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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Contributed to by: meta-androcto, JayDez, sim88, sam, lijenstina, mkb, wisaac, CoDEmanX #
import bpy
from bpy.types import (
Operator,
Menu,
)
from bpy.props import (
BoolProperty,
StringProperty,
)
from bl_ui.properties_paint_common import UnifiedPaintPanel
# Animation Menus
class VIEW3D_MT_KeyframeMenu(Menu):
bl_label = "Keyframe"
def draw(self, context):
layout = self.layout
layout.operator("anim.keyframe_insert_menu",
text="Insert Keyframe...")
layout.operator("anim.keyframe_delete_v3d",
text="Delete Keyframe...")
layout.operator("anim.keying_set_active_set",
text="Change Keying Set...")
# Animation Player (Thanks to marvin.k.breuer) #
class VIEW3D_MT_Animation_Player(Menu):
bl_label = "Animation"
def draw(self, context):
layout = self.layout
layout.operator("screen.animation_play", text="PLAY", icon='PLAY')
layout.operator("screen.animation_play", text="Stop", icon='PAUSE')
layout.operator("screen.animation_play", text="Reverse", icon='PLAY_REVERSE').reverse = True
layout.separator()
layout.operator("screen.keyframe_jump", text="Next FR", icon='NEXT_KEYFRAME').next = True
layout.operator("screen.keyframe_jump", text="Previous FR", icon='PREV_KEYFRAME').next = False
layout.separator()
layout.operator("screen.frame_jump", text="Jump FF", icon='FF').end = True
layout.operator("screen.frame_jump", text="Jump REW", icon='REW').end = False
layout.separator()
layout.menu("VIEW3D_MT_KeyframeMenu", text="Keyframes", icon='DECORATE_ANIMATE')
# List The Classes #
classes = (
VIEW3D_MT_KeyframeMenu,
VIEW3D_MT_Animation_Player,
)
# Register Classes & Hotkeys #
def register():
for cls in classes:
bpy.utils.register_class(cls)
# Unregister Classes & Hotkeys #
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
if __name__ == "__main__":
register()
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