Welcome to mirror list, hosted at ThFree Co, Russian Federation.

object_boolean_tools.py - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: ad01c402178e8b3ccffc2ce525e85eaa5fc21976 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# <pep8 compliant>

bl_info = {
    "name": "Bool Tool",
    "author": "Vitor Balbio, Mikhail Rachinskiy, TynkaTopi, Meta-Androcto",
    "version": (0, 3, 8),
    "blender": (2, 78, 0),
    "location": "View3D > Toolshelf",
    "description": "Bool Tools Hotkey: Ctrl Shift B",
    "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
                "Scripts/Object/BoolTool",
    "category": "Object",
    }

import bpy
from bpy.app.handlers import persistent
from bpy.types import (
        AddonPreferences,
        Operator,
        Panel,
        Menu,
        )
from bpy.props import (
        BoolProperty,
        StringProperty,
        EnumProperty,
        )


# -------------------  Bool Tool FUNCTIONS -------------------------
# Utils:

# Hide boolean objects
def update_BoolHide(self, context):
    ao = context.scene.objects.active
    objs = [i.object for i in ao.modifiers if i.type == 'BOOLEAN']
    hide_state = context.scene.BoolHide

    for o in objs:
        o.hide = hide_state


# Object is a Canvas
def isCanvas(_obj):
    try:
        if _obj["BoolToolRoot"]:
            return True
    except:
        return False


# Object is a Brush Tool Bool
def isBrush(_obj):
    try:
        if _obj["BoolToolBrush"]:
            return True
    except:
        return False


# Object is a Poly Brush Tool Bool collection
def isPolyBrush(_obj):
    try:
        if _obj["BoolToolPolyBrush"]:
            return True
    except:
        return False


def BT_ObjectByName(obj):
    for ob in bpy.context.scene.objects:
        if isCanvas(ob) or isBrush(ob):
            if ob.name == obj:
                return ob


def FindCanvas(obj):
    for ob in bpy.context.scene.objects:
        if isCanvas(ob):
            for mod in ob.modifiers:
                if ("BTool_" in mod.name):
                    if (obj.name in mod.name):
                        return ob


def isFTransf():
    user_preferences = bpy.context.user_preferences
    addons = user_preferences.addons
    addon_prefs = addons[__name__].preferences
    if addon_prefs.fast_transform:
        return True
    else:
        return False


"""
# EXPERIMENTAL FEATURES
def isMakeVertexGroup():
    user_preferences = bpy.context.user_preferences
    addon_prefs = user_preferences.addons[__name__].preferences
    if addon_prefs.make_vertex_groups:
        return True
    else:
        return False

def isMakeBoundary():
    user_preferences = bpy.context.user_preferences
    addon_prefs = user_preferences.addons[__name__].preferences
    if addon_prefs.make_boundary:
        return True
    else:
        return False
"""


def ConvertToMesh(obj):
    act = bpy.context.scene.objects.active
    bpy.context.scene.objects.active = obj
    bpy.ops.object.convert(target="MESH")
    bpy.context.scene.objects.active = act


# Do the Union, Difference and Intersection Operations with a Brush
def Operation(context, _operation):

    prefs = bpy.context.user_preferences.addons[__name__].preferences
    useWire = prefs.use_wire
    solver = prefs.solver

    for selObj in bpy.context.selected_objects:
        if selObj != context.active_object and (selObj.type == "MESH" or selObj.type == "CURVE"):
            if selObj.type == "CURVE":
                ConvertToMesh(selObj)
            actObj = context.active_object
            selObj.hide_render = True
            cyclesVis = selObj.cycles_visibility
            """
            for obj in bpy.context.scene.objects:
                if isCanvas(obj):
                    for mod in obj.modifiers:
                        if(mod.name == "BTool_" + selObj.name):
                            obj.modifiers.remove(mod)
            """
            if useWire:
                selObj.draw_type = "WIRE"
            else:
                selObj.draw_type = "BOUNDS"

            cyclesVis.camera = False
            cyclesVis.diffuse = False
            cyclesVis.glossy = False
            cyclesVis.shadow = False
            cyclesVis.transmission = False
            if _operation == "SLICE":
                # copies dupli_group property(empty), but group property is empty (users_group = None)
                clone = context.active_object.copy()
                # clone.select = True
                context.scene.objects.link(clone)
                sliceMod = clone.modifiers.new("BTool_" + selObj.name, "BOOLEAN")  # add mod to clone obj
                sliceMod.object = selObj
                sliceMod.operation = "DIFFERENCE"
                clone["BoolToolRoot"] = True
            newMod = actObj.modifiers.new("BTool_" + selObj.name, "BOOLEAN")
            newMod.object = selObj
            newMod.solver = solver
            if _operation == "SLICE":
                newMod.operation = "INTERSECT"
            else:
                newMod.operation = _operation

            actObj["BoolToolRoot"] = True
            selObj["BoolToolBrush"] = _operation
            selObj["BoolTool_FTransform"] = "False"


# Remove Obejcts form the BoolTool System
def Remove(context, thisObj_name, Prop):
    # Find the Brush pointed in the Tree View and Restore it, active is the Canvas
    actObj = context.active_object

    # Restore the Brush
    def RemoveThis(_thisObj_name):
        for obj in bpy.context.scene.objects:
            # if it's the brush object
            if obj.name == _thisObj_name:
                cyclesVis = obj.cycles_visibility
                obj.draw_type = "TEXTURED"
                del obj["BoolToolBrush"]
                del obj["BoolTool_FTransform"]
                cyclesVis.camera = True
                cyclesVis.diffuse = True
                cyclesVis.glossy = True
                cyclesVis.shadow = True
                cyclesVis.transmission = True

                # Remove it from the Canvas
                for mod in actObj.modifiers:
                    if ("BTool_" in mod.name):
                        if (_thisObj_name in mod.name):
                            actObj.modifiers.remove(mod)

    if Prop == "THIS":
        RemoveThis(thisObj_name)

