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carver_operator.py « object_carver - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
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# SPDX-License-Identifier: GPL-2.0-or-later

import bpy
import bpy_extras
import sys
from bpy.props import (
    BoolProperty,
    IntProperty,
    PointerProperty,
    StringProperty,
    EnumProperty,
    )
from mathutils import (
    Vector,
    )

from bpy_extras.view3d_utils import (
    region_2d_to_vector_3d,
    region_2d_to_origin_3d,
    region_2d_to_location_3d,
    location_3d_to_region_2d,
)
from .carver_profils import (
    Profils
    )

from .carver_utils import (
    duplicateObject,
    UndoListUpdate,
    createMeshFromData,
    SelectObject,
    Selection_Save_Restore,
    Selection_Save,
    Selection_Restore,
    update_grid,
    objDiagonal,
    Undo,
    UndoAdd,
    Pick,
    rot_axis_quat,
    MoveCursor,
    Picking,
    CreateCutSquare,
    CreateCutCircle,
    CreateCutLine,
    boolean_operation,
    update_bevel,
    CreateBevel,
    Rebool,
    Snap_Cursor,
    )

from .carver_draw import draw_callback_px

# Modal Operator
class CARVER_OT_operator(bpy.types.Operator):
    bl_idname = "carver.operator"
    bl_label = "Carver"
    bl_description = "Cut or create Meshes in Object mode"
    bl_options = {'REGISTER', 'UNDO'}

    def __init__(self):
        context = bpy.context
        # Carve mode: Cut, Object, Profile
        self.CutMode = False
        self.CreateMode = False
        self.ObjectMode = False
        self.ProfileMode = False

        # Create mode
        self.ExclusiveCreateMode = False
        if len(context.selected_objects) == 0:
            self.ExclusiveCreateMode = True
            self.CreateMode = True

        # Cut type (Rectangle, Circle, Line)
        self.rectangle = 0
        self.line = 1
        self.circle = 2

        # Cut Rectangle coordinates
        self.rectangle_coord = []

        # Selected type of cut
        self.CutType = 0

        # Boolean operation
        self.difference = 0
        self.union = 1

        self.BoolOps = self.difference

        self.CurrentSelection = context.selected_objects.copy()
        self.CurrentActive = context.active_object
        self.all_sel_obj_list = context.selected_objects.copy()
        self.save_active_obj = None

        args = (self, context)
        self._handle = bpy.types.SpaceView3D.draw_handler_add(draw_callback_px, args, 'WINDOW', 'POST_PIXEL')

        self.mouse_path = [(0, 0), (0, 0)]

        # Keyboard event
        self.shift = False
        self.ctrl = False
        self.alt = False

        self.dont_apply_boolean = context.scene.mesh_carver.DontApply
        self.Auto_BevelUpdate = True

        # Circle variables
        self.stepAngle = [2, 4, 5, 6, 9, 10, 15, 20, 30, 40, 45, 60, 72, 90]
        self.step = 4

        # Primitives Position
        self.xpos = 0
        self.ypos = 0
        self.InitPosition = False

        # Close polygonal shape
        self.Closed = False

        # Depth Cursor
        self.snapCursor = context.scene.mesh_carver.DepthCursor

        # Help
        self.AskHelp = False

        # Working object
        self.OpsObj = context.active_object

        # Rebool forced (cut line)
        self.ForceRebool = False

        self.ViewVector = Vector()
        self.CurrentObj = None

        # Brush
        self.BrushSolidify = False
        self.WidthSolidify = False
        self.CarveDepth = False
        self.BrushDepth = False
        self.BrushDepthOffset = 0.0
        self.snap = False

        self.ObjectScale = False

        #Init create circle primitive
        self.CLR_C = []

        # Cursor location
        self.CurLoc = Vector((0.0, 0.0, 0.0))
        self.SavCurLoc = Vector((0.0, 0.0, 0.0))

        # Mouse region
        self.mouse_region = -1, -1
        self.SavMousePos = None
        self.xSavMouse = 0

        # Scale, rotate object
        self.ascale = 0
        self.aRotZ = 0
        self.nRotZ = 0
        self.quat_rot_axis = None
        self.quat_rot = None

        self.RandomRotation = context.scene.mesh_carver.ORandom

        self.ShowCursor = True

        self.Instantiate = context.scene.mesh_carver.OInstanciate

        self.ProfileBrush = None
        self.ObjectBrush = None

        self.InitBrush = {
        'location' : None,
        'scale' : None,
        'rotation_quaternion' : None,
        'rotation_euler' : None,
        'display_type' : 'WIRE',
        'show_in_front' : False
        }

        # Array variables
        self.nbcol = 1
        self.nbrow = 1
        self.gapx = 0
        self.gapy = 0
        self.scale_x = 1
        self.scale_y = 1
        self.GridScaleX = False
        self.GridScaleY = False

    @classmethod
    def poll(cls, context):
        ob = None
        if len(context.selected_objects) > 0:
            ob = context.selected_objects[0]
        # Test if selected object or none (for create mode)
        return (
            (ob and ob.type == 'MESH' and context.mode == 'OBJECT') or
            (context.mode == 'OBJECT' and ob is None) or
            (context.mode == 'EDIT_MESH'))

    def modal(self, context, event):
        PI = 3.14156
        region_types = {'WINDOW', 'UI'}
        win = context.window

        # Find the limit of the view3d region
        self.check_region(context,event)

        for area in win.screen.areas:
            if area.type == 'VIEW_3D':
                for region in area.regions:
                    if not region_types or region.type in region_types:
                        region.tag_redraw()

