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__init__.py « io_scene_obj - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
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# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>

bl_info = {
    "name": "Wavefront OBJ format",
    "author": "Campbell Barton",
    "blender": (2, 5, 7),
    "api": 35622,
    "location": "File > Import-Export",
    "description": "Import-Export OBJ, Import OBJ mesh, UV's, materials and textures",
    "warning": "",
    "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
        "Scripts/Import-Export/Wavefront_OBJ",
    "tracker_url": "",
    "support": 'OFFICIAL',
    "category": "Import-Export"}

# To support reload properly, try to access a package var, if it's there, reload everything
if "bpy" in locals():
    import imp
    if "import_obj" in locals():
        imp.reload(import_obj)
    if "export_obj" in locals():
        imp.reload(export_obj)


import bpy
from bpy.props import BoolProperty, FloatProperty, StringProperty
import io_utils
from io_utils import ExportHelper, ImportHelper


class ImportOBJ(bpy.types.Operator, ImportHelper):
    '''Load a Wavefront OBJ File'''
    bl_idname = "import_scene.obj"
    bl_label = "Import OBJ"
    bl_options = {'PRESET'}

    filename_ext = ".obj"
    filter_glob = StringProperty(default="*.obj;*.mtl", options={'HIDDEN'})

    CREATE_SMOOTH_GROUPS = BoolProperty(name="Smooth Groups", description="Surround smooth groups by sharp edges", default=True)
    CREATE_FGONS = BoolProperty(name="NGons as FGons", description="Import faces with more then 4 verts as fgons", default=True)
    CREATE_EDGES = BoolProperty(name="Lines as Edges", description="Import lines and faces with 2 verts as edge", default=True)
    SPLIT_OBJECTS = BoolProperty(name="Object", description="Import OBJ Objects into Blender Objects", default=True)
    SPLIT_GROUPS = BoolProperty(name="Group", description="Import OBJ Groups into Blender Objects", default=True)
    # old comment: only used for user feedback
    # disabled this option because in old code a handler for it disabled SPLIT* params, it's not passed to load_obj
    # KEEP_VERT_ORDER = BoolProperty(name="Keep Vert Order", description="Keep vert and face order, disables split options, enable for morph targets", default= True)
    ROTATE_X90 = BoolProperty(name="-X90", description="Rotate X 90.", default=True)
    CLAMP_SIZE = FloatProperty(name="Clamp Scale", description="Clamp the size to this maximum (Zero to Disable)", min=0.0, max=1000.0, soft_min=0.0, soft_max=1000.0, default=0.0)
    POLYGROUPS = BoolProperty(name="Poly Groups", description="Import OBJ groups as vertex groups.", default=True)
    IMAGE_SEARCH = BoolProperty(name="Image Search", description="Search subdirs for any assosiated images (Warning, may be slow)", default=True)

    def execute(self, context):
        # print("Selected: " + context.active_object.name)
        from . import import_obj
        return import_obj.load(self, context, **self.as_keywords(ignore=("filter_glob",)))


class ExportOBJ(bpy.types.Operator, ExportHelper):
    '''Save a Wavefront OBJ File'''

    bl_idname = "export_scene.obj"
    bl_label = 'Export OBJ'
    bl_options = {'PRESET'}

    filename_ext = ".obj"
    filter_glob = StringProperty(default="*.obj;*.mtl", options={'HIDDEN'})

    # List of operator properties, the attributes will be assigned
    # to the class instance from the operator settings before calling.

    # context group
    use_selection = BoolProperty(name="Selection Only", description="Export selected objects only", default=False)
    use_all_scenes = BoolProperty(name="All Scenes", description="", default=False)
    use_animation = BoolProperty(name="Animation", description="", default=False)

    # object group
    use_apply_modifiers = BoolProperty(name="Apply Modifiers", description="Apply modifiers (preview resolution)", default=True)
    use_rotate_x90 = BoolProperty(name="Rotate X90", description="", default=True)

    # extra data group
    use_edges = BoolProperty(name="Edges", description="", default=True)
    use_normals = BoolProperty(name="Normals", description="", default=False)
    use_hq_normals = BoolProperty(name="High Quality Normals", description="", default=True)
    use_uvs = BoolProperty(name="UVs", description="", default=True)
    use_materials = BoolProperty(name="Materials", description="", default=True)
    # copy_images = BoolProperty(name="Copy Images", description="", default=False)
    use_triangles = BoolProperty(name="Triangulate", description="", default=False)
    use_vertex_groups = BoolProperty(name="Polygroups", description="", default=False)
    use_nurbs = BoolProperty(name="Nurbs", description="", default=False)

    # grouping group
    use_blen_objects = BoolProperty(name="Objects as OBJ Objects", description="", default=True)
    group_by_object = BoolProperty(name="Objects as OBJ Groups ", description="", default=False)
    group_by_material = BoolProperty(name="Material Groups", description="", default=False)
    keep_vertex_order = BoolProperty(name="Keep Vertex Order", description="", default=False)

    path_mode = io_utils.path_reference_mode

    def execute(self, context):
        from . import export_obj
        return export_obj.save(self, context, **self.as_keywords(ignore=("check_existing", "filter_glob")))


def menu_func_import(self, context):
    self.layout.operator(ImportOBJ.bl_idname, text="Wavefront (.obj)")


def menu_func_export(self, context):
    self.layout.operator(ExportOBJ.bl_idname, text="Wavefront (.obj)")


def register():
    bpy.utils.register_module(__name__)

    bpy.types.INFO_MT_file_import.append(menu_func_import)
    bpy.types.INFO_MT_file_export.append(menu_func_export)


def unregister():
    bpy.utils.unregister_module(__name__)

    bpy.types.INFO_MT_file_import.remove(menu_func_import)
    bpy.types.INFO_MT_file_export.remove(menu_func_export)


# CONVERSION ISSUES
# - matrix problem
# - duplis - only tested dupliverts
# - all scenes export
# + normals calculation

if __name__ == "__main__":
    register()