    # If the remove was called from the Properties:
    else:
        # Remove the Brush Property
        if Prop == "BRUSH":
            Canvas = FindCanvas(actObj)
            if Canvas:
                for mod in Canvas.modifiers:
                    if ("BTool_" in mod.name):
                        if (actObj.name in mod.name):
                            Canvas.modifiers.remove(mod)
            cyclesVis = actObj.cycles_visibility
            actObj.draw_type = "TEXTURED"
            del actObj["BoolToolBrush"]
            del actObj["BoolTool_FTransform"]
            cyclesVis.camera = True
            cyclesVis.diffuse = True
            cyclesVis.glossy = True
            cyclesVis.shadow = True
            cyclesVis.transmission = True

        if Prop == "CANVAS":
            for mod in actObj.modifiers:
                if ("BTool_" in mod.name):
                    RemoveThis(mod.object.name)


# Toggle the Enable the Brush Object Property
def EnableBrush(context, objList, canvas):
    for obj in objList:
        for mod in canvas.modifiers:
            if ("BTool_" in mod.name and mod.object.name == obj):

                if (mod.show_viewport):
                    mod.show_viewport = False
                    mod.show_render = False
                else:
                    mod.show_viewport = True
                    mod.show_render = True


# Find the Canvas and Enable this Brush
def EnableThisBrush(context, set):
    canvas = None
    for obj in bpy.context.scene.objects:
        if obj != bpy.context.active_object:
            if isCanvas(obj):
                for mod in obj.modifiers:
                    if ("BTool_" in mod.name):
                        if mod.object == bpy.context.active_object:
                            canvas = obj

    for mod in canvas.modifiers:
        if ("BTool_" in mod.name):
            if mod.object == bpy.context.active_object:
                if set == "None":
                    if (mod.show_viewport):
                        mod.show_viewport = False
                        mod.show_render = False
                    else:
                        mod.show_viewport = True
                        mod.show_render = True
                else:
                    if (set == "True"):
                        mod.show_viewport = True
                    else:
                        mod.show_viewport = False
                return


# Toggle the Fast Transform Property of the Active Brush
def EnableFTransf(context):
    actObj = bpy.context.active_object

    if actObj["BoolTool_FTransform"] == "True":
        actObj["BoolTool_FTransform"] = "False"
    else:
        actObj["BoolTool_FTransform"] = "True"
    return


# Apply All Brushes to the Canvas
def ApplyAll(context, list):
    objDeleteList = []
    for selObj in list:
        if isCanvas(selObj) and selObj == context.active_object:
            for mod in selObj.modifiers:
                if ("BTool_" in mod.name):
                    objDeleteList.append(mod.object)
                try:
                    bpy.ops.object.modifier_apply(modifier=mod.name)
                except:  # if fails the means it is multiuser data
                    context.active_object.data = context.active_object.data.copy()  # so just make data unique
                    bpy.ops.object.modifier_apply(modifier=mod.name)
            del selObj['BoolToolRoot']

    for obj in context.scene.objects:
        if isCanvas(obj):
            for mod in obj.modifiers:
                if mod.type == 'BOOLEAN':
                    if mod.object in objDeleteList:  # do not delete brush that is used by another canvas
                        objDeleteList.remove(mod.object)  # remove it from deletion

    bpy.ops.object.select_all(action='DESELECT')
    for obj in objDeleteList:
        obj.select = True
    bpy.ops.object.delete()


# Apply This Brush to the Canvas
def ApplyThisBrush(context, brush):
    for obj in context.scene.objects:
        if isCanvas(obj):
            for mod in obj.modifiers:
                if ("BTool_" + brush.name in mod.name):
                    """
                    # EXPERIMENTAL
                    if isMakeVertexGroup():
                        # Turn all faces of the Brush selected
                        bpy.context.scene.objects.active = brush
                        bpy.ops.object.mode_set(mode='EDIT')
                        bpy.ops.mesh.select_all(action='SELECT')
                        bpy.ops.object.mode_set(mode='OBJECT')

                        # Turn off al faces of the Canvas selected
                        bpy.context.scene.objects.active = canvas
                        bpy.ops.object.mode_set(mode='EDIT')
                        bpy.ops.mesh.select_all(action='DESELECT')
                        bpy.ops.object.mode_set(mode='OBJECT')
                    """

                    # Apply This Brush
                    context.scene.objects.active = obj
                    try:
                        bpy.ops.object.modifier_apply(modifier=mod.name)
                    except:  # if fails the means it is multiuser data
                        context.active_object.data = context.active_object.data.copy()  # so just make data unique
                        bpy.ops.object.modifier_apply(modifier=mod.name)
                    bpy.ops.object.select_all(action='TOGGLE')
                    bpy.ops.object.select_all(action='DESELECT')

                    """
                    # EXPERIMENTAL
                    if isMakeVertexGroup():
                        # Make Vertex Group
                        bpy.ops.object.mode_set(mode='EDIT')
                        bpy.ops.object.vertex_group_assign_new()
                        bpy.ops.mesh.select_all(action='DESELECT')
                        bpy.ops.object.mode_set(mode='OBJECT')

                        canvas.vertex_groups.active.name = "BTool_" + brush.name
                    """

    # Garbage Collector
    brush.select = True
    # bpy.ops.object.delete()


def GCollector(_obj):
    if isCanvas(_obj):
        BTRoot = False
        for mod in _obj.modifiers:
            if ("BTool_" in mod.name):
                BTRoot = True
                if mod.object is None:
                    _obj.modifiers.remove(mod)
        if not BTRoot:
            del _obj["BoolToolRoot"]


# Handle the callbacks when modifing things in the scene
@persistent
def HandleScene(scene):
    if bpy.data.objects.is_updated:
        for ob in bpy.data.objects:
            if ob.is_updated:
                GCollector(ob)