        # Change the snap increment value using the wheel mouse
        if self.CutMode:
            if self.alt is False:
                if self.ctrl and (self.CutType in (self.line, self.rectangle)):
                    # Get the VIEW3D area
                    for i, a in enumerate(context.screen.areas):
                        if a.type == 'VIEW_3D':
                            space = context.screen.areas[i].spaces.active
                    grid_scale = space.overlay.grid_scale
                    grid_subdivisions = space.overlay.grid_subdivisions

                    if event.type == 'WHEELUPMOUSE':
                         space.overlay.grid_subdivisions += 1
                    elif event.type == 'WHEELDOWNMOUSE':
                         space.overlay.grid_subdivisions -= 1

        if event.type in {
                'MIDDLEMOUSE', 'WHEELUPMOUSE', 'WHEELDOWNMOUSE',
                'NUMPAD_1', 'NUMPAD_2', 'NUMPAD_3', 'NUMPAD_4', 'NUMPAD_6',
                'NUMPAD_7', 'NUMPAD_8', 'NUMPAD_9', 'NUMPAD_5'}:
            return {'PASS_THROUGH'}

        try:
            # [Shift]
            self.shift = True if event.shift else False

            # [Ctrl]
            self.ctrl = True if event.ctrl else False

            # [Alt]
            self.alt = False

            # [Alt] press : Init position variable before moving the cut brush with LMB
            if event.alt:
                if self.InitPosition is False:
                    self.xpos = 0
                    self.ypos = 0
                    self.last_mouse_region_x = event.mouse_region_x
                    self.last_mouse_region_y = event.mouse_region_y
                    self.InitPosition = True
                self.alt = True

            # [Alt] release : update the coordinates
            if self.InitPosition and self.alt is False:
                for i in range(0, len(self.mouse_path)):
                    l = list(self.mouse_path[i])
                    l[0] += self.xpos
                    l[1] += self.ypos
                    self.mouse_path[i] = tuple(l)

                self.xpos = self.ypos = 0
                self.InitPosition = False

            if event.type == 'SPACE' and event.value == 'PRESS':
                # If object or profile mode is TRUE : Confirm the cut
                if self.ObjectMode or self.ProfileMode:
                    # If array, remove double with intersect meshes
                    if ((self.nbcol + self.nbrow) > 3):
                        # Go in edit mode mode
                        bpy.ops.object.mode_set(mode='EDIT')
                        # Remove duplicate vertices
                        bpy.ops.mesh.remove_doubles()
                        # Return in object mode
                        bpy.ops.object.mode_set(mode='OBJECT')

                    if self.alt:
                        # Save selected objects
                        self.all_sel_obj_list = context.selected_objects.copy()
                        if len(context.selected_objects) > 0:
                            bpy.ops.object.select_all(action='TOGGLE')

                        if self.ObjectMode:
                            SelectObject(self, self.ObjectBrush)
                        else:
                            SelectObject(self, self.ProfileBrush)
                        duplicateObject(self)
                    else:
                        # Brush Cut
                        self.Cut()
                        # Save selected objects
                        if self.ObjectMode:
                            if len(self.ObjectBrush.children) > 0:
                                self.all_sel_obj_list = context.selected_objects.copy()
                                if len(context.selected_objects) > 0:
                                    bpy.ops.object.select_all(action='TOGGLE')

                                if self.ObjectMode:
                                    SelectObject(self, self.ObjectBrush)
                                else:
                                    SelectObject(self, self.ProfileBrush)
                                duplicateObject(self)

                        UndoListUpdate(self)

                    # Save cursor position
                    self.SavMousePos = self.CurLoc
                else:
                    if self.CutMode is False:
                        # Cut Mode
                        self.CutType += 1
                        if self.CutType > 2:
                            self.CutType = 0
                    else:
                        if self.CutType == self.line:
                            # Cuts creation
                            CreateCutLine(self, context)
                            if self.CreateMode:
                                # Object creation
                                self.CreateGeometry()
                                bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
                                # Cursor Snap
                                context.scene.mesh_carver.DepthCursor = self.snapCursor
                                # Object Instantiate
                                context.scene.mesh_carver.OInstanciate = self.Instantiate
                                # Random rotation
                                context.scene.mesh_carver.ORandom = self.RandomRotation

                                return {'FINISHED'}
                            else:
                                self.Cut()
                                UndoListUpdate(self)


#-----------------------------------------------------
# Object creation
#-----------------------------------------------------


            # Object creation
            if event.type == self.carver_prefs.Key_Create and event.value == 'PRESS':
                if self.ExclusiveCreateMode is False:
                    self.CreateMode = not self.CreateMode

            # Auto Bevel Update
            if event.type == self.carver_prefs.Key_Update and event.value == 'PRESS':
                self.Auto_BevelUpdate = not self.Auto_BevelUpdate

            # Boolean operation type
            if event.type == self.carver_prefs.Key_Bool and event.value == 'PRESS':
                if (self.ProfileMode is True) or (self.ObjectMode is True):
                    if self.BoolOps == self.difference:
                        self.BoolOps = self.union
                    else:
                        self.BoolOps = self.difference

            # Brush Mode
            if event.type == self.carver_prefs.Key_Brush and event.value == 'PRESS':
                self.dont_apply_boolean = False
                if (self.ProfileMode is False) and (self.ObjectMode is False):
                    self.ProfileMode = True
                else:
                    self.ProfileMode = False
                    if self.ObjectBrush is not None:
                        if self.ObjectMode is False:
                            self.ObjectMode = True
                            self.BrushSolidify = False
                            self.CList = self.OB_List

                            Selection_Save_Restore(self)
                            context.scene.mesh_carver.nProfile = self.nProfil
                        else:
                            self.ObjectMode = False
                    else:
                        self.BrushSolidify = False
                        Selection_Save_Restore(self)

                if self.ProfileMode:
                    createMeshFromData(self)
                    self.ProfileBrush = bpy.data.objects["CT_Profil"]
                    Selection_Save(self)
                    self.BrushSolidify = True

                    bpy.ops.object.select_all(action='TOGGLE')
                    self.ProfileBrush.select_set(True)
                    context.view_layer.objects.active = self.ProfileBrush
                    # Set xRay
                    self.ProfileBrush.show_in_front = True

                    bpy.ops.object.modifier_add(type='SOLIDIFY')
                    context.object.modifiers["Solidify"].name = "CT_SOLIDIFY"
                    context.object.modifiers["CT_SOLIDIFY"].thickness = 0.1

