Welcome to mirror list, hosted at ThFree Co, Russian Federation.

scripting.py « render_povray - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 100b2d9315ab9030f837413dfbf549ede2a1435c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
# SPDX-License-Identifier: GPL-2.0-or-later

"""Support POV Scene Description Language snippets or full includes: import,

load, create or edit"""

import bpy
from bpy.props import StringProperty, BoolProperty, CollectionProperty
from bpy_extras.io_utils import ImportHelper
from bpy.utils import register_class, unregister_class

from mathutils import Vector
from math import pi, sqrt


def export_custom_code(file):
    """write all POV user defined custom code to exported file"""
    # Write CurrentAnimation Frame for use in Custom POV Code
    file.write("#declare CURFRAMENUM = %d;\n" % bpy.context.scene.frame_current)
    # Change path and uncomment to add an animated include file by hand:
    file.write('//#include "/home/user/directory/animation_include_file.inc"\n')
    for txt in bpy.data.texts:
        if txt.pov.custom_code == "both":
            # Why are the newlines needed?
            file.write("\n")
            file.write(txt.as_string())
            file.write("\n")


# ----------------------------------- IMPORT


class SCENE_OT_POV_Import(bpy.types.Operator, ImportHelper):
    """Load Povray files"""

    bl_idname = "import_scene.pov"
    bl_label = "POV-Ray files (.pov/.inc)"
    bl_options = {"PRESET", "UNDO"}
    COMPAT_ENGINES = {"POVRAY_RENDER"}

    # -----------
    # File props.
    files: CollectionProperty(
        type=bpy.types.OperatorFileListElement, options={"HIDDEN", "SKIP_SAVE"}
    )
    directory: StringProperty(maxlen=1024, subtype="FILE_PATH", options={"HIDDEN", "SKIP_SAVE"})

    filename_ext = {".pov", ".inc"}
    filter_glob: StringProperty(default="*.pov;*.inc", options={"HIDDEN"})

    import_at_cur: BoolProperty(
        name="Import at Cursor Location", description="Ignore Object Matrix", default=False
    )

    def execute(self, context):
        from mathutils import Matrix

        verts = []
        faces = []
        materials = []
        blend_mats = []  # XXX
        pov_mats = []  # XXX
        colors = []
        mat_names = []
        lenverts = None
        lenfaces = None
        suffix = -1
        name = "Mesh2_%s" % suffix
        name_search = False
        verts_search = False
        faces_search = False
        plane_search = False
        box_search = False
        cylinder_search = False
        sphere_search = False
        cone_search = False
        tex_search = False  # XXX
        cache = []
        matrixes = {}
        write_matrix = False
        index = None
        value = None
        # file_pov = bpy.path.abspath(self.filepath) # was used for single files

        def mat_search(cache):
            r = g = b = 0.5
            f = t = 0
            color = None
            for item, value in enumerate(cache):
                # if value == 'texture': # add more later
                if value == "pigment":
                    # Todo: create function for all color models.
                    # instead of current pass statements
                    # distinguish srgb from rgb into blend option
                    if cache[item + 2] in {"rgb", "srgb"}:
                        pass
                    elif cache[item + 2] in {"rgbf", "srgbf"}:
                        pass
                    elif cache[item + 2] in {"rgbt", "srgbt"}:
                        try:
                            r, g, b, t = (
                                float(cache[item + 3]),
                                float(cache[item + 4]),
                                float(cache[item + 5]),
                                float(cache[item + 6]),
                            )
                        except BaseException as e:
                            print(e.__doc__)
                            print("An exception occurred: {}".format(e))
                            r = g = b = t = float(cache[item + 2])
                        color = (r, g, b, t)

                    elif cache[item + 2] in {"rgbft", "srgbft"}:
                        pass

                    else:
                        pass

            if colors == [] or color not in colors:
                colors.append(color)
                name = ob.name + "_mat"
                mat_names.append(name)
                mat = bpy.data.materials.new(name)
                mat.diffuse_color = (r, g, b)
                mat.pov.alpha = 1 - t
                if mat.pov.alpha != 1:
                    mat.pov.use_transparency = True
                ob.data.materials.append(mat)

            else:
                for i, value in enumerate(colors):
                    if color == value:
                        ob.data.materials.append(bpy.data.materials[mat_names[i]])

