Welcome to mirror list, hosted at ThFree Co, Russian Federation.

mesh_vertex_chamfer.py « mesh_tools - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: f89eb6ab9a0fb163f732c5ebdfdf298aadb74ad7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
# SPDX-License-Identifier: GPL-2.0-or-later

bl_info = {
    "name": "Vertex Chamfer",
    "author": "Andrew Hale (TrumanBlending)",
    "version": (0, 1),
    "blender": (2, 63, 0),
    "location": "Spacebar Menu",
    "description": "Chamfer vertex",
    "doc_url": "",
    "category": "Mesh",
}


import bpy
import bmesh
from bpy.types import Operator
from bpy.props import (
        BoolProperty,
        FloatProperty,
        )


class VertexChamfer(Operator):
    bl_idname = "mesh.vertex_chamfer"
    bl_label = "Chamfer Vertex"
    bl_description = "Tri chamfer selected vertices"
    bl_options = {'REGISTER', 'UNDO'}

    factor: FloatProperty(
            name="Factor",
            description="Size of the Champfer",
            default=0.1,
            min=0.0,
            soft_max=1.0
            )
    relative: BoolProperty(
            name="Relative",
            description="If Relative, Champfer size is relative to the edge length",
            default=True
            )
    dissolve: BoolProperty(
            name="Remove",
            description="Remove/keep the original selected vertices\n"
                        "Remove creates a new triangle face between the Champfer edges,\n"
                        "similar to the Dissolve Vertices operator",
            default=True
            )
    displace: FloatProperty(
            name="Displace",
            description="Active only if Remove option is disabled\n"
                        "Displaces the original selected vertices along the normals\n"
                        "defined by the Champfer edges",
            soft_min=-5.0,
            soft_max=5.0
            )

    @classmethod
    def poll(self, context):
        return (context.active_object.type == 'MESH' and
                context.mode == 'EDIT_MESH')

    def draw(self, context):
        layout = self.layout
        layout.prop(self, "factor", text="Distance" if self.relative else "Factor")
        sub = layout.row()
        sub.prop(self, "relative")
        sub.prop(self, "dissolve")
        if not self.dissolve:
            layout.prop(self, "displace")

    def execute(self, context):
        ob = context.active_object
        me = ob.data
        bm = bmesh.from_edit_mesh(me)

        bm.select_flush(True)

        fac = self.factor
        rel = self.relative
        dissolve = self.dissolve
        displace = self.displace

        for v in bm.verts:
            v.tag = False

        # Loop over edges to find those with both verts selected
        for e in bm.edges[:]:
            e.tag = e.select
            if not e.select:
                continue
            elen = e.calc_length()
            val = fac if rel else fac / elen
            val = min(val, 0.5)
            # Loop over the verts of the edge to split
            for v in e.verts:
                # if val == 0.5 and e.other_vert(v).tag:
                #    continue
                en, vn = bmesh.utils.edge_split(e, v, val)
                en.tag = vn.tag = True
                val = 1.0 if val == 1.0 else val / (1.0 - val)

        # Get all verts which are selected but not created previously
        verts = [v for v in bm.verts if v.select and not v.tag]

        # Loop over all verts to split their linked edges
        for v in verts:
            for e in v.link_edges[:]:
                if e.tag:
                    continue
                elen = e.calc_length()
                val = fac if rel else fac / elen
                bmesh.utils.edge_split(e, v, val)

            # Loop over all the loops of the vert
            for l in v.link_loops:
                # Split the face
                bmesh.utils.face_split(
                            l.face,
                            l.link_loop_next.vert,
                            l.link_loop_prev.vert
                            )

            # Remove the vert or displace otherwise
            if dissolve:
                bmesh.utils.vert_dissolve(v)
            else:
                v.co += displace * v.normal

        me.calc_loop_triangles()

        bpy.ops.object.mode_set(mode='OBJECT')
        bpy.ops.object.mode_set(mode='EDIT')

        return {'FINISHED'}


def register():
    bpy.utils.register_class(VertexChamfer)


def unregister():
    bpy.utils.unregister_class(VertexChamfer)


if __name__ == "__main__":
    register()