                    Selection_Restore(self)

                    self.CList = self.CurrentSelection
                else:
                    if self.ObjectBrush is not None:
                        if self.ObjectMode is False:
                            if self.ObjectBrush is not None:
                                self.ObjectBrush.location = self.InitBrush['location']
                                self.ObjectBrush.scale = self.InitBrush['scale']
                                self.ObjectBrush.rotation_quaternion = self.InitBrush['rotation_quaternion']
                                self.ObjectBrush.rotation_euler = self.InitBrush['rotation_euler']
                                self.ObjectBrush.display_type = self.InitBrush['display_type']
                                self.ObjectBrush.show_in_front = self.InitBrush['show_in_front']

                                #Store active and selected objects
                                Selection_Save(self)

                                #Remove Carver modifier
                                self.BrushSolidify = False
                                bpy.ops.object.select_all(action='TOGGLE')
                                self.ObjectBrush.select_set(True)
                                context.view_layer.objects.active = self.ObjectBrush
                                bpy.ops.object.modifier_remove(modifier="CT_SOLIDIFY")

                                #Restore selected and active object
                                Selection_Restore(self)
                        else:
                            if self.SolidifyPossible:
                                #Store active and selected objects
                                Selection_Save(self)
                                self.BrushSolidify = True
                                bpy.ops.object.select_all(action='TOGGLE')
                                self.ObjectBrush.select_set(True)
                                context.view_layer.objects.active = self.ObjectBrush
                                # Set xRay
                                self.ObjectBrush.show_in_front = True
                                bpy.ops.object.modifier_add(type='SOLIDIFY')
                                context.object.modifiers["Solidify"].name = "CT_SOLIDIFY"
                                context.object.modifiers["CT_SOLIDIFY"].thickness = 0.1

                                #Restore selected and active object
                                Selection_Restore(self)

            # Help display
            if event.type == self.carver_prefs.Key_Help and event.value == 'PRESS':
                self.AskHelp = not self.AskHelp

            # Instantiate object
            if event.type == self.carver_prefs.Key_Instant and event.value == 'PRESS':
                self.Instantiate = not self.Instantiate

            # Close polygonal shape
            if event.type == self.carver_prefs.Key_Close and event.value == 'PRESS':
                if self.CreateMode:
                    self.Closed = not self.Closed

            if event.type == self.carver_prefs.Key_Apply and event.value == 'PRESS':
                self.dont_apply_boolean = not self.dont_apply_boolean

            # Scale object
            if event.type == self.carver_prefs.Key_Scale and event.value == 'PRESS':
                if self.ObjectScale is False:
                    self.mouse_region = event.mouse_region_x, event.mouse_region_y
                self.ObjectScale = True

            # Grid : Snap on grid
            if event.type == self.carver_prefs.Key_Snap and event.value == 'PRESS':
                self.snap = not self.snap

            # Array : Add column
            if event.type == 'UP_ARROW' and event.value == 'PRESS':
                self.nbrow += 1
                update_grid(self, context)

            # Array : Delete column
            elif event.type == 'DOWN_ARROW' and event.value == 'PRESS':
                self.nbrow -= 1
                update_grid(self, context)

            # Array : Add row
            elif event.type == 'RIGHT_ARROW' and event.value == 'PRESS':
                self.nbcol += 1
                update_grid(self, context)

            # Array : Delete row
            elif event.type == 'LEFT_ARROW' and event.value == 'PRESS':
                self.nbcol -= 1
                update_grid(self, context)

            # Array : Scale gap between columns
            if event.type == self.carver_prefs.Key_Gapy and event.value == 'PRESS':
                if self.GridScaleX is False:
                    self.mouse_region = event.mouse_region_x, event.mouse_region_y
                self.GridScaleX = True

            # Array : Scale gap between rows
            if event.type == self.carver_prefs.Key_Gapx and event.value == 'PRESS':
                if self.GridScaleY is False:
                    self.mouse_region = event.mouse_region_x, event.mouse_region_y
                self.GridScaleY = True

            # Cursor depth or solidify pattern
            if event.type == self.carver_prefs.Key_Depth and event.value == 'PRESS':
                if (self.ObjectMode is False) and (self.ProfileMode is False):
                    self.snapCursor = not self.snapCursor
                else:
                    # Solidify

                    if (self.ObjectMode or self.ProfileMode) and (self.SolidifyPossible):
                        solidify = True

                        if self.ObjectMode:
                            z = self.ObjectBrush.data.vertices[0].co.z
                            ErrorMarge = 0.01
                            for v in self.ObjectBrush.data.vertices:
                                if abs(v.co.z - z) > ErrorMarge:
                                    solidify = False
                                    self.CarveDepth = True
                                    self.mouse_region = event.mouse_region_x, event.mouse_region_y
                                    break

                        if solidify:
                            if self.ObjectMode:
                                for mb in self.ObjectBrush.modifiers:
                                    if mb.type == 'SOLIDIFY':
                                        AlreadySoldify = True
                            else:
                                for mb in self.ProfileBrush.modifiers:
                                    if mb.type == 'SOLIDIFY':
                                        AlreadySoldify = True

                            if AlreadySoldify is False:
                                Selection_Save(self)
                                self.BrushSolidify = True

                                bpy.ops.object.select_all(action='TOGGLE')
                                if self.ObjectMode:
                                    self.ObjectBrush.select_set(True)
                                    context.view_layer.objects.active = self.ObjectBrush
                                    # Active le xray
                                    self.ObjectBrush.show_in_front = True
                                else:
                                    self.ProfileBrush.select_set(True)
                                    context.view_layer.objects.active = self.ProfileBrush
                                    # Active le xray
                                    self.ProfileBrush.show_in_front = True

                                bpy.ops.object.modifier_add(type='SOLIDIFY')
                                context.object.modifiers["Solidify"].name = "CT_SOLIDIFY"

                                context.object.modifiers["CT_SOLIDIFY"].thickness = 0.1

                                Selection_Restore(self)