        for file in self.files:
            print("Importing file: " + file.name)
            file_pov = self.directory + file.name
            # Ignore any non unicode character
            with open(file_pov, 'r', encoding='utf-8', errors="ignore") as infile:
                for line in infile:
                    string = line.replace("{", " ")
                    string = string.replace("}", " ")
                    string = string.replace("<", " ")
                    string = string.replace(">", " ")
                    string = string.replace(",", " ")
                    lw = string.split()
                    # lenwords = len(lw) # Not used... why written?
                    if lw:
                        if lw[0] == "object":
                            write_matrix = True
                        if write_matrix:
                            if lw[0] not in {"object", "matrix"}:
                                index = lw[0]
                            if lw[0] in {"matrix"}:
                                value = [
                                    float(lw[1]),
                                    float(lw[2]),
                                    float(lw[3]),
                                    float(lw[4]),
                                    float(lw[5]),
                                    float(lw[6]),
                                    float(lw[7]),
                                    float(lw[8]),
                                    float(lw[9]),
                                    float(lw[10]),
                                    float(lw[11]),
                                    float(lw[12]),
                                ]
                                matrixes[index] = value
                                write_matrix = False
            with open(file_pov, 'r', encoding='utf-8', errors="ignore") as infile:
                for line in infile:
                    S = line.replace("{", " { ")
                    S = S.replace("}", " } ")
                    S = S.replace(",", " ")
                    S = S.replace("<", "")
                    S = S.replace(">", " ")
                    S = S.replace("=", " = ")
                    S = S.replace(";", " ; ")
                    S = S.split()
                    # lenS = len(S) # Not used... why written?
                    for word in S:
                        # -------- Primitives Import -------- #
                        if word == "cone":
                            cone_search = True
                            name_search = False
                        if cone_search:
                            cache.append(word)
                            if cache[-1] == "}":
                                try:
                                    x0 = float(cache[2])
                                    y0 = float(cache[3])
                                    z0 = float(cache[4])
                                    r0 = float(cache[5])
                                    x1 = float(cache[6])
                                    y1 = float(cache[7])
                                    z1 = float(cache[8])
                                    r1 = float(cache[9])
                                    # Y is height in most pov files, not z
                                    bpy.ops.pov.addcone(base=r0, cap=r1, height=(y1 - y0))
                                    ob = context.object
                                    ob.location = (x0, y0, z0)
                                    # ob.scale = (r,r,r)
                                    mat_search(cache)
                                except ValueError:
                                    pass
                                cache = []
                                cone_search = False
                        if word == "plane":
                            plane_search = True
                            name_search = False
                        if plane_search:
                            cache.append(word)
                            if cache[-1] == "}":
                                try:
                                    bpy.ops.pov.addplane()
                                    ob = context.object
                                    mat_search(cache)
                                except ValueError:
                                    pass
                                cache = []
                                plane_search = False
                        if word == "box":
                            box_search = True
                            name_search = False
                        if box_search:
                            cache.append(word)
                            if cache[-1] == "}":
                                try:
                                    x0 = float(cache[2])
                                    y0 = float(cache[3])
                                    z0 = float(cache[4])
                                    x1 = float(cache[5])
                                    y1 = float(cache[6])
                                    z1 = float(cache[7])
                                    # imported_corner_1=(x0, y0, z0)
                                    # imported_corner_2 =(x1, y1, z1)
                                    center = ((x0 + x1) / 2, (y0 + y1) / 2, (z0 + z1) / 2)
                                    bpy.ops.pov.addbox()
                                    ob = context.object
                                    ob.location = center
                                    mat_search(cache)

                                except ValueError:
                                    pass
                                cache = []
                                box_search = False
                        if word == "cylinder":
                            cylinder_search = True
                            name_search = False
                        if cylinder_search:
                            cache.append(word)
                            if cache[-1] == "}":
                                try:
                                    x0 = float(cache[2])
                                    y0 = float(cache[3])
                                    z0 = float(cache[4])
                                    x1 = float(cache[5])
                                    y1 = float(cache[6])
                                    z1 = float(cache[7])
                                    imported_cyl_loc = (x0, y0, z0)
                                    imported_cyl_loc_cap = (x1, y1, z1)

                                    r = float(cache[8])