# ------------------ Bool Tool OPERATORS --------------------------------------

class BTool_DrawPolyBrush(Operator):
    bl_idname = "btool.draw_polybrush"
    bl_label = "Draw Poly Brush"
    bl_description = ("Draw Polygonal Mask, can be applied to Canvas > Brush or Directly\n"
                      "Note: ESC to Cancel, Enter to Apply, Right Click to erase the Lines")

    count = 0
    store_cont_draw = False

    @classmethod
    def poll(cls, context):
        return context.active_object is not None

    def set_cont_draw(self, context, start=False):
        # store / restore GP continuous drawing (see T52321)
        scene = context.scene
        tool_settings = scene.tool_settings
        continuous = tool_settings.use_gpencil_continuous_drawing
        if start:
            self.store_cont_draw = continuous
            tool_settings.use_gpencil_continuous_drawing = True
        else:
            tool_settings.use_gpencil_continuous_drawing = self.store_cont_draw

    def modal(self, context, event):
        self.count += 1
        actObj = bpy.context.active_object
        if self.count == 1:
            actObj.select = True
            bpy.ops.gpencil.draw('INVOKE_DEFAULT', mode="DRAW_POLY")

        if event.type in {'RIGHTMOUSE'}:
            # use this to pass to the Grease Pencil eraser (see T52321)
            pass

        if event.type in {'RET', 'NUMPAD_ENTER'}:

            bpy.ops.gpencil.convert(type='POLY')
            self.set_cont_draw(context)

            for obj in context.selected_objects:
                if obj.type == "CURVE":
                    obj.name = "PolyDraw"
                    bpy.context.scene.objects.active = obj
                    bpy.ops.object.select_all(action='DESELECT')
                    obj.select = True
                    bpy.ops.object.convert(target="MESH")
                    bpy.ops.object.mode_set(mode='EDIT')
                    bpy.ops.mesh.select_all(action='SELECT')
                    bpy.ops.mesh.edge_face_add()
                    bpy.ops.mesh.flip_normals()
                    bpy.ops.object.mode_set(mode='OBJECT')
                    bpy.ops.object.origin_set(type='ORIGIN_CENTER_OF_MASS')
                    bpy.ops.object.modifier_add(type="SOLIDIFY")
                    for mod in obj.modifiers:
                        if mod.name == "Solidify":
                            mod.name = "BTool_PolyBrush"
                            mod.thickness = 1
                            mod.offset = 0
                    obj["BoolToolPolyBrush"] = True

                    bpy.ops.object.select_all(action='DESELECT')
                    bpy.context.scene.objects.active = actObj
                    bpy.context.scene.update()
                    actObj.select = True
                    obj.select = True

                    bpy.context.scene.grease_pencil.clear()
                    bpy.ops.gpencil.data_unlink()

            return {'FINISHED'}

        if event.type in {'ESC'}:
            bpy.ops.ed.undo()  # remove o Grease Pencil
            self.set_cont_draw(context)

            self.report({'INFO'},
                         "Draw Poly Brush: Operation Cancelled by User")
            return {'CANCELLED'}

        return {'RUNNING_MODAL'}

    def invoke(self, context, event):
        if context.object:
            self.set_cont_draw(context, start=True)
            context.window_manager.modal_handler_add(self)
            return {'RUNNING_MODAL'}
        else:
            self.report({'WARNING'}, "No active object, could not finish")
            return {'CANCELLED'}


# Fast Transform
class BTool_FastTransform(Operator):
    bl_idname = "btool.fast_transform"
    bl_label = "Fast Transform"
    bl_description = "Enable Fast Transform"

    operator = StringProperty("")

    count = 0

    def modal(self, context, event):
        self.count += 1
        actObj = bpy.context.active_object
        useWire = bpy.context.user_preferences.addons[__name__].preferences.use_wire
        if self.count == 1:

            if isBrush(actObj) and actObj["BoolTool_FTransform"] == "True":
                EnableThisBrush(bpy.context, "False")
                if useWire:
                    actObj.draw_type = "WIRE"
                else:
                    actObj.draw_type = "BOUNDS"

            if self.operator == "Translate":
                bpy.ops.transform.translate('INVOKE_DEFAULT')
            if self.operator == "Rotate":
                bpy.ops.transform.rotate('INVOKE_DEFAULT')
            if self.operator == "Scale":
                bpy.ops.transform.resize('INVOKE_DEFAULT')

        if event.type == 'LEFTMOUSE':
            if isBrush(actObj):
                EnableThisBrush(bpy.context, "True")
                actObj.draw_type = "WIRE"
            return {'FINISHED'}

        if event.type in {'RIGHTMOUSE', 'ESC'}:
            if isBrush(actObj):
                EnableThisBrush(bpy.context, "True")
                actObj.draw_type = "WIRE"
            return {'CANCELLED'}

        return {'RUNNING_MODAL'}

    def invoke(self, context, event):
        if context.object:
            context.window_manager.modal_handler_add(self)
            return {'RUNNING_MODAL'}
        else:
            self.report({'WARNING'}, "No active object, could not finish")
            return {'CANCELLED'}


# -------------------  Bool Tool OPERATOR CLASSES --------------------------------------------------------

# Brush Operators --------------------------------------------

# Boolean Union Operator
class BTool_Union(Operator):
    bl_idname = "btool.boolean_union"
    bl_label = "Brush Union"
    bl_description = "This operator add a union brush to a canvas"

    @classmethod
    def poll(cls, context):
        return context.active_object is not None

    def execute(self, context):
        Operation(context, "UNION")
        return {'FINISHED'}


# Boolean Intersection Operator
class BTool_Inters(Operator):
    bl_idname = "btool.boolean_inters"
    bl_label = "Brush Intersection"
    bl_description = "This operator add a intersect brush to a canvas"

    @classmethod
    def poll(cls, context):
        return context.active_object is not None

    def execute(self, context):
        Operation(context, "INTERSECT")
        return {'FINISHED'}


# Boolean Difference Operator
class BTool_Diff(Operator):
    bl_idname = "btool.boolean_diff"
    bl_label = "Brush Difference"
    bl_description = "This operator add a difference brush to a canvas"

