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# SPDX-License-Identifier: GPL-2.0-or-later
bl_info = {
"name": "Copy Render Settings",
"author": "Bastien Montagne",
"version": (1, 1, 0),
"blender": (3, 0, 0),
"location": "Render buttons (Properties window)",
"description": "Allows to copy a selection of render settings "
"from current scene to others.",
"doc_url": "{BLENDER_MANUAL_URL}/addons/render/copy_settings.html",
"category": "Render",
}
if "bpy" in locals():
import importlib
importlib.reload(data)
importlib.reload(operator)
importlib.reload(panel)
importlib.reload(translations)
else:
from . import (
data,
operator,
panel,
translations,
)
import bpy
from bpy.props import (
PointerProperty,
)
classes = data.classes + operator.classes + panel.classes
def scene_render_copy_settings_timer():
operator.scene_render_copy_settings_update()
return 1.0 # Run every second.
def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.Scene.render_copy_settings = PointerProperty(type=data.RenderCopySettingsData)
bpy.app.translations.register(__name__, translations.translations_dict)
bpy.app.timers.register(scene_render_copy_settings_timer, persistent=True)
def unregister():
bpy.app.timers.unregister(scene_render_copy_settings_timer)
bpy.app.translations.unregister(__name__)
del bpy.types.Scene.render_copy_settings
for cls in classes:
bpy.utils.unregister_class(cls)
if __name__ == "__main__":
register()
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