                            self.WidthSolidify = not self.WidthSolidify
                            self.mouse_region = event.mouse_region_x, event.mouse_region_y

            if event.type == self.carver_prefs.Key_BrushDepth and event.value == 'PRESS':
                if self.ObjectMode:
                    self.CarveDepth = False

                    self.BrushDepth = True
                    self.mouse_region = event.mouse_region_x, event.mouse_region_y

            # Random rotation
            if event.type == 'R' and event.value == 'PRESS':
                self.RandomRotation = not self.RandomRotation

            # Undo
            if event.type == 'Z' and event.value == 'PRESS':
                if self.ctrl:
                    if (self.CutType == self.line) and (self.CutMode):
                        if len(self.mouse_path) > 1:
                            self.mouse_path[len(self.mouse_path) - 1:] = []
                    else:
                        Undo(self)

            # Mouse move
            if event.type == 'MOUSEMOVE' :
                if self.ObjectMode or self.ProfileMode:
                    fac = 50.0
                    if self.shift:
                        fac = 500.0
                    if self.WidthSolidify:
                        if self.ObjectMode:
                            bpy.data.objects[self.ObjectBrush.name].modifiers[
                                "CT_SOLIDIFY"].thickness += (event.mouse_region_x - self.mouse_region[0]) / fac
                        elif self.ProfileMode:
                            bpy.data.objects[self.ProfileBrush.name].modifiers[
                                "CT_SOLIDIFY"].thickness += (event.mouse_region_x - self.mouse_region[0]) / fac
                        self.mouse_region = event.mouse_region_x, event.mouse_region_y
                    elif self.CarveDepth:
                        for v in self.ObjectBrush.data.vertices:
                            v.co.z += (event.mouse_region_x - self.mouse_region[0]) / fac
                        self.mouse_region = event.mouse_region_x, event.mouse_region_y
                    elif self.BrushDepth:
                        self.BrushDepthOffset += (event.mouse_region_x - self.mouse_region[0]) / fac
                        self.mouse_region = event.mouse_region_x, event.mouse_region_y
                    else:
                        if (self.GridScaleX):
                            self.gapx += (event.mouse_region_x - self.mouse_region[0]) / 50
                            self.mouse_region = event.mouse_region_x, event.mouse_region_y
                            update_grid(self, context)
                            return {'RUNNING_MODAL'}

                        elif (self.GridScaleY):
                            self.gapy += (event.mouse_region_x - self.mouse_region[0]) / 50
                            self.mouse_region = event.mouse_region_x, event.mouse_region_y
                            update_grid(self, context)
                            return {'RUNNING_MODAL'}

                        elif self.ObjectScale:
                            self.ascale = -(event.mouse_region_x - self.mouse_region[0])
                            self.mouse_region = event.mouse_region_x, event.mouse_region_y

                            if self.ObjectMode:
                                self.ObjectBrush.scale.x -= float(self.ascale) / 150.0
                                if self.ObjectBrush.scale.x <= 0.0:
                                    self.ObjectBrush.scale.x = 0.0
                                self.ObjectBrush.scale.y -= float(self.ascale) / 150.0
                                if self.ObjectBrush.scale.y <= 0.0:
                                    self.ObjectBrush.scale.y = 0.0
                                self.ObjectBrush.scale.z -= float(self.ascale) / 150.0
                                if self.ObjectBrush.scale.z <= 0.0:
                                    self.ObjectBrush.scale.z = 0.0

                            elif self.ProfileMode:
                                if self.ProfileBrush is not None:
                                    self.ProfileBrush.scale.x -= float(self.ascale) / 150.0
                                    self.ProfileBrush.scale.y -= float(self.ascale) / 150.0
                                    self.ProfileBrush.scale.z -= float(self.ascale) / 150.0
                        else:
                            if self.LMB:
                                if self.ctrl:
                                    self.aRotZ = - \
                                        ((int((event.mouse_region_x - self.xSavMouse) / 10.0) * PI / 4.0) * 25.0)
                                else:
                                    self.aRotZ -= event.mouse_region_x - self.mouse_region[0]
                                self.ascale = 0.0

                                self.mouse_region = event.mouse_region_x, event.mouse_region_y
                            else:
                                target_hit, target_normal, target_eul_rotation = Pick(context, event, self)
                                if target_hit is not None:
                                    self.ShowCursor = True
                                    up_vector = Vector((0.0, 0.0, 1.0))
                                    quat_rot_axis = rot_axis_quat(up_vector, target_normal)
                                    self.quat_rot = target_eul_rotation @ quat_rot_axis
                                    MoveCursor(quat_rot_axis, target_hit, self)
                                    self.SavCurLoc = target_hit
                                    if self.ctrl:
                                        if self.SavMousePos is not None:
                                            xEcart = abs(self.SavMousePos.x - self.SavCurLoc.x)
                                            yEcart = abs(self.SavMousePos.y - self.SavCurLoc.y)
                                            zEcart = abs(self.SavMousePos.z - self.SavCurLoc.z)
                                            if (xEcart > yEcart) and (xEcart > zEcart):
                                                self.CurLoc = Vector(
                                                    (target_hit.x, self.SavMousePos.y, self.SavMousePos.z))
                                            if (yEcart > xEcart) and (yEcart > zEcart):
                                                self.CurLoc = Vector(
                                                    (self.SavMousePos.x, target_hit.y, self.SavMousePos.z))
                                            if (zEcart > xEcart) and (zEcart > yEcart):
                                                self.CurLoc = Vector(
                                                    (self.SavMousePos.x, self.SavMousePos.y, target_hit.z))
                                            else:
                                                self.CurLoc = target_hit
                                    else:
                                        self.CurLoc = target_hit
                else:
                    if self.CutMode:
                        if self.alt is False:
                            if self.ctrl :
                                # Find the closest position on the overlay grid and snap the mouse on it
                                # Draw a mini grid around the cursor
                                mouse_pos = [[event.mouse_region_x, event.mouse_region_y]]
                                Snap_Cursor(self, context, event, mouse_pos)

