('*', 'All image formats',
                'Import all know image (or movie) formats.'),
            ('jpeg', 'JPEG (.jpg, .jpeg, .jpe)',
                'Joint Photographic Experts Group'),
            ('png', 'PNG (.png)', 'Portable Network Graphics'),
            ('tga', 'Truevision TGA (.tga, tpic)', ''),
            ('tiff', 'TIFF (.tif, .tiff)', 'Tagged Image File Format'),
            ('exr', 'OpenEXR (.exr)', 'OpenEXR HDR imaging image file format'),
            ('hdr', 'Radiance HDR (.hdr, .pic)', ''),
            ('avi', 'AVI (.avi)', 'Audio Video Interleave'),
            ('mov', 'QuickTime (.mov, .qt)', ''),
            ('mp4', 'MPEG-4 (.mp4)', ' MPEG-4 Part 14'),
            ('ogg', 'OGG Theora (.ogg, .ogv)', ''),
            ('bmp', 'BMP (.bmp, .dib)', 'Windows Bitmap'),
            ('cin', 'CIN (.cin)', ''),
            ('dpx', 'DPX (.dpx)', 'DPX (Digital Picture Exchange)'),
            ('psd', 'PSD (.psd)', 'Photoshop Document')),
            )
    use_dimension = BoolProperty(name="Use image dimensions",
            description="Use the images pixels to derive planes size",
            default=False,
            )
    factor = IntProperty(name="Pixels/BU",
            description="Number of pixels per Blenderunit",
            min=1,
            default=500,
            )

    # ----------------
    # Material Options
    use_shadeless = BoolProperty(
            name="Shadeless",
            description="Set material to shadeless",
            default=False,
            )
    use_transparency = BoolProperty(
            name="Use alpha",
            description="Use alphachannel for transparency",
            default=False,
            )

    transparency_method = EnumProperty(
            name="Transp. Method",
            description="Transparency Method",
            items=(
            ('Z_TRANSPARENCY',
            'Z Transparency',
            'Use alpha buffer for transparent faces'),
            ('RAYTRACE',
            'Raytrace',
            'Use raytracing for transparent refraction rendering.')),
            )

    # -------------
    # Image Options
    use_premultiply = BoolProperty(name="Premultiply",
                                description="Premultiply image",
                                default=False)

    relative = BoolProperty(
            name="Relative",
            description="Apply relative paths",
            default=True,
            )

    def draw(self, context):
        layout = self.layout

        box = layout.box()
        box.label("Import Options:", icon='FILTER')
        box.prop(self, "all_in_directory")
        box.prop(self, "extension", icon='FILE_IMAGE')
        box.prop(self, "align")
        box.prop(self, "align_offset")

        row = box.row()
        row.active = bpy.data.is_saved
        row.prop(self, "relative")

        box = layout.box()
        box.label("Material mappings:", icon='MATERIAL')
        box.prop(self, "use_shadeless")
        box.prop(self, "use_transparency")
        box.prop(self, "use_premultiply")
        box.prop(self, "transparency_method", expand=True)

        box = layout.box()
        box.label("Plane dimensions:", icon='ARROW_LEFTRIGHT')
        box.prop(self, "use_dimension")
        box.prop(self, "factor", expand=True)

    def execute(self, context):

        if not bpy.data.is_saved:
            self.relative = False

        # the add utils don't work in this case
        # because many objects are added
        # disable relevant things beforehand
        editmode = context.user_preferences.edit.use_enter_edit_mode
        context.user_preferences.edit.use_enter_edit_mode = False
        if context.active_object\
        and context.active_object.mode == 'EDIT':
            bpy.ops.object.mode_set(mode='OBJECT')

        import_images(self, context)

        context.user_preferences.edit.use_enter_edit_mode = editmode
        return {'FINISHED'}


# -----------------------------------------------------------------------------
# Register


def import_images_button(self, context):
    self.layout.operator(IMPORT_OT_image_to_plane.bl_idname,
                         text="Images as Planes",
                         icon='PLUGIN')


def register():
    bpy.utils.register_module(__name__)
    bpy.types.INFO_MT_file_import.append(import_images_button)


def unregister():
    bpy.utils.unregister_module(__name__)
    bpy.types.INFO_MT_file_import.remove(import_images_button)

if __name__ == '__main__':
    register()