1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
|
# Copyright 2018 The glTF-Blender-IO authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
from .gltf2_blender_animation_bone import BlenderBoneAnim
from .gltf2_blender_animation_node import BlenderNodeAnim
class BlenderAnimation():
"""Dispatch Animation to bone or object animation."""
def __new__(cls, *args, **kwargs):
raise RuntimeError("%s should not be instantiated" % cls)
@staticmethod
def anim(gltf, anim_idx, node_idx):
"""Dispatch Animation to bone or object."""
if gltf.data.nodes[node_idx].is_joint:
BlenderBoneAnim.anim(gltf, anim_idx, node_idx)
else:
BlenderNodeAnim.anim(gltf, anim_idx, node_idx)
if gltf.data.nodes[node_idx].children:
for child in gltf.data.nodes[node_idx].children:
BlenderAnimation.anim(gltf, anim_idx, child)
|