    @classmethod
    def poll(cls, context):
        return context.active_object is not None

    def execute(self, context):
        Operation(context, "DIFFERENCE")
        return {'FINISHED'}


# Boolean Slices Operator
class BTool_Slice(Operator):
    bl_idname = "btool.boolean_slice"
    bl_label = "Brush Slice"
    bl_description = "This operator add a intersect brush to a canvas"

    @classmethod
    def poll(cls, context):
        return context.active_object is not None

    def execute(self, context):
        Operation(context, "SLICE")
        return {'FINISHED'}


# Auto Boolean operators (maintainer Mikhail Rachinskiy) -------------------------------

class AutoBoolean:

    solver = EnumProperty(
            name="Boolean Solver",
            items=(('BMESH', "BMesh", "BMesh solver is faster, but less stable "
                                      "and cannot handle coplanar geometry"),
                   ('CARVE', "Carve", "Carve solver is slower, but more stable "
                                      "and can handle simple cases of coplanar geometry")),
            description="Specify solver for boolean operation",
            options={'SKIP_SAVE'},
            )

    def __init__(self):
        self.solver = bpy.context.user_preferences.addons[__name__].preferences.solver

    def objects_prepare(self):
        for ob in bpy.context.selected_objects:
            if ob.type != 'MESH':
                ob.select = False
        bpy.ops.object.make_single_user(object=True, obdata=True)
        bpy.ops.object.convert(target='MESH')

    def mesh_selection(self, ob, select_action):
        scene = bpy.context.scene
        obj = bpy.context.active_object

        scene.objects.active = ob
        bpy.ops.object.mode_set(mode='EDIT')

        bpy.ops.mesh.reveal()
        bpy.ops.mesh.select_all(action=select_action)

        bpy.ops.object.mode_set(mode='OBJECT')
        scene.objects.active = obj

    def boolean_operation(self):
        obj = bpy.context.active_object
        obj.select = False
        obs = bpy.context.selected_objects

        self.mesh_selection(obj, 'DESELECT')
        for ob in obs:
            self.mesh_selection(ob, 'SELECT')
            self.boolean_mod(obj, ob, self.mode)
        obj.select = True

    def boolean_mod(self, obj, ob, mode, ob_delete=True):
        md = obj.modifiers.new("Auto Boolean", 'BOOLEAN')
        md.show_viewport = False
        md.operation = mode
        md.solver = self.solver
        md.object = ob

        bpy.ops.object.modifier_apply(modifier="Auto Boolean")
        if not ob_delete:
            return
        bpy.context.scene.objects.unlink(ob)
        bpy.data.objects.remove(ob)


class Auto_Union(AutoBoolean, Operator):
    bl_idname = "btool.auto_union"
    bl_label = "Union"
    bl_description = "Combine selected objects"
    bl_options = {'REGISTER', 'UNDO'}

    mode = 'UNION'

    def execute(self, context):
        self.objects_prepare()
        self.boolean_operation()
        return {'FINISHED'}


class Auto_Difference(AutoBoolean, Operator):
    bl_idname = "btool.auto_difference"
    bl_label = "Difference"
    bl_description = "Subtract selected objects from active object"
    bl_options = {'REGISTER', 'UNDO'}

    mode = 'DIFFERENCE'

    def execute(self, context):
        self.objects_prepare()
        self.boolean_operation()
        return {'FINISHED'}


class Auto_Intersect(AutoBoolean, Operator):
    bl_idname = "btool.auto_intersect"
    bl_label = "Intersect"
    bl_description = "Keep only intersecting geometry"
    bl_options = {'REGISTER', 'UNDO'}

    mode = 'INTERSECT'

    def execute(self, context):
        self.objects_prepare()
        self.boolean_operation()
        return {'FINISHED'}


class Auto_Slice(AutoBoolean, Operator):
    bl_idname = "btool.auto_slice"
    bl_label = "Slice"
    bl_description = ("Slice active object along the selected object\n"
                      "(can handle only two objects at a time)")
    bl_options = {'REGISTER', 'UNDO'}

    def execute(self, context):
        self.objects_prepare()

        scene = context.scene
        obj = context.active_object
        obj.select = False
        ob = context.selected_objects[0]

        self.mesh_selection(obj, 'DESELECT')
        self.mesh_selection(ob, 'SELECT')

        obj_copy = obj.copy()
        obj_copy.data = obj.data.copy()
        scene.objects.link(obj_copy)

        self.boolean_mod(obj, ob, 'DIFFERENCE', ob_delete=False)
        scene.objects.active = obj_copy
        self.boolean_mod(obj_copy, ob, 'INTERSECT')
        obj_copy.select = True

        return {'FINISHED'}


class Auto_Subtract(AutoBoolean, Operator):
    bl_idname = "btool.auto_subtract"
    bl_label = "Subtract"
    bl_description = ("Subtract selected object from active object, subtracted object not removed\n"
                      "(can handle only two objects at a time)")
    bl_options = {'REGISTER', 'UNDO'}

    def execute(self, context):
        self.objects_prepare()

        obj = context.active_object
        obj.select = False
        ob = context.selected_objects[0]

        self.mesh_selection(obj, 'DESELECT')
        self.mesh_selection(ob, 'SELECT')
        self.boolean_mod(obj, ob, 'DIFFERENCE', ob_delete=False)

        return {'FINISHED'}


# Utils Class ---------------------------------------------------------------

# Find the Brush Selected in Three View
class BTool_FindBrush(Operator):
    bl_idname = "btool.find_brush"
    bl_label = ""
    bl_description = "Find the selected brush"

    obj = StringProperty("")

    @classmethod
    def poll(cls, context):
        return context.active_object is not None

    def execute(self, context):
        for ob in bpy.context.scene.objects:
            if (ob.name == self.obj):
                bpy.ops.object.select_all(action='TOGGLE')
                bpy.ops.object.select_all(action='DESELECT')
                bpy.context.scene.objects.active = ob
                ob.select = True
        return {'FINISHED'}


