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# SPDX-License-Identifier: GPL-2.0-or-later
# Contributed to by: meta-androcto, JayDez, sim88, sam, lijenstina, mkb, wisaac, CoDEmanX.
import bpy
from bpy.types import (
Operator,
Menu,
)
from bpy.props import (
BoolProperty,
StringProperty,
)
from .object_menus import *
# ********** Object Armature Interactive Mode **********
class VIEW3D_MT_InteractiveModeArmature(Menu):
bl_idname = "VIEW3D_MT_Object_Interactive_Armature"
bl_label = "Interactive Mode"
bl_description = "Menu of objects interactive mode"
def draw(self, context):
layout = self.layout
layout.operator(VIEW3D_OT_SetObjectMode.bl_idname, text="Object", icon="OBJECT_DATAMODE").mode = "OBJECT"
layout.operator(VIEW3D_OT_SetObjectMode.bl_idname, text="Edit", icon="EDITMODE_HLT").mode = "EDIT"
layout.operator(VIEW3D_OT_SetObjectMode.bl_idname, text="Pose", icon="POSE_HLT").mode = "POSE"
# Armature Menu's #
class VIEW3D_MT_Edit_Armature(Menu):
bl_label = "Armature"
def draw(self, context):
layout = self.layout
toolsettings = context.tool_settings
# layout.prop_menu_enum(toolsettings, "proportional_edit", icon="PROP_CON")
layout.prop_menu_enum(toolsettings, "proportional_edit_falloff", icon="SMOOTHCURVE")
layout.separator()
layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
layout.operator("armature.merge")
layout.operator("armature.fill")
layout.operator("armature.split")
layout.operator("armature.separate")
layout.operator("armature.switch_direction", text="Switch Direction")
layout.operator_context = 'EXEC_AREA'
layout.operator("armature.symmetrize")
layout.separator()
layout.operator("armature.delete")
layout.separator()
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("armature.armature_layers")
layout.operator("armature.bone_layers")
class VIEW3D_MT_EditArmatureTK(Menu):
bl_label = "Armature Tools"
def draw(self, context):
layout = self.layout
layout.operator("armature.subdivide", text="Subdivide")
layout.operator("armature.extrude_move")
layout.operator("armature.extrude_forked")
layout.operator("armature.duplicate_move")
layout.separator()
layout.menu("VIEW3D_MT_edit_armature_delete")
layout.separator()
layout.operator("transform.transform",
text="Scale Envelope Distance").mode = 'BONE_SIZE'
layout.operator("transform.transform",
text="Scale B-Bone Width").mode = 'BONE_SIZE'
# Armature Pose Menu's #
class VIEW3D_MT_Pose(Menu):
bl_label = "Pose"
def draw(self, context):
layout = self.layout
layout.menu("VIEW3D_MT_object_animation")
layout.menu("VIEW3D_MT_pose_slide")
layout.menu("VIEW3D_MT_pose_propagate")
layout.menu("VIEW3D_MT_pose_library")
layout.menu("VIEW3D_MT_pose_motion")
layout.separator()
layout.menu("VIEW3D_MT_pose_group")
layout.menu("VIEW3D_MT_object_parent")
layout.separator()
layout.menu("VIEW3D_MT_pose_ik")
layout.menu("VIEW3D_MT_pose_constraints")
layout.menu("VIEW3D_MT_PoseNames")
layout.operator("pose.quaternions_flip")
layout.operator_context = 'INVOKE_AREA'
layout.separator()
layout.operator("armature.armature_layers", text="Change Armature Layers...")
layout.operator("pose.bone_layers", text="Change Bone Layers...")
layout.separator()
layout.menu("VIEW3D_MT_pose_showhide")
layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
class VIEW3D_MT_PoseCopy(Menu):
bl_label = "Pose Copy"
def draw(self, context):
layout = self.layout
layout.operator("pose.copy")
layout.operator("pose.paste")
layout.operator("pose.paste",
text="Paste X-Flipped Pose").flipped = True
class VIEW3D_MT_PoseNames(Menu):
bl_label = "Pose Names"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_AREA'
layout.operator("pose.autoside_names",
text="AutoName Left/Right").axis = 'XAXIS'
layout.operator("pose.autoside_names",
text="AutoName Front/Back").axis = 'YAXIS'
layout.operator("pose.autoside_names",
text="AutoName Top/Bottom").axis = 'ZAXIS'
layout.operator("pose.flip_names")
# List The Classes #
classes = (
VIEW3D_MT_Pose,
VIEW3D_MT_PoseCopy,
VIEW3D_MT_PoseNames,
VIEW3D_MT_Edit_Armature,
VIEW3D_MT_EditArmatureTK,
VIEW3D_MT_InteractiveModeArmature,
)
# Register Classes & Hotkeys #
def register():
for cls in classes:
bpy.utils.register_class(cls)
# Unregister Classes & Hotkeys #
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
if __name__ == "__main__":
register()
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