                            else:
                                if len(self.mouse_path) > 0:
                                    self.mouse_path[len(self.mouse_path) -
                                                    1] = (event.mouse_region_x, event.mouse_region_y)
                        else:
                            # [ALT] press, update position
                            self.xpos += (event.mouse_region_x - self.last_mouse_region_x)
                            self.ypos += (event.mouse_region_y - self.last_mouse_region_y)

                            self.last_mouse_region_x = event.mouse_region_x
                            self.last_mouse_region_y = event.mouse_region_y

            elif event.type == 'LEFTMOUSE' and event.value == 'PRESS':
                if self.ObjectMode or self.ProfileMode:
                    if self.LMB is False:
                        target_hit, target_normal, target_eul_rotation  = Pick(context, event, self)
                        if target_hit is not None:
                            up_vector = Vector((0.0, 0.0, 1.0))
                            self.quat_rot_axis = rot_axis_quat(up_vector, target_normal)
                            self.quat_rot = target_eul_rotation @ self.quat_rot_axis
                        self.mouse_region = event.mouse_region_x, event.mouse_region_y
                        self.xSavMouse = event.mouse_region_x

                        if self.ctrl:
                            self.nRotZ = int((self.aRotZ / 25.0) / (PI / 4.0))
                            self.aRotZ = self.nRotZ * (PI / 4.0) * 25.0

                    self.LMB = True

            # LEFTMOUSE
            elif event.type == 'LEFTMOUSE' and event.value == 'RELEASE' and self.in_view_3d:
                if self.ObjectMode or self.ProfileMode:
                    # Rotation and scale
                    self.LMB = False
                    if self.ObjectScale is True:
                        self.ObjectScale = False

                    if self.GridScaleX is True:
                        self.GridScaleX = False

                    if self.GridScaleY is True:
                        self.GridScaleY = False

                    if self.WidthSolidify:
                        self.WidthSolidify = False

                    if self.CarveDepth is True:
                        self.CarveDepth = False

                    if self.BrushDepth is True:
                        self.BrushDepth = False

                else:
                    if self.CutMode is False:
                        if self.ctrl:
                            Picking(context, event)

                        else:

                            if self.CutType == self.line:
                                if self.CutMode is False:
                                    self.mouse_path.clear()
                                    self.mouse_path.append((event.mouse_region_x, event.mouse_region_y))
                                    self.mouse_path.append((event.mouse_region_x, event.mouse_region_y))
                            else:
                                self.mouse_path[0] = (event.mouse_region_x, event.mouse_region_y)
                                self.mouse_path[1] = (event.mouse_region_x, event.mouse_region_y)
                            self.CutMode = True
                    else:
                        if self.CutType != self.line:
                            # Cut creation
                            if self.CutType == self.rectangle:
                                CreateCutSquare(self, context)
                            if self.CutType == self.circle:
                                CreateCutCircle(self, context)
                            if self.CutType == self.line:
                                CreateCutLine(self, context)

                            if self.CreateMode:
                                # Object creation
                                self.CreateGeometry()
                                bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
                                # Depth Cursor
                                context.scene.mesh_carver.DepthCursor = self.snapCursor
                                # Instantiate object
                                context.scene.mesh_carver.OInstanciate = self.Instantiate
                                # Random rotation
                                context.scene.mesh_carver.ORandom = self.RandomRotation
                                # Apply operation
                                context.scene.mesh_carver.DontApply = self.dont_apply_boolean

                                # if Object mode, set initiale state
                                if self.ObjectBrush is not None:
                                    self.ObjectBrush.location = self.InitBrush['location']
                                    self.ObjectBrush.scale = self.InitBrush['scale']
                                    self.ObjectBrush.rotation_quaternion = self.InitBrush['rotation_quaternion']
                                    self.ObjectBrush.rotation_euler = self.InitBrush['rotation_euler']
                                    self.ObjectBrush.display_type = self.InitBrush['display_type']
                                    self.ObjectBrush.show_in_front = self.InitBrush['show_in_front']

                                    # remove solidify
                                    Selection_Save(self)
                                    self.BrushSolidify = False

                                    bpy.ops.object.select_all(action='TOGGLE')
                                    self.ObjectBrush.select_set(True)
                                    context.view_layer.objects.active = self.ObjectBrush

                                    bpy.ops.object.modifier_remove(modifier="CT_SOLIDIFY")

                                    Selection_Restore(self)

                                    context.scene.mesh_carver.nProfile = self.nProfil

                                return {'FINISHED'}
                            else:
                                self.Cut()
                                UndoListUpdate(self)
                        else:
                            # Line
                            self.mouse_path.append((event.mouse_region_x, event.mouse_region_y))

            # Change brush profil or circle subdivisions
            elif (event.type == 'COMMA' and event.value == 'PRESS') or \
                        (event.type == self.carver_prefs.Key_Subrem and event.value == 'PRESS'):
                # Brush profil
                if self.ProfileMode:
                    self.nProfil += 1
                    if self.nProfil >= self.MaxProfil:
                        self.nProfil = 0
                    createMeshFromData(self)
                # Circle subdivisions
                if self.CutType == self.circle:
                    self.step += 1
                    if self.step >= len(self.stepAngle):
                        self.step = len(self.stepAngle) - 1
            # Change brush profil or circle subdivisions
            elif (event.type == 'PERIOD' and event.value == 'PRESS') or \
                        (event.type == self.carver_prefs.Key_Subadd and event.value == 'PRESS'):
                # Brush profil
                if self.ProfileMode:
                    self.nProfil -= 1
                    if self.nProfil < 0:
                        self.nProfil = self.MaxProfil - 1
                    createMeshFromData(self)
                # Circle subdivisions
                if self.CutType == self.circle:
                    if self.step > 0:
                        self.step -= 1
            # Quit
            elif event.type in {'RIGHTMOUSE', 'ESC'}:
                # Depth Cursor
                context.scene.mesh_carver.DepthCursor = self.snapCursor
                # Instantiate object
                context.scene.mesh_carver.OInstanciate = self.Instantiate
                # Random Rotation
                context.scene.mesh_carver.ORandom = self.RandomRotation
                # Apply boolean operation
                context.scene.mesh_carver.DontApply = self.dont_apply_boolean