# Move The Modifier in The Stack Up or Down
class BTool_MoveStack(Operator):
    bl_idname = "btool.move_stack"
    bl_label = ""
    bl_description = "Move this Brush Up/Down in the Stack"

    modif = StringProperty("")
    direction = StringProperty("")

    @classmethod
    def poll(cls, context):
        return context.active_object is not None

    def execute(self, context):
        if (self.direction == "UP"):
            bpy.ops.object.modifier_move_up(modifier=self.modif)
        if (self.direction == "DOWN"):
            bpy.ops.object.modifier_move_down(modifier=self.modif)
        return {'FINISHED'}


# Enable or Disable a Brush in the Three View
class BTool_EnableBrush(Operator):
    bl_idname = "btool.enable_brush"
    bl_label = ""
    bl_description = "Removes all BoolTool config assigned to it"

    thisObj = StringProperty("")

    @classmethod
    def poll(cls, context):
        return context.active_object is not None

    def execute(self, context):
        # in this case is just one object but the function accept more than one at once
        EnableBrush(context, [self.thisObj], context.active_object)
        return {'FINISHED'}


# Enable or Disable a Brush Directly
class BTool_EnableThisBrush(Operator):
    bl_idname = "btool.enable_this_brush"
    bl_label = ""
    bl_description = "Toggles this brush"

    @classmethod
    def poll(cls, context):
        return context.active_object is not None

    def execute(self, context):
        EnableThisBrush(context, "None")
        return {'FINISHED'}


# Enable or Disable a Brush Directly
class BTool_EnableFTransform(Operator):
    bl_idname = "btool.enable_ftransf"
    bl_label = ""
    bl_description = "Use Fast Transformations to improve speed"

    @classmethod
    def poll(cls, context):
        return context.active_object is not None

    def execute(self, context):
        EnableFTransf(context)
        return {'FINISHED'}


# Other Operations -------------------------------------------------------

# Remove a Brush or a Canvas
class BTool_Remove(Operator):
    bl_idname = "btool.remove"
    bl_label = ""
    bl_description = "Removes all BoolTool config assigned to it"
    bl_options = {'UNDO'}

    thisObj = StringProperty("")
    Prop = StringProperty("")

    @classmethod
    def poll(cls, context):
        return context.active_object is not None

    def execute(self, context):
        Remove(context, self.thisObj, self.Prop)
        return {'FINISHED'}


# Apply All to Canvas
class BTool_AllBrushToMesh(Operator):
    bl_idname = "btool.to_mesh"
    bl_label = "Apply All Canvas"
    bl_description = "Apply all brushes of this canvas"
    bl_options = {'UNDO'}

    @classmethod
    def poll(cls, context):
        return context.active_object is not None

    def execute(self, context):
        lists = bpy.context.selected_objects
        ApplyAll(context, lists)
        return {'FINISHED'}


# Apply This Brush to the Canvas
class BTool_BrushToMesh(Operator):
    bl_idname = "btool.brush_to_mesh"
    bl_label = "Apply this Brush to Canvas"
    bl_description = "Apply this brush to the canvas"
    bl_options = {'UNDO'}

    @classmethod
    def poll(cls, context):

        if isBrush(context.active_object):
            return True
        else:
            return False

    def execute(self, context):
        ApplyThisBrush(context, bpy.context.active_object)
        return {'FINISHED'}


# TODO
# Apply This Brush To Mesh


# ------------------- MENU CLASSES ------------------------------

# 3Dview Header Menu
class BoolTool_Menu(Menu):
    bl_label = "BoolTool Operators"
    bl_idname = "OBJECT_MT_BoolTool_Menu"

    def draw(self, context):
        layout = self.layout

        layout.label("Auto Boolean:")
        layout.operator(Auto_Difference.bl_idname, icon="ROTACTIVE")
        layout.operator(Auto_Union.bl_idname, icon="ROTATECOLLECTION")
        layout.operator(Auto_Intersect.bl_idname, icon="ROTATECENTER")
        layout.operator(Auto_Slice.bl_idname, icon="ROTATECENTER")
        layout.operator(Auto_Subtract.bl_idname, icon="ROTACTIVE")
        layout.separator()

        layout.label("Brush Boolean:")
        layout.operator(BTool_Diff.bl_idname, icon="ROTACTIVE")
        layout.operator(BTool_Union.bl_idname, icon="ROTATECOLLECTION")
        layout.operator(BTool_Inters.bl_idname, icon="ROTATECENTER")
        layout.operator(BTool_Slice.bl_idname, icon="ROTATECENTER")

        if (isCanvas(context.active_object)):
            layout.separator()
            layout.operator(BTool_AllBrushToMesh.bl_idname, icon="MOD_LATTICE", text="Apply All")
            Rem = layout.operator(BTool_Remove.bl_idname, icon="CANCEL", text="Remove All")
            Rem.thisObj = ""
            Rem.Prop = "CANVAS"

        if (isBrush(context.active_object)):
            layout.separator()
            layout.operator(BTool_BrushToMesh.bl_idname, icon="MOD_LATTICE", text="Apply Brush")
            Rem = layout.operator(BTool_Remove.bl_idname, icon="CANCEL", text="Remove Brush")
            Rem.thisObj = ""
            Rem.Prop = "BRUSH"


def VIEW3D_BoolTool_Menu(self, context):
    self.layout.menu(BoolTool_Menu.bl_idname)


# ---------------- Toolshelf: Tools ---------------------

class BoolTool_Tools(Panel):
    bl_category = "Tools"
    bl_label = "Bool Tools"
    bl_idname = "BoolTool_Tools"
    bl_space_type = "VIEW_3D"
    bl_region_type = "TOOLS"
    bl_context = 'objectmode'

