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# SPDX-License-Identifier: GPL-2.0-or-later
# Export wrappers and integration with external tools.
import bpy
from bpy.app.translations import pgettext_tip as tip_
def image_get(mat):
from bpy_extras import node_shader_utils
if mat.use_nodes:
mat_wrap = node_shader_utils.PrincipledBSDFWrapper(mat)
base_color_tex = mat_wrap.base_color_texture
if base_color_tex and base_color_tex.image:
return base_color_tex.image
def image_copy_guess(filepath, objects):
# 'filepath' is the path we are writing to.
image = None
mats = set()
for obj in objects:
for slot in obj.material_slots:
if slot.material:
mats.add(slot.material)
for mat in mats:
image = image_get(mat)
if image is not None:
break
if image is not None:
import os
import shutil
imagepath = bpy.path.abspath(image.filepath, library=image.library)
if os.path.exists(imagepath):
filepath_noext = os.path.splitext(filepath)[0]
ext = os.path.splitext(imagepath)[1]
imagepath_dst = filepath_noext + ext
print(f"copying texture: {imagepath!r} -> {imagepath_dst!r}")
try:
shutil.copy(imagepath, imagepath_dst)
except:
import traceback
traceback.print_exc()
def write_mesh(context, report_cb):
import os
scene = context.scene
layer = context.view_layer
unit = scene.unit_settings
print_3d = scene.print_3d
export_format = print_3d.export_format
global_scale = unit.scale_length if (unit.system != 'NONE' and print_3d.use_apply_scale) else 1.0
path_mode = 'COPY' if print_3d.use_export_texture else 'AUTO'
export_path = bpy.path.abspath(print_3d.export_path)
obj = layer.objects.active
export_data_layers = print_3d.use_data_layers
# Create name 'export_path/blendname-objname'
# add the filename component
if bpy.data.is_saved:
name = os.path.basename(bpy.data.filepath)
name = os.path.splitext(name)[0]
else:
name = "untitled"
# add object name
name += f"-{bpy.path.clean_name(obj.name)}"
# first ensure the path is created
if export_path:
# this can fail with strange errors,
# if the dir can't be made then we get an error later.
try:
os.makedirs(export_path, exist_ok=True)
except:
import traceback
traceback.print_exc()
filepath = os.path.join(export_path, name)
# ensure addon is enabled
import addon_utils
def addon_ensure(addon_id):
# Enable the addon, dont change preferences.
_default_state, loaded_state = addon_utils.check(addon_id)
if not loaded_state:
addon_utils.enable(addon_id, default_set=False)
if export_format == 'STL':
addon_ensure("io_mesh_stl")
filepath = bpy.path.ensure_ext(filepath, ".stl")
ret = bpy.ops.export_mesh.stl(
filepath=filepath,
ascii=False,
use_mesh_modifiers=True,
use_selection=True,
global_scale=global_scale,
)
elif export_format == 'PLY':
addon_ensure("io_mesh_ply")
filepath = bpy.path.ensure_ext(filepath, ".ply")
ret = bpy.ops.export_mesh.ply(
filepath=filepath,
use_ascii=False,
use_mesh_modifiers=True,
use_selection=True,
global_scale=global_scale,
use_normals=export_data_layers,
use_uv_coords=export_data_layers,
use_colors=export_data_layers,
)
elif export_format == 'X3D':
addon_ensure("io_scene_x3d")
filepath = bpy.path.ensure_ext(filepath, ".x3d")
ret = bpy.ops.export_scene.x3d(
filepath=filepath,
use_mesh_modifiers=True,
use_selection=True,
global_scale=global_scale,
path_mode=path_mode,
use_normals=export_data_layers,
)
elif export_format == 'OBJ':
filepath = bpy.path.ensure_ext(filepath, ".obj")
ret = bpy.ops.wm.obj_export(
filepath=filepath,
apply_modifiers=True,
export_selected_objects=True,
scaling_factor=global_scale,
path_mode=path_mode,
export_normals=export_data_layers,
export_uv=export_data_layers,
export_materials=export_data_layers,
export_colors=export_data_layers,
)
else:
assert 0
# for formats that don't support images
if path_mode == 'COPY' and export_format in {'STL', 'PLY'}:
image_copy_guess(filepath, context.selected_objects)
if 'FINISHED' in ret:
if report_cb is not None:
report_cb({'INFO'}, tip_("Exported: {!r}").format(filepath))
return True
if report_cb is not None:
report_cb({'ERROR'}, "Export failed")
return False
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