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from bpy.props import *
from .Utils.core import *
class BrushesMenu(bpy.types.Menu):
bl_label = "Brush"
bl_idname = "VIEW3D_MT_sv3_brushes_menu"
def init(self):
if get_mode() == sculpt:
datapath = "tool_settings.sculpt.brush"
icon = {"BLOB": 'BRUSH_BLOB',
"CLAY": 'BRUSH_CLAY',
"CLAY_STRIPS": 'BRUSH_CLAY_STRIPS',
"CREASE": 'BRUSH_CREASE',
"DRAW": 'BRUSH_SCULPT_DRAW',
"FILL": 'BRUSH_FILL',
"FLATTEN": 'BRUSH_FLATTEN',
"GRAB": 'BRUSH_GRAB',
"INFLATE": 'BRUSH_INFLATE',
"LAYER": 'BRUSH_LAYER',
"MASK": 'BRUSH_MASK',
"NUDGE": 'BRUSH_NUDGE',
"PINCH": 'BRUSH_PINCH',
"ROTATE": 'BRUSH_ROTATE',
"SCRAPE": 'BRUSH_SCRAPE',
"SIMPLIFY": 'BRUSH_SUBTRACT',
"SMOOTH": 'BRUSH_SMOOTH',
"SNAKE_HOOK": 'BRUSH_SNAKE_HOOK',
"THUMB": 'BRUSH_THUMB'}
elif get_mode() == vertex_paint:
datapath = "tool_settings.vertex_paint.brush"
icon = {"ADD": 'BRUSH_ADD',
"BLUR": 'BRUSH_BLUR',
"DARKEN": 'BRUSH_DARKEN',
"LIGHTEN": 'BRUSH_LIGHTEN',
"MIX": 'BRUSH_MIX',
"MUL": 'BRUSH_MULTIPLY',
"SUB": 'BRUSH_SUBTRACT'}
elif get_mode() == weight_paint:
datapath = "tool_settings.weight_paint.brush"
icon = {"ADD": 'BRUSH_ADD',
"BLUR": 'BRUSH_BLUR',
"DARKEN": 'BRUSH_DARKEN',
"LIGHTEN": 'BRUSH_LIGHTEN',
"MIX": 'BRUSH_MIX',
"MUL": 'BRUSH_MULTIPLY',
"SUB": 'BRUSH_SUBTRACT'}
elif get_mode() == texture_paint:
datapath = "tool_settings.image_paint.brush"
icon = {"CLONE": 'BRUSH_CLONE',
"DRAW": 'BRUSH_TEXDRAW',
"FILL": 'BRUSH_TEXFILL',
"MASK": 'BRUSH_TEXMASK',
"SMEAR": 'BRUSH_SMEAR',
"SOFTEN": 'BRUSH_SOFTEN'}
elif get_mode() == particle_edit:
datapath = "tool_settings.particle_edit.tool"
icon = None
else:
datapath = ""
return datapath, icon
def draw(self, context):
datapath, icon = self.init()
menu = Menu(self)
menu.add_item().label(text="Brush")
menu.add_item().separator()
current_brush = eval("bpy.context.{}".format(datapath))
# get the current brush's name
if current_brush and get_mode() != particle_edit:
current_brush = current_brush.name
if get_mode() == particle_edit:
particle_tools = [["None", 'NONE'],
["Comb", 'COMB'],
["Smooth", 'SMOOTH'],
["Add", 'ADD'],
["Length", 'LENGTH'],
["Puff", 'PUFF'],
["Cut", 'CUT'],
["Weight", 'WEIGHT']]
# if you are in particle edit mode add the menu items for particle mode
for tool in particle_tools:
menuprop(menu.add_item(), tool[0], tool[1], datapath,
icon='RADIOBUT_OFF', disable=True,
disable_icon='RADIOBUT_ON')
else:
# iterate over all the brushes
for item in bpy.data.brushes:
if get_mode() == sculpt:
if item.use_paint_sculpt:
# if you are in sculpt mode and the brush is a sculpt brush add the brush to the menu
menuprop(menu.add_item(), item.name,
'bpy.data.brushes["%s"]' % item.name,
datapath, icon=icon[item.sculpt_tool],
disable=True, custom_disable_exp=[item.name, current_brush],
path=True)
if get_mode() == vertex_paint:
if item.use_paint_vertex:
# if you are in vertex paint mode and the brush is a vertex paint brush add the brush to the menu
menuprop(menu.add_item(), item.name,
'bpy.data.brushes["%s"]' % item.name,
datapath, icon=icon[item.vertex_tool],
disable=True, custom_disable_exp=[item.name, current_brush],
path=True)
if get_mode() == weight_paint:
if item.use_paint_weight:
# if you are in weight paint mode and the brush is a weight paint brush add the brush to the menu
menuprop(menu.add_item(), item.name,
'bpy.data.brushes["%s"]' % item.name,
datapath, icon=icon[item.vertex_tool],
disable=True, custom_disable_exp=[item.name, current_brush],
path=True)
if get_mode() == texture_paint:
if item.use_paint_image:
# if you are in texture paint mode and the brush is a texture paint brush add the brush to the menu
menuprop(menu.add_item(), item.name,
'bpy.data.brushes["%s"]' % item.name,
datapath, icon=icon[item.image_tool],
disable=True, custom_disable_exp=[item.name, current_brush],
path=True)
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