    @classmethod
    def poll(cls, context):
        return context.active_object is not None

    def draw(self, context):
        layout = self.layout
        obj = context.active_object
        obs_len = len(context.selected_objects)

        row = layout.split(0.7)
        row.label("Bool Tools:")
        row.operator("help.bool_tool", text="", icon="QUESTION")

        main = layout.column(align=True)
        main.enabled = obj.type == 'MESH' and obs_len > 0

        main.separator()

        col = main.column(align=True)
        col.enabled = obs_len > 1
        col.label("Auto Boolean:", icon="MODIFIER")
        col.separator()
        col.operator(Auto_Difference.bl_idname, icon="ROTACTIVE")
        col.operator(Auto_Union.bl_idname, icon="ROTATECOLLECTION")
        col.operator(Auto_Intersect.bl_idname, icon="ROTATECENTER")

        main.separator()

        col = main.column(align=True)
        col.enabled = obs_len == 2
        col.operator(Auto_Slice.bl_idname, icon="ROTATECENTER")
        col.operator(Auto_Subtract.bl_idname, icon="ROTACTIVE")

        main.separator()

        col = main.column(align=True)
        col.enabled = obs_len > 1
        col.label("Brush Boolean:", icon="MODIFIER")
        col.separator()
        col.operator(BTool_Diff.bl_idname, text="Difference", icon="ROTACTIVE")
        col.operator(BTool_Union.bl_idname, text="Union", icon="ROTATECOLLECTION")
        col.operator(BTool_Inters.bl_idname, text="Intersect", icon="ROTATECENTER")
        col.operator(BTool_Slice.bl_idname, text="Slice", icon="ROTATECENTER")

        main.separator()

        col = main.column(align=True)
        col.label("Draw:", icon="MESH_CUBE")
        col.separator()
        col.operator(BTool_DrawPolyBrush.bl_idname, icon="LINE_DATA")


# ---------- Toolshelf: Properties --------------------------------------------------------

class BoolTool_Config(Panel):
    bl_category = "Tools"
    bl_label = "Properties"
    bl_idname = "BoolTool_BConfig"
    bl_space_type = "VIEW_3D"
    bl_region_type = "TOOLS"
    bl_context = "objectmode"

    @classmethod
    def poll(cls, context):

        result = False
        actObj = bpy.context.active_object
        if (isCanvas(actObj) or isBrush(actObj) or isPolyBrush(actObj)):
            result = True
        return result

    def draw(self, context):
        actObj = bpy.context.active_object
        icon = ""

        layout = self.layout
        row = layout.row(True)

        # CANVAS ---------------------------------------------------
        if isCanvas(actObj):
            row.label("CANVAS", icon="MESH_GRID")
            row = layout.row()
            row.prop(context.scene, 'BoolHide', text="Hide Bool objects")
            row = layout.row(True)
            row.operator(BTool_AllBrushToMesh.bl_idname, icon="MOD_LATTICE", text="Apply All")

            row = layout.row(True)
            Rem = row.operator(BTool_Remove.bl_idname, icon="CANCEL", text="Remove All")
            Rem.thisObj = ""
            Rem.Prop = "CANVAS"

            if isBrush(actObj):
                layout.separator()

        # BRUSH ------------------------------------------------------
        if isBrush(actObj):

            if (actObj["BoolToolBrush"] == "UNION"):
                icon = "ROTATECOLLECTION"
            if (actObj["BoolToolBrush"] == "DIFFERENCE"):
                icon = "ROTATECENTER"
            if (actObj["BoolToolBrush"] == "INTERSECT"):
                icon = "ROTACTIVE"
            if (actObj["BoolToolBrush"] == "SLICE"):
                icon = "ROTATECENTER"

            row = layout.row(True)
            row.label("BRUSH", icon=icon)

            icon = ""
            if actObj["BoolTool_FTransform"] == "True":
                icon = "PMARKER_ACT"
            else:
                icon = "PMARKER"
            if isFTransf():
                pass

            if isFTransf():
                row = layout.row(True)
                row.operator(BTool_EnableFTransform.bl_idname, text="Fast Vis", icon=icon)
                row.operator(BTool_EnableThisBrush.bl_idname, text="Enable", icon="VISIBLE_IPO_ON")
                row = layout.row(True)
            else:
                row.operator(BTool_EnableThisBrush.bl_idname, icon="VISIBLE_IPO_ON")
                row = layout.row(True)

        if isPolyBrush(actObj):
            row = layout.row(False)
            row.label("POLY BRUSH", icon="LINE_DATA")
            mod = actObj.modifiers["BTool_PolyBrush"]
            row = layout.row(False)
            row.prop(mod, "thickness", text="Size")
            layout.separator()

        if isBrush(actObj):
            row = layout.row(True)
            row.operator(BTool_BrushToMesh.bl_idname, icon="MOD_LATTICE", text="Apply Brush")
            row = layout.row(True)
            Rem = row.operator(BTool_Remove.bl_idname, icon="CANCEL", text="Remove Brush")
            Rem.thisObj = ""
            Rem.Prop = "BRUSH"

        layout.separator()


# ---------- Toolshelf: Brush Viewer -------------------------------------------------------

class BoolTool_BViwer(Panel):
    bl_label = "Brush Viewer"
    bl_idname = "BoolTool_BViwer"
    bl_space_type = "VIEW_3D"
    bl_region_type = "TOOLS"
    bl_category = "Tools"
    bl_context = "objectmode"

    @classmethod
    def poll(cls, context):
        actObj = bpy.context.active_object

        if isCanvas(actObj):
            return True
        else:
            return False

    def draw(self, context):

        actObj = bpy.context.active_object
        icon = ""

        if isCanvas(actObj):

            for mod in actObj.modifiers:
                container = self.layout.box()
                row = container.row(True)
                icon = ""
                if ("BTool_" in mod.name):
                    if (mod.operation == "UNION"):
                        icon = "ROTATECOLLECTION"
                    if (mod.operation == "DIFFERENCE"):
                        icon = "ROTATECENTER"
                    if (mod.operation == "INTERSECT"):
                        icon = "ROTACTIVE"
                    if (mod.operation == "SLICE"):
                        icon = "ROTATECENTER"

                    objSelect = row.operator("btool.find_brush", text=mod.object.name, icon=icon, emboss=False)
                    objSelect.obj = mod.object.name

