Welcome to mirror list, hosted at ThFree Co, Russian Federation.

core.py « Utils « space_view3d_brush_menus - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: ea73a87b1aa08bdb0001e666437149dcc45a71e2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
import bpy
import time
import sys
import os
import re

object_mode = 'OBJECT'
edit = 'EDIT'
sculpt = 'SCULPT'
vertex_paint = 'VERTEX_PAINT'
weight_paint = 'WEIGHT_PAINT'
texture_paint = 'TEXTURE_PAINT'
particle_edit = 'PARTICLE_EDIT'
pose = 'POSE'
gpencil_edit = 'GPENCIL_EDIT'

PIW = '       '

a_props = []

class Menu():
    def __init__(self, menu):
        self.layout = menu.layout
        self.items = {}
        self.current_item = None

    def add_item(self, ui_type="row", parent=None, name=None, **kwargs):
        # set the parent layout
        if parent:
            layout = parent
        else:
            layout = self.layout

        # set unique identifier for new items
        if not name:
            name = len(self.items) + 1
            
        # create and return a ui layout
        if ui_type == "row":
            self.current_item = self.items[name] = layout.row(**kwargs)

            return self.current_item

        elif ui_type == "column":
            self.current_item = self.items[name] = layout.column(**kwargs)

            return self.current_item

        elif ui_type == "column_flow":
            self.current_item = self.items[name] = layout.column_flow(**kwargs)

            return self.current_item

        elif ui_type == "box":
            self.current_item = self.items[name] = layout.box(**kwargs)

            return self.current_item

        elif ui_type == "split":
            self.current_item = self.items[name] = layout.split(**kwargs)

            return self.current_item

        else:
            print("Unknown Type")


def get_selected():
    # get the number of verts from the information string on the info header
    sel_verts_num = (e for e in bpy.context.scene.statistics().split(" | ")
                     if e.startswith("Verts:")).__next__()[6:].split("/")

    # turn the number of verts from a string to an int
    sel_verts_num = int(sel_verts_num[0].replace("," ,""))

    # get the number of edges from the information string on the info header
    sel_edges_num = (e for e in bpy.context.scene.statistics().split(" | ")
                     if e.startswith("Edges:")).__next__()[6:].split("/")

    # turn the number of edges from a string to an int
    sel_edges_num = int(sel_edges_num[0].replace(",", ""))

    # get the number of faces from the information string on the info header
    sel_faces_num = (e for e in bpy.context.scene.statistics().split(" | ")
                     if e.startswith("Faces:")).__next__()[6:].split("/")

    # turn the number of faces from a string to an int
    sel_faces_num = int(sel_faces_num[0].replace(",", ""))

    return sel_verts_num, sel_edges_num, sel_faces_num


def get_mode():
    if bpy.context.gpencil_data and \
    bpy.context.object.mode == object_mode and \
    bpy.context.scene.grease_pencil.use_stroke_edit_mode:
        return gpencil_edit
    else:
        return bpy.context.object.mode

def menuprop(item, name, value, data_path,
             icon='NONE', disable=False, disable_icon=None,
             custom_disable_exp=None, method=None, path=False):

    # disable the ui
    if disable:
        disabled = False

        # used if you need a custom expression to disable the ui
        if custom_disable_exp:
            if custom_disable_exp[0] == custom_disable_exp[1]:
                item.enabled = False
                disabled = True

        # check if the ui should be disabled for numbers
        elif isinstance(eval("bpy.context.{}".format(data_path)), float):
            if round(eval("bpy.context.{}".format(data_path)), 2) == value:
                item.enabled = False
                disabled = True

        # check if the ui should be disabled for anything else
        else:
            if eval("bpy.context.{}".format(data_path)) == value:
                item.enabled = False
                disabled = True

        # change the icon to the disable_icon if the ui has been disabled
        if disable_icon and disabled:
            icon = disable_icon

    # creates the menu item
    prop = item.operator("wm.context_set_value", text=name, icon=icon)

    # sets what the menu item changes
    if path:
        prop.value = value
        value = eval(value)

    elif type(value) == str:
        prop.value = "'{}'".format(value)

    else:
        prop.value = '{}'.format(value)

    # sets the path to what is changed
    prop.data_path = data_path

# used for global blender properties
def set_prop(prop_type, path, **kwargs):
    kwstring = ""

    # turn **kwargs into a string that can be used with exec
    for k, v in kwargs.items():
        if type(v) is str:
            v = '"{}"'.format(v)

        if callable(v):
            exec("from {0} import {1}".format(v.__module__, v.__name__))
            v = v.__name__
            
        kwstring += "{0}={1}, ".format(k, v)

    kwstring = kwstring[:-2]

    # create the property
    exec("{0} = bpy.props.{1}({2})".format(path, prop_type, kwstring))

    # add the path to a list of property paths
    a_props.append(path)

    return eval(path)

# used for removing properties created with set_prop
def del_props():
    for prop in a_props:
        exec("del {}".format(prop))

    a_props.clear()
    
class SendReport(bpy.types.Operator):
    bl_label = "Send Report"
    bl_idname = "view3d.send_report"
    
    message = bpy.props.StringProperty()
    
    def draw(self, context):
        self.layout.label("Error", icon='ERROR')
        self.layout.label(self.message)
    
    def invoke(self, context, event):
        wm = context.window_manager
        return wm.invoke_popup(self, width=400, height=200)
    
    def execute(self, context):
        self.report({'INFO'}, self.message)
        print(self.message)
        return {'FINISHED'}
    
def send_report(message):
    def report(scene):
        bpy.ops.view3d.send_report('INVOKE_DEFAULT', message=message)
        bpy.app.handlers.scene_update_pre.remove(report)
        
    bpy.app.handlers.scene_update_pre.append(report)