                # Reset Object
                if self.ObjectBrush is not None:
                    self.ObjectBrush.location = self.InitBrush['location']
                    self.ObjectBrush.scale = self.InitBrush['scale']
                    self.ObjectBrush.rotation_quaternion = self.InitBrush['rotation_quaternion']
                    self.ObjectBrush.rotation_euler = self.InitBrush['rotation_euler']
                    self.ObjectBrush.display_type = self.InitBrush['display_type']
                    self.ObjectBrush.show_in_front = self.InitBrush['show_in_front']

                    # Remove solidify modifier
                    Selection_Save(self)
                    self.BrushSolidify = False

                    bpy.ops.object.select_all(action='TOGGLE')
                    self.ObjectBrush.select_set(True)
                    context.view_layer.objects.active = self.ObjectBrush

                    bpy.ops.object.modifier_remove(modifier="CT_SOLIDIFY")
                    bpy.ops.object.select_all(action='TOGGLE')

                    Selection_Restore(self)

                Selection_Save_Restore(self)
                context.view_layer.objects.active = self.CurrentActive
                context.scene.mesh_carver.nProfile = self.nProfil

                bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')

                # Remove Copy Object Brush
                if bpy.data.objects.get("CarverBrushCopy") is not None:
                    brush = bpy.data.objects["CarverBrushCopy"]
                    self.ObjectBrush.data = bpy.data.meshes[brush.data.name]
                    bpy.ops.object.select_all(action='DESELECT')
                    bpy.data.objects["CarverBrushCopy"].select_set(True)
                    bpy.ops.object.delete()

                return {'FINISHED'}

            return {'RUNNING_MODAL'}

        except:
            print("\n[Carver MT ERROR]\n")
            import traceback
            traceback.print_exc()

            context.window.cursor_modal_set("DEFAULT")
            context.area.header_text_set(None)
            bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')

            self.report({'WARNING'},
                        "Operation finished. Failure during Carving (Check the console for more info)")

            return {'FINISHED'}

    def cancel(self, context):
        # Note: used to prevent memory leaks on quitting Blender while the modal operator
        # is still running, gets called on return {"CANCELLED"}
        bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')

    def invoke(self, context, event):
        if context.area.type != 'VIEW_3D':
            self.report({'WARNING'},
                        "View3D not found or not currently active. Operation Cancelled")
            self.cancel(context)
            return {'CANCELLED'}

        # test if some other object types are selected that are not meshes
        for obj in context.selected_objects:
            if obj.type != "MESH":
                self.report({'WARNING'},
                "Some selected objects are not of the Mesh type. Operation Cancelled")
                self.cancel(context)
                return {'CANCELLED'}

        if context.mode == 'EDIT_MESH':
            bpy.ops.object.mode_set(mode='OBJECT')

        #Load the Carver preferences
        self.carver_prefs = bpy.context.preferences.addons[__package__].preferences

        # Get default patterns
        self.Profils = []
        for p in Profils:
            self.Profils.append((p[0], p[1], p[2], p[3]))

        for o in context.scene.objects:
            if not o.name.startswith(self.carver_prefs.ProfilePrefix):
                continue
            # In-scene profiles may have changed, remove them to refresh
            for m in bpy.data.meshes:
                if m.name.startswith(self.carver_prefs.ProfilePrefix):
                    bpy.data.meshes.remove(m)

            vertices = []
            for v in o.data.vertices:
                vertices.append((v.co.x, v.co.y, v.co.z))

            faces = []
            for f in o.data.polygons:
                face = []
                for v in f.vertices:
                    face.append(v)

                faces.append(face)

            self.Profils.append(
                (o.name,
                Vector((o.location.x, o.location.y, o.location.z)),
                vertices, faces)
            )

        self.nProfil = context.scene.mesh_carver.nProfile
        self.MaxProfil = len(self.Profils)


        # reset selected profile if last profile exceeds length of array
        if self.nProfil >= self.MaxProfil:
            self.nProfil = context.scene.mesh_carver.nProfile = 0

        if len(context.selected_objects) > 1:
            self.ObjectBrush = context.active_object

            # Copy the brush object
            ob = bpy.data.objects.new("CarverBrushCopy", context.object.data.copy())
            ob.location = self.ObjectBrush.location
            context.collection.objects.link(ob)
            context.view_layer.update()

            # Save default variables
            self.InitBrush['location'] = self.ObjectBrush.location.copy()
            self.InitBrush['scale'] = self.ObjectBrush.scale.copy()
            self.InitBrush['rotation_quaternion'] = self.ObjectBrush.rotation_quaternion.copy()
            self.InitBrush['rotation_euler'] = self.ObjectBrush.rotation_euler.copy()
            self.InitBrush['display_type'] = self.ObjectBrush.display_type
            self.InitBrush['show_in_front'] = self.ObjectBrush.show_in_front

            # Test if flat object
            z = self.ObjectBrush.data.vertices[0].co.z
            ErrorMarge = 0.01
            self.SolidifyPossible = True
            for v in self.ObjectBrush.data.vertices:
                if abs(v.co.z - z) > ErrorMarge:
                    self.SolidifyPossible = False
                    break

        self.CList = []
        self.OPList = []
        self.RList = []
        self.OB_List = []

        for obj in context.selected_objects:
            if obj != self.ObjectBrush:
                self.OB_List.append(obj)

        # Left button
        self.LMB = False

        # Undo Variables
        self.undo_index = 0
        self.undo_limit = context.preferences.edit.undo_steps
        self.undo_list = []