                    EnableIcon = "RESTRICT_VIEW_ON"
                    if (mod.show_viewport):
                        EnableIcon = "RESTRICT_VIEW_OFF"
                    Enable = row.operator(BTool_EnableBrush.bl_idname, icon=EnableIcon, emboss=False)
                    Enable.thisObj = mod.object.name

                    Remove = row.operator("btool.remove", icon="CANCEL", emboss=False)
                    Remove.thisObj = mod.object.name
                    Remove.Prop = "THIS"

                    # Stack Changer
                    Up = row.operator("btool.move_stack", icon="TRIA_UP", emboss=False)
                    Up.modif = mod.name
                    Up.direction = "UP"

                    Dw = row.operator("btool.move_stack", icon="TRIA_DOWN", emboss=False)
                    Dw.modif = mod.name
                    Dw.direction = "DOWN"

                else:
                    row.label(mod.name)
                    # Stack Changer
                    Up = row.operator("btool.move_stack", icon="TRIA_UP", emboss=False)
                    Up.modif = mod.name
                    Up.direction = "UP"

                    Dw = row.operator("btool.move_stack", icon="TRIA_DOWN", emboss=False)
                    Dw.modif = mod.name
                    Dw.direction = "DOWN"


# ------------------ BOOL TOOL Help ----------------------------
class BoolTool_help(Operator):
    bl_idname = "help.bool_tool"
    bl_label = "Help"
    bl_description = "Tool Help - click to read some basic information"

    def draw(self, context):
        layout = self.layout
        layout.label("To use:")
        layout.label("Select two or more objects,")
        layout.label("choose one option from the panel")
        layout.label("or from the Ctrl + Shift + B menu")

        layout.label("Auto Boolean:")
        layout.label("Apply Boolean operation directly.")

        layout.label("Brush Boolean:")
        layout.label("Create a Boolean brush setup.")

    def execute(self, context):
        return {'FINISHED'}

    def invoke(self, context, event):
        return context.window_manager.invoke_popup(self, width=220)


# ------------------ BOOL TOOL ADD-ON PREFERENCES ----------------------------

def UpdateBoolTool_Pref(self, context):
    if self.fast_transform:
        RegisterFastT()
    else:
        UnRegisterFastT()


# Add-ons Preferences Update Panel

# Define Panel classes for updating
panels = (
        BoolTool_Tools,
        BoolTool_Config,
        BoolTool_BViwer,
        )


def update_panel(self, context):
    message = "Bool Tool: Updating Panel locations has failed"
    try:
        for panel in panels:
            if "bl_rna" in panel.__dict__:
                bpy.utils.unregister_class(panel)

        for panel in panels:
            panel.bl_category = context.user_preferences.addons[__name__].preferences.category
            bpy.utils.register_class(panel)

    except Exception as e:
        print("\n[{}]\n{}\n\nError:\n{}".format(__name__, message, e))
        pass


class BoolTool_Pref(AddonPreferences):
    bl_idname = __name__

    fast_transform = BoolProperty(
            name="Fast Transformations",
            default=False,
            update=UpdateBoolTool_Pref,
            description="Replace the Transform HotKeys (G,R,S)\n"
                        "for a custom version that can optimize the visualization of Brushes",
            )
    make_vertex_groups = BoolProperty(
            name="Make Vertex Groups",
            default=False,
            description="When Applying a Brush to the Object it will create\n"
                        "a new vertex group for the new faces",
            )
    make_boundary = BoolProperty(
            name="Make Boundary",
            default=False,
            description="When Apply a Brush to the Object it will create a\n"
                        "new vertex group of the bondary boolean area",
            )
    use_wire = BoolProperty(
            name="Use Bmesh",
            default=False,
            description="Use The Wireframe Instead of Bounding Box for visualization",
            )
    category = StringProperty(
            name="Tab Category",
            description="Choose a name for the category of the panel",
            default="Tools",
            update=update_panel,
            )
    solver = EnumProperty(
            name="Boolean Solver",
            items=(('BMESH', "BMesh", "BMesh solver is faster, but less stable "
                                      "and cannot handle coplanar geometry"),
                   ('CARVE', "Carve", "Carve solver is slower, but more stable "
                                      "and can handle simple cases of coplanar geometry")),
            default='BMESH',
            description="Specify solver for boolean operations",
            )
    Enable_Tab_01 = BoolProperty(
            default=False
            )

    def draw(self, context):
        layout = self.layout
        split_percent = 0.3

        split = layout.split(percentage=split_percent)
        col = split.column()
        col.label(text="Tab Category:")
        col = split.column()
        colrow = col.row()
        colrow.prop(self, "category", text="")

        split = layout.split(percentage=split_percent)
        col = split.column()
        col.label("Boolean Solver:")
        col = split.column()
        colrow = col.row()
        colrow.prop(self, "solver", expand=True)

        split = layout.split(percentage=split_percent)
        col = split.column()
        col.label("Experimental Features:")
        col = split.column()
        colrow = col.row(align=True)
        colrow.prop(self, "fast_transform", toggle=True)
        colrow.prop(self, "use_wire", text="Use Wire Instead Of Bbox", toggle=True)
        layout.separator()
        """
        # EXPERIMENTAL
        col.prop(self, "make_vertex_groups")
        col.prop(self, "make_boundary")
        """
        layout.prop(self, "Enable_Tab_01", text="Hot Keys", icon="KEYINGSET")
        if self.Enable_Tab_01:
            row = layout.row()

            col = row.column()
            col.label("Hotkey List:")
            col.label("Menu: Ctrl Shift B")

            row = layout.row()
            col = row.column()
            col.label("Brush Operators:")
            col.label("Union: Ctrl Num +")
            col.label("Diff: Ctrl Num -")
            col.label("Intersect: Ctrl Num *")
            col.label("Slice: Ctrl Num /")

            row = layout.row()
            col = row.column()
            col.label("Auto Operators:")
            col.label("Difference: Ctrl Shift Num -")
            col.label("Union: Ctrl Shift Num +")
            col.label("Intersect: Ctrl Shift Num *")
            col.label("Slice: Ctrl Shift Num /")
            col.label("BTool Brush To Mesh: Ctrl Num Enter")
            col.label("BTool All Brush To Mesh: Ctrl Shift Num Enter")


# ------------------- Class List ------------------------------------------------

classes = (
    BoolTool_Pref,
    BoolTool_Menu,
    BoolTool_Tools,
    BoolTool_Config,
    BoolTool_BViwer,

    Auto_Union,
    Auto_Difference,
    Auto_Intersect,
    Auto_Slice,
    Auto_Subtract,

    BTool_Union,
    BTool_Diff,
    BTool_Inters,
    BTool_Slice,
    BTool_DrawPolyBrush,
    BTool_Remove,
    BTool_AllBrushToMesh,
    BTool_BrushToMesh,
    BTool_FindBrush,
    BTool_MoveStack,
    BTool_EnableBrush,
    BTool_EnableThisBrush,
    BTool_EnableFTransform,
    BTool_FastTransform,

    BoolTool_help,
    )


# ------------------- REGISTER ------------------------------------------------

addon_keymaps = []
addon_keymapsFastT = []


# Fast Transform HotKeys Register
def RegisterFastT():
    wm = bpy.context.window_manager
    km = wm.keyconfigs.addon.keymaps.new(name='Object Mode', space_type='EMPTY')

    kmi = km.keymap_items.new(BTool_FastTransform.bl_idname, 'G', 'PRESS')
    kmi.properties.operator = "Translate"
    addon_keymapsFastT.append((km, kmi))

    kmi = km.keymap_items.new(BTool_FastTransform.bl_idname, 'R', 'PRESS')
    kmi.properties.operator = "Rotate"
    addon_keymapsFastT.append((km, kmi))

    kmi = km.keymap_items.new(BTool_FastTransform.bl_idname, 'S', 'PRESS')
    kmi.properties.operator = "Scale"
    addon_keymapsFastT.append((km, kmi))


# Fast Transform HotKeys UnRegister
def UnRegisterFastT():
    wm = bpy.context.window_manager
    kc = wm.keyconfigs.addon
    if kc:
        for km, kmi in addon_keymapsFastT:
            km.keymap_items.remove(kmi)

    addon_keymapsFastT.clear()


def register():
    for cls in classes:
        bpy.utils.register_class(cls)
    update_panel(None, bpy.context)

    # Scene variables
    bpy.types.Scene.BoolHide = BoolProperty(
            default=False,
            description="Hide boolean objects",
            update=update_BoolHide,
            )
    # Handlers
    bpy.app.handlers.scene_update_post.append(HandleScene)

    bpy.types.VIEW3D_MT_object.append(VIEW3D_BoolTool_Menu)
    try:
        bpy.types.VIEW3D_MT_Object.prepend(VIEW3D_BoolTool_Menu)
    except:
        pass

    wm = bpy.context.window_manager

    # create the boolean menu hotkey
    km = wm.keyconfigs.addon.keymaps.new(name='Object Mode')

    kmi = km.keymap_items.new('wm.call_menu', 'B', 'PRESS', ctrl=True, shift=True)
    kmi.properties.name = 'OBJECT_MT_BoolTool_Menu'
    addon_keymaps.append((km, kmi))

    # Brush Operators
    kmi = km.keymap_items.new(BTool_Union.bl_idname, 'NUMPAD_PLUS', 'PRESS', ctrl=True)
    addon_keymaps.append((km, kmi))
    kmi = km.keymap_items.new(BTool_Diff.bl_idname, 'NUMPAD_MINUS', 'PRESS', ctrl=True)
    addon_keymaps.append((km, kmi))
    kmi = km.keymap_items.new(BTool_Inters.bl_idname, 'NUMPAD_ASTERIX', 'PRESS', ctrl=True)
    addon_keymaps.append((km, kmi))
    kmi = km.keymap_items.new(BTool_Slice.bl_idname, 'NUMPAD_SLASH', 'PRESS', ctrl=True)
    addon_keymaps.append((km, kmi))
    kmi = km.keymap_items.new(BTool_BrushToMesh.bl_idname, 'NUMPAD_ENTER', 'PRESS', ctrl=True)
    addon_keymaps.append((km, kmi))
    kmi = km.keymap_items.new(BTool_AllBrushToMesh.bl_idname, 'NUMPAD_ENTER', 'PRESS', ctrl=True, shift=True)
    addon_keymaps.append((km, kmi))

    # Auto Operators
    kmi = km.keymap_items.new(Auto_Union.bl_idname, 'NUMPAD_PLUS', 'PRESS', ctrl=True, shift=True)
    addon_keymaps.append((km, kmi))
    kmi = km.keymap_items.new(Auto_Difference.bl_idname, 'NUMPAD_MINUS', 'PRESS', ctrl=True, shift=True)
    addon_keymaps.append((km, kmi))
    kmi = km.keymap_items.new(Auto_Intersect.bl_idname, 'NUMPAD_ASTERIX', 'PRESS', ctrl=True, shift=True)
    addon_keymaps.append((km, kmi))
    kmi = km.keymap_items.new(Auto_Slice.bl_idname, 'NUMPAD_SLASH', 'PRESS', ctrl=True, shift=True)
    addon_keymaps.append((km, kmi))


def unregister():
    # Keymapping
    # remove keymaps when add-on is deactivated
    wm = bpy.context.window_manager
    kc = wm.keyconfigs.addon
    if kc:
        for km, kmi in addon_keymaps:
            km.keymap_items.remove(kmi)

    addon_keymaps.clear()
    UnRegisterFastT()

    bpy.types.VIEW3D_MT_object.remove(VIEW3D_BoolTool_Menu)
    try:
        bpy.types.VIEW3D_MT_Object.remove(VIEW3D_BoolTool_Menu)
    except:
        pass

    del bpy.types.Scene.BoolHide

    for cls in classes:
        bpy.utils.unregister_class(cls)


if __name__ == "__main__":
    register()