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# Copyright 2018 The glTF-Blender-IO authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import bpy
class BlenderCamera():
"""Blender Camera."""
def __new__(cls, *args, **kwargs):
raise RuntimeError("%s should not be instantiated" % cls)
@staticmethod
def create(gltf, camera_id):
"""Camera creation."""
pycamera = gltf.data.cameras[camera_id]
if not pycamera.name:
pycamera.name = "Camera"
cam = bpy.data.cameras.new(pycamera.name)
# Blender create a perspective camera by default
if pycamera.type == "orthographic":
cam.type = "ORTHO"
# TODO: lot's of work for camera here...
if hasattr(pycamera, "znear"):
cam.clip_start = pycamera.znear
if hasattr(pycamera, "zfar"):
cam.clip_end = pycamera.zfar
obj = bpy.data.objects.new(pycamera.name, cam)
bpy.data.scenes[gltf.blender_scene].collection.objects.link(obj)
return obj
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