        # Boolean operations type
        self.BooleanType = 0

        self.UList = []
        self.UList_Index = -1
        self.UndoOps = []

        context.window_manager.modal_handler_add(self)
        return {'RUNNING_MODAL'}

    #Get the region area where the operator is used
    def check_region(self,context,event):
        if context.area != None:
            if context.area.type == "VIEW_3D" :
                for region in context.area.regions:
                    if region.type == "TOOLS":
                        t_panel = region
                    elif region.type == "UI":
                        ui_panel = region

                view_3d_region_x = Vector((context.area.x + t_panel.width, context.area.x + context.area.width - ui_panel.width))
                view_3d_region_y = Vector((context.region.y, context.region.y+context.region.height))

                if (event.mouse_x > view_3d_region_x[0] and event.mouse_x < view_3d_region_x[1] \
                and event.mouse_y > view_3d_region_y[0] and event.mouse_y < view_3d_region_y[1]):
                    self.in_view_3d = True
                else:
                    self.in_view_3d = False
            else:
                self.in_view_3d = False

    def CreateGeometry(self):
        context = bpy.context
        in_local_view = False

        for area in context.screen.areas:
            if area.type == 'VIEW_3D':
                if area.spaces[0].local_view is not None:
                    in_local_view = True

        if in_local_view:
            bpy.ops.view3d.localview()

        if self.ExclusiveCreateMode:
            # Default width
            objBBDiagonal = 0.5
        else:
            ActiveObj = self.CurrentSelection[0]
            if ActiveObj is not None:
                # Object dimensions
                objBBDiagonal = objDiagonal(ActiveObj) / 4
        subdivisions = 2

        if len(context.selected_objects) > 0:
            bpy.ops.object.select_all(action='TOGGLE')

        context.view_layer.objects.active = self.CurrentObj

        bpy.data.objects[self.CurrentObj.name].select_set(True)
        bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY')

        bpy.ops.object.mode_set(mode='EDIT')
        bpy.ops.mesh.select_all(action='SELECT')
        bpy.ops.mesh.select_mode(type="EDGE")
        if self.snapCursor is False:
            bpy.ops.transform.translate(value=self.ViewVector * objBBDiagonal * subdivisions)
        bpy.ops.mesh.extrude_region_move(
            TRANSFORM_OT_translate={"value": -self.ViewVector * objBBDiagonal * subdivisions * 2})

        bpy.ops.mesh.select_all(action='SELECT')
        bpy.ops.mesh.normals_make_consistent()
        bpy.ops.object.mode_set(mode='OBJECT')

        saved_location_0 = context.scene.cursor.location.copy()
        bpy.ops.view3d.snap_cursor_to_active()
        saved_location = context.scene.cursor.location.copy()
        bpy.ops.object.transform_apply(location=True, rotation=True, scale=True)
        context.scene.cursor.location = saved_location
        bpy.ops.object.origin_set(type='ORIGIN_CURSOR')
        context.scene.cursor.location = saved_location_0

        bpy.data.objects[self.CurrentObj.name].select_set(True)
        bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY')

        for o in self.all_sel_obj_list:
            bpy.data.objects[o.name].select_set(True)

        if in_local_view:
            bpy.ops.view3d.localview()

        self.CutMode = False
        self.mouse_path.clear()
        self.mouse_path = [(0, 0), (0, 0)]

    def Cut(self):
        context = bpy.context

        # Local view ?
        in_local_view = False
        for area in context.screen.areas:
            if area.type == 'VIEW_3D':
                if area.spaces[0].local_view is not None:
                    in_local_view = True

        if in_local_view:
            bpy.ops.view3d.localview()

        # Save cursor position
        CursorLocation = context.scene.cursor.location.copy()

        #List of selected objects
        selected_obj_list = []

        #Cut Mode with line
        if (self.ObjectMode is False) and (self.ProfileMode is False):

            #Compute the bounding Box
            objBBDiagonal = objDiagonal(self.CurrentSelection[0])
            if self.dont_apply_boolean:
                subdivisions = 1
            else:
                subdivisions = 32

            # Get selected objects
            selected_obj_list = context.selected_objects.copy()

            bpy.ops.object.select_all(action='TOGGLE')

            context.view_layer.objects.active = self.CurrentObj

            bpy.data.objects[self.CurrentObj.name].select_set(True)
            bpy.ops.object.origin_set(type='ORIGIN_GEOMETRY')

            bpy.ops.object.mode_set(mode='EDIT')
            bpy.ops.mesh.select_all(action='SELECT')
            bpy.ops.mesh.select_mode(type="EDGE")
            #Translate the created mesh away from the view
            if (self.snapCursor is False) or (self.ForceRebool):
                bpy.ops.transform.translate(value=self.ViewVector * objBBDiagonal * subdivisions)
            #Extrude the mesh region and move the result
            bpy.ops.mesh.extrude_region_move(
                TRANSFORM_OT_translate={"value": -self.ViewVector * objBBDiagonal * subdivisions * 2})
            bpy.ops.mesh.select_all(action='SELECT')
            bpy.ops.mesh.normals_make_consistent()
            bpy.ops.object.mode_set(mode='OBJECT')
        else:
            # Create list
            if self.ObjectMode:
                for o in self.CurrentSelection:
                    if o != self.ObjectBrush:
                        selected_obj_list.append(o)
                self.CurrentObj = self.ObjectBrush
            else:
                selected_obj_list = self.CurrentSelection
                self.CurrentObj = self.ProfileBrush

        for obj in self.CurrentSelection:
            UndoAdd(self, "MESH", obj)

        # List objects create with rebool
        lastSelected = []

        for ActiveObj in selected_obj_list:
            context.scene.cursor.location = CursorLocation

            if len(context.selected_objects) > 0:
                bpy.ops.object.select_all(action='TOGGLE')

            # Select cut object
            bpy.data.objects[self.CurrentObj.name].select_set(True)
            context.view_layer.objects.active = self.CurrentObj

            bpy.ops.object.mode_set(mode='EDIT')
            bpy.ops.mesh.select_all(action='SELECT')
            bpy.ops.object.mode_set(mode='OBJECT')