                                    vec = Vector(imported_cyl_loc_cap) - Vector(imported_cyl_loc)
                                    depth = vec.length
                                    rot = Vector((0, 0, 1)).rotation_difference(
                                        vec
                                    )  # Rotation from Z axis.
                                    trans = rot @ Vector(  # XXX Not used, why written?
                                        (0, 0, depth / 2)
                                    )  # Such that origin is at center of the base of the cylinder.
                                    # center = ((x0 + x1)/2,(y0 + y1)/2,(z0 + z1)/2)
                                    scale_z = sqrt((x1 - x0) ** 2 + (y1 - y0) ** 2 + (z1 - z0) ** 2) / 2
                                    bpy.ops.pov.addcylinder(
                                        R=r,
                                        imported_cyl_loc=imported_cyl_loc,
                                        imported_cyl_loc_cap=imported_cyl_loc_cap,
                                    )
                                    ob = context.object
                                    ob.location = (x0, y0, z0)
                                    # todo: test and search where to add the below currently commented
                                    # since Blender defers the evaluation until the results are needed.
                                    # bpy.context.view_layer.update()
                                    # as explained here: https://docs.blender.org/api/current/info_gotcha.html?highlight=gotcha#no-updates-after-setting-values
                                    ob.rotation_euler = rot.to_euler()
                                    ob.scale = (1, 1, scale_z)

                                    # scale data rather than obj?
                                    # bpy.ops.object.mode_set(mode='EDIT')
                                    # bpy.ops.mesh.reveal()
                                    # bpy.ops.mesh.select_all(action='SELECT')
                                    # bpy.ops.transform.resize(value=(1,1,scale_z), orient_type='LOCAL')
                                    # bpy.ops.mesh.hide(unselected=False)
                                    # bpy.ops.object.mode_set(mode='OBJECT')

                                    mat_search(cache)

                                except ValueError:
                                    pass
                                cache = []
                                cylinder_search = False
                        if word == "sphere":
                            sphere_search = True
                            name_search = False
                        if sphere_search:
                            cache.append(word)
                            if cache[-1] == "}":
                                x = y = z = r = 0
                                try:
                                    x = float(cache[2])
                                    y = float(cache[3])
                                    z = float(cache[4])
                                    r = float(cache[5])

                                except ValueError:
                                    pass
                                except BaseException as e:
                                    print(e.__doc__)
                                    print("An exception occurred: {}".format(e))
                                    x = y = z = float(cache[2])
                                    r = float(cache[3])
                                bpy.ops.pov.addsphere(R=r, imported_loc=(x, y, z))
                                ob = context.object
                                ob.location = (x, y, z)
                                ob.scale = (r, r, r)
                                mat_search(cache)
                                cache = []
                                sphere_search = False
                        # -------- End Primitives Import -------- #
                        if word == "#declare":
                            name_search = True
                        if name_search:
                            cache.append(word)
                            if word == "mesh2":
                                name_search = False
                                if cache[-2] == "=":
                                    name = cache[-3]
                                else:
                                    suffix += 1
                                cache = []
                            if word in {"texture", ";"}:
                                name_search = False
                                cache = []
                        if word == "vertex_vectors":
                            verts_search = True
                        if verts_search:
                            cache.append(word)
                            if word == "}":
                                verts_search = False
                                lenverts = cache[2]
                                cache.pop()
                                cache.pop(0)
                                cache.pop(0)
                                cache.pop(0)
                                for j in range(int(lenverts)):
                                    x = j * 3
                                    y = (j * 3) + 1
                                    z = (j * 3) + 2
                                    verts.append((float(cache[x]), float(cache[y]), float(cache[z])))
                                cache = []
                        # if word == 'face_indices':
                        # faces_search = True
                        if word == "texture_list":  # XXX
                            tex_search = True  # XXX
                        if tex_search:  # XXX
                            if (
                                word not in {"texture_list", "texture", "{", "}", "face_indices"}
                                and not word.isdigit()
                            ):  # XXX
                                pov_mats.append(word)  # XXX
                        if word == "face_indices":
                            tex_search = False  # XXX
                            faces_search = True
                        if faces_search:
                            cache.append(word)
                            if word == "}":
                                faces_search = False
                                lenfaces = cache[2]
                                cache.pop()
                                cache.pop(0)
                                cache.pop(0)
                                cache.pop(0)
                                lf = int(lenfaces)
                                var = int(len(cache) / lf)
                                for k in range(lf):
                                    if var == 3:
                                        v0 = k * 3
                                        v1 = k * 3 + 1
                                        v2 = k * 3 + 2
                                        faces.append((int(cache[v0]), int(cache[v1]), int(cache[v2])))
                                    if var == 4:
                                        v0 = k * 4
                                        v1 = k * 4 + 1
                                        v2 = k * 4 + 2
                                        m = k * 4 + 3
                                        materials.append((int(cache[m])))
                                        faces.append((int(cache[v0]), int(cache[v1]), int(cache[v2])))
                                    if var == 6:
                                        v0 = k * 6
                                        v1 = k * 6 + 1
                                        v2 = k * 6 + 2
                                        m0 = k * 6 + 3
                                        m1 = k * 6 + 4
                                        m2 = k * 6 + 5
                                        materials.append(
                                            (int(cache[m0]), int(cache[m1]), int(cache[m2]))
                                        )
                                        faces.append((int(cache[v0]), int(cache[v1]), int(cache[v2])))
                                # mesh = pov_define_mesh(None, verts, [], faces, name, hide_geometry=False)
                                # ob = object_utils.object_data_add(context, mesh, operator=None)

