Welcome to mirror list, hosted at ThFree Co, Russian Federation.

mirror_uv.py « op « magic_uv - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 16fbe9af2d85a29d7e423e7489bc83994e30064f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
# <pep8-80 compliant>

# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

__author__ = "Keith (Wahooney) Boshoff, Nutti <nutti.metro@gmail.com>"
__status__ = "production"
__version__ = "6.1"
__date__ = "19 May 2019"

import bpy
from bpy.props import (
    EnumProperty,
    FloatProperty,
    BoolProperty,
)
import bmesh
from mathutils import Vector

from ..utils.bl_class_registry import BlClassRegistry
from ..utils.property_class_registry import PropertyClassRegistry
from ..utils import compatibility as compat
from .. import common


def _is_valid_context(context):
    obj = context.object

    # only edit mode is allowed to execute
    if obj is None:
        return False
    if obj.type != 'MESH':
        return False
    if context.object.mode != 'EDIT':
        return False

    # only 'VIEW_3D' space is allowed to execute
    for space in context.area.spaces:
        if space.type == 'VIEW_3D':
            break
    else:
        return False

    return True


def _is_vector_similar(v1, v2, error):
    """
    Check if two vectors are similar, within an error threshold
    """
    within_err_x = abs(v2.x - v1.x) < error
    within_err_y = abs(v2.y - v1.y) < error
    within_err_z = abs(v2.z - v1.z) < error

    return within_err_x and within_err_y and within_err_z


def _mirror_uvs(uv_layer, src, dst, axis, error):
    """
    Copy UV coordinates from one UV face to another
    """
    for sl in src.loops:
        suv = sl[uv_layer].uv.copy()
        svco = sl.vert.co.copy()
        for dl in dst.loops:
            dvco = dl.vert.co.copy()
            if axis == 'X':
                dvco.x = -dvco.x
            elif axis == 'Y':
                dvco.y = -dvco.y
            elif axis == 'Z':
                dvco.z = -dvco.z

            if _is_vector_similar(svco, dvco, error):
                dl[uv_layer].uv = suv.copy()


def _get_face_center(face):
    """
    Get center coordinate of the face
    """
    center = Vector((0.0, 0.0, 0.0))
    for v in face.verts:
        center = center + v.co

    return center / len(face.verts)


@PropertyClassRegistry()
class _Properties:
    idname = "mirror_uv"

    @classmethod
    def init_props(cls, scene):
        scene.muv_mirror_uv_enabled = BoolProperty(
            name="Mirror UV Enabled",
            description="Mirror UV is enabled",
            default=False
        )
        scene.muv_mirror_uv_axis = EnumProperty(
            items=[
                ('X', "X", "Mirror Along X axis"),
                ('Y', "Y", "Mirror Along Y axis"),
                ('Z', "Z", "Mirror Along Z axis")
            ],
            name="Axis",
            description="Mirror Axis",
            default='X'
        )

    @classmethod
    def del_props(cls, scene):
        del scene.muv_mirror_uv_enabled
        del scene.muv_mirror_uv_axis


@BlClassRegistry()
@compat.make_annotations
class MUV_OT_MirrorUV(bpy.types.Operator):
    """
    Operation class: Mirror UV
    """

    bl_idname = "uv.muv_mirror_uv"
    bl_label = "Mirror UV"
    bl_options = {'REGISTER', 'UNDO'}

    axis = EnumProperty(
        items=(
            ('X', "X", "Mirror Along X axis"),
            ('Y', "Y", "Mirror Along Y axis"),
            ('Z', "Z", "Mirror Along Z axis")
        ),
        name="Axis",
        description="Mirror Axis",
        default='X'
    )
    error = FloatProperty(
        name="Error",
        description="Error threshold",
        default=0.001,
        min=0.0,
        max=100.0,
        soft_min=0.0,
        soft_max=1.0
    )

    @classmethod
    def poll(cls, context):
        # we can not get area/space/region from console
        if common.is_console_mode():
            return True
        return _is_valid_context(context)

    def execute(self, context):
        obj = context.active_object
        bm = bmesh.from_edit_mesh(obj.data)

        error = self.error
        axis = self.axis

        if common.check_version(2, 73, 0) >= 0:
            bm.faces.ensure_lookup_table()
        if not bm.loops.layers.uv:
            self.report({'WARNING'},
                        "Object must have more than one UV map")
            return {'CANCELLED'}
        uv_layer = bm.loops.layers.uv.verify()

        faces = [f for f in bm.faces if f.select]
        for f_dst in faces:
            count = len(f_dst.verts)
            for f_src in bm.faces:
                # check if this is a candidate to do mirror UV
                if f_src.index == f_dst.index:
                    continue
                if count != len(f_src.verts):
                    continue

                # test if the vertices x values are the same sign
                dst = _get_face_center(f_dst)
                src = _get_face_center(f_src)
                if (dst.x > 0 and src.x > 0) or (dst.x < 0 and src.x < 0):
                    continue

                # invert source axis
                if axis == 'X':
                    src.x = -src.x
                elif axis == 'Y':
                    src.y = -src.z
                elif axis == 'Z':
                    src.z = -src.z

                # do mirror UV
                if _is_vector_similar(dst, src, error):
                    _mirror_uvs(uv_layer, f_src, f_dst, self.axis, self.error)

        bmesh.update_edit_mesh(obj.data)

        return {'FINISHED'}