            # Select object to cut
            bpy.data.objects[ActiveObj.name].select_set(True)
            context.view_layer.objects.active = ActiveObj

            bpy.ops.object.mode_set(mode='EDIT')
            bpy.ops.mesh.select_all(action='DESELECT')
            bpy.ops.object.mode_set(mode='OBJECT')

            # Boolean operation
            if (self.shift is False) and (self.ForceRebool is False):
                if self.ObjectMode or self.ProfileMode:
                    if self.BoolOps == self.union:
                        boolean_operation(bool_type="UNION")
                    else:
                        boolean_operation(bool_type="DIFFERENCE")
                else:
                    boolean_operation(bool_type="DIFFERENCE")

                # Apply booleans
                if self.dont_apply_boolean is False:
                    BMname = "CT_" + self.CurrentObj.name
                    for mb in ActiveObj.modifiers:
                        if (mb.type == 'BOOLEAN') and (mb.name == BMname):
                            try:
                                bpy.ops.object.modifier_apply(modifier=BMname)
                            except:
                                bpy.ops.object.modifier_remove(modifier=BMname)
                                exc_type, exc_value, exc_traceback = sys.exc_info()
                                self.report({'ERROR'}, str(exc_value))

                bpy.ops.object.select_all(action='TOGGLE')
            else:
                if self.ObjectMode or self.ProfileMode:
                    for mb in self.CurrentObj.modifiers:
                        if (mb.type == 'SOLIDIFY') and (mb.name == "CT_SOLIDIFY"):
                            try:
                                bpy.ops.object.modifier_apply(modifier="CT_SOLIDIFY")
                            except:
                                exc_type, exc_value, exc_traceback = sys.exc_info()
                                self.report({'ERROR'}, str(exc_value))

                # Rebool
                Rebool(context, self)

                # Test if not empty object
                if context.selected_objects[0]:
                    rebool_RT = context.selected_objects[0]
                    if len(rebool_RT.data.vertices) > 0:
                        # Create Bevel for new objects
                        CreateBevel(context, context.selected_objects[0])

                        UndoAdd(self, "REBOOL", context.selected_objects[0])

                        context.scene.cursor.location = ActiveObj.location
                        bpy.ops.object.origin_set(type='ORIGIN_CURSOR')
                    else:
                        bpy.ops.object.delete(use_global=False)

                context.scene.cursor.location = CursorLocation

                if self.ObjectMode:
                    context.view_layer.objects.active = self.ObjectBrush
                if self.ProfileMode:
                    context.view_layer.objects.active = self.ProfileBrush

            if self.dont_apply_boolean is False:
                # Apply booleans
                BMname = "CT_" + self.CurrentObj.name
                for mb in ActiveObj.modifiers:
                    if (mb.type == 'BOOLEAN') and (mb.name == BMname):
                        try:
                            bpy.ops.object.modifier_apply(modifier=BMname)
                        except:
                            bpy.ops.object.modifier_remove(modifier=BMname)
                            exc_type, exc_value, exc_traceback = sys.exc_info()
                            self.report({'ERROR'}, str(exc_value))
                # Get new objects created with rebool operations
                if len(context.selected_objects) > 0:
                    if self.shift is True:
                        # Get the last object selected
                        lastSelected.append(context.selected_objects[0])

        context.scene.cursor.location = CursorLocation

        if self.dont_apply_boolean is False:
            # Remove cut object
            if (self.ObjectMode is False) and (self.ProfileMode is False):
                if len(context.selected_objects) > 0:
                    bpy.ops.object.select_all(action='TOGGLE')
                bpy.data.objects[self.CurrentObj.name].select_set(True)
                bpy.ops.object.delete(use_global=False)
            else:
                if self.ObjectMode:
                    self.ObjectBrush.display_type = self.InitBrush['display_type']

        if len(context.selected_objects) > 0:
            bpy.ops.object.select_all(action='TOGGLE')

        # Select cut objects
        for obj in lastSelected:
            bpy.data.objects[obj.name].select_set(True)

        for ActiveObj in selected_obj_list:
            bpy.data.objects[ActiveObj.name].select_set(True)
            context.view_layer.objects.active = ActiveObj
        # Update bevel
        list_act_obj = context.selected_objects.copy()
        if self.Auto_BevelUpdate:
            update_bevel(context)

        # Re-select initial objects
        bpy.ops.object.select_all(action='TOGGLE')
        if self.ObjectMode:
            # Re-select brush
            self.ObjectBrush.select_set(True)
        for ActiveObj in selected_obj_list:
            bpy.data.objects[ActiveObj.name].select_set(True)
            context.view_layer.objects.active = ActiveObj

        # If object has children, set "Wire" draw type
        if self.ObjectBrush is not None:
            if len(self.ObjectBrush.children) > 0:
                self.ObjectBrush.display_type = "WIRE"
        if self.ProfileMode:
            self.ProfileBrush.display_type = "WIRE"

        if in_local_view:
            bpy.ops.view3d.localview()

        # Reset variables
        self.CutMode = False
        self.mouse_path.clear()
        self.mouse_path = [(0, 0), (0, 0)]

        self.ForceRebool = False

        # bpy.ops.mesh.customdata_custom_splitnormals_clear()


class CarverProperties(bpy.types.PropertyGroup):
    DepthCursor: BoolProperty(
        name="DepthCursor",
        default=False
    )
    OInstanciate: BoolProperty(
        name="Obj_Instantiate",
        default=False
    )
    ORandom: BoolProperty(
        name="Random_Rotation",
        default=False
    )
    DontApply: BoolProperty(
        name="Dont_Apply",
        default=False
    )
    nProfile: IntProperty(
        name="Num_Profile",
        default=0
    )


def register():
    from bpy.utils import register_class
    bpy.utils.register_class(CARVER_OT_operator)
    bpy.utils.register_class(CarverProperties)
    bpy.types.Scene.mesh_carver = bpy.props.PointerProperty(type=CarverProperties)

def unregister():
    from bpy.utils import unregister_class
    bpy.utils.unregister_class(CarverProperties)
    bpy.utils.unregister_class(CARVER_OT_operator)
    del bpy.types.Scene.mesh_carver