                                me = bpy.data.meshes.new(name)  # XXX
                                ob = bpy.data.objects.new(name, me)  # XXX
                                bpy.context.collection.objects.link(ob)  # XXX
                                me.from_pydata(verts, [], faces)  # XXX

                                for mat in bpy.data.materials:  # XXX
                                    blend_mats.append(mat.name)  # XXX
                                for m_name in pov_mats:  # XXX
                                    if m_name not in blend_mats:  # XXX
                                        bpy.data.materials.new(m_name)  # XXX
                                        mat_search(cache)
                                    ob.data.materials.append(bpy.data.materials[m_name])  # XXX
                                if materials:  # XXX
                                    for idx, val in enumerate(materials):  # XXX
                                        try:  # XXX
                                            ob.data.polygons[idx].material_index = val  # XXX
                                        except TypeError:  # XXX
                                            ob.data.polygons[idx].material_index = int(val[0])  # XXX

                                blend_mats = []  # XXX
                                pov_mats = []  # XXX
                                materials = []  # XXX
                                cache = []
                                name_search = True
                                if name in matrixes and not self.import_at_cur:
                                    global_matrix = Matrix.Rotation(pi / 2.0, 4, "X")
                                    ob = bpy.context.object
                                    matrix = ob.matrix_world
                                    v = matrixes[name]
                                    matrix[0][0] = v[0]
                                    matrix[1][0] = v[1]
                                    matrix[2][0] = v[2]
                                    matrix[0][1] = v[3]
                                    matrix[1][1] = v[4]
                                    matrix[2][1] = v[5]
                                    matrix[0][2] = v[6]
                                    matrix[1][2] = v[7]
                                    matrix[2][2] = v[8]
                                    matrix[0][3] = v[9]
                                    matrix[1][3] = v[10]
                                    matrix[2][3] = v[11]
                                    matrix = global_matrix * ob.matrix_world
                                    ob.matrix_world = matrix
                                verts = []
                                faces = []

                        # if word == 'pigment':
                        # try:
                        # #all indices have been incremented once to fit a bad test file
                        # r,g,b,t = float(S[2]),float(S[3]),float(S[4]),float(S[5])
                        # color = (r,g,b,t)

                        # except IndexError:
                        # #all indices have been incremented once to fit alternate test file
                        # r,g,b,t = float(S[3]),float(S[4]),float(S[5]),float(S[6])
                        # color = (r,g,b,t)
                        # except UnboundLocalError:
                        # # In case no transmit is specified ? put it to 0
                        # r,g,b,t = float(S[2]),float(S[3]),float(S[4],0)
                        # color = (r,g,b,t)

                        # except ValueError:
                        # color = (0.8,0.8,0.8,0)
                        # pass

                        # if colors == [] or (colors != [] and color not in colors):
                        # colors.append(color)
                        # name = ob.name+"_mat"
                        # mat_names.append(name)
                        # mat = bpy.data.materials.new(name)
                        # mat.diffuse_color = (r,g,b)
                        # mat.pov.alpha = 1-t
                        # if mat.pov.alpha != 1:
                        # mat.pov.use_transparency=True
                        # ob.data.materials.append(mat)
                        # print (colors)
                        # else:
                        # for m in range(len(colors)):
                        # if color == colors[m]:
                        # ob.data.materials.append(bpy.data.materials[mat_names[m]])

        # To keep Avogadro Camera angle:
        # for obj in bpy.context.view_layer.objects:
        # if obj.type == "CAMERA":
        # track = obj.constraints.new(type = "TRACK_TO")
        # track.target = ob
        # track.track_axis ="TRACK_NEGATIVE_Z"
        # track.up_axis = "UP_Y"
        # obj.location = (0,0,0)
        return {"FINISHED"}


classes = (SCENE_OT_POV_Import,)


def register():
    for cls in classes:
        register_class(cls)


def unregister():
    for cls in reversed(classes):
        unregister_class(cls)