Welcome to mirror list, hosted at ThFree Co, Russian Federation.

core.py « space_view3d_stored_views - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 43f46d4a6173f70ba3276060e5b65db036fc7238 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
# gpl authors: nfloyd, Francesco Siddi


import logging
module_logger = logging.getLogger(__name__)

import hashlib
import bpy


#Utility function get preferences setting for exporters
def get_preferences():
    # replace the key if the add-on name changes
    addon = bpy.context.preferences.addons[__package__]
    show_warn = (addon.preferences.show_exporters if addon else False)

    return show_warn


class StoredView():
    def __init__(self, mode, index=None):
        self.logger = logging.getLogger('%s.StoredView' % __name__)
        self.scene = bpy.context.scene
        self.view3d = bpy.context.space_data
        self.index = index
        self.data_store = DataStore(mode=mode)

    def save(self):
        if self.index == -1:
            stored_view, self.index = self.data_store.create()
        else:
            stored_view = self.data_store.get(self.index)
        self.from_v3d(stored_view)
        self.logger.debug('index: %s name: %s' % (self.data_store.current_index, stored_view.name))

    def set(self):
        stored_view = self.data_store.get(self.index)
        self.update_v3d(stored_view)
        self.logger.debug('index: %s name: %s' % (self.data_store.current_index, stored_view.name))

    def from_v3d(self, stored_view):
        raise NotImplementedError("Subclass must implement abstract method")

    def update_v3d(self, stored_view):
        raise NotImplementedError("Subclass must implement abstract method")

    @staticmethod
    def is_modified(context, stored_view):
        raise NotImplementedError("Subclass must implement abstract method")


class POV(StoredView):
    def __init__(self, index=None):
        super().__init__(mode='POV', index=index)
        self.logger = logging.getLogger('%s.POV' % __name__)

    def from_v3d(self, stored_view):
        view3d = self.view3d
        region3d = view3d.region_3d

        stored_view.distance = region3d.view_distance
        stored_view.location = region3d.view_location
        stored_view.rotation = region3d.view_rotation
        stored_view.perspective_matrix_md5 = POV._get_perspective_matrix_md5(region3d)
        stored_view.perspective = region3d.view_perspective
        stored_view.lens = view3d.lens
        stored_view.clip_start = view3d.clip_start
        stored_view.clip_end = view3d.clip_end

        if region3d.view_perspective == 'CAMERA':
            stored_view.camera_type = view3d.camera.type  # type : 'CAMERA' or 'MESH'
            stored_view.camera_name = view3d.camera.name  # store string instead of object
        if view3d.lock_object is not None:
            stored_view.lock_object_name = view3d.lock_object.name  # idem
        else:
            stored_view.lock_object_name = ""
        stored_view.lock_cursor = view3d.lock_cursor
        stored_view.cursor_location = bpy.context.scene.cursor.location

    def update_v3d(self, stored_view):
        view3d = self.view3d
        region3d = view3d.region_3d
        region3d.view_distance = stored_view.distance
        region3d.view_location = stored_view.location
        region3d.view_rotation = stored_view.rotation
        region3d.view_perspective = stored_view.perspective
        view3d.lens = stored_view.lens
        view3d.clip_start = stored_view.clip_start
        view3d.clip_end = stored_view.clip_end
        view3d.lock_cursor = stored_view.lock_cursor
        if stored_view.lock_cursor is True:
            # update cursor only if view is locked to cursor
            self.scene.cursor.location = stored_view.cursor_location

        if stored_view.perspective == "CAMERA":

            lock_obj = self._get_object(stored_view.lock_object_name)
            if lock_obj:
                view3d.lock_object = lock_obj
            else:
                cam = self._get_object(stored_view.camera_name)
                if cam:
                    view3d.camera = cam

    @staticmethod
    def _get_object(name, pointer=None):
        return bpy.data.objects.get(name)

    @staticmethod
    def is_modified(context, stored_view):
        # TODO: check for others param, currently only perspective
        # and perspective_matrix are checked
        POV.logger = logging.getLogger('%s.POV' % __name__)
        view3d = context.space_data
        region3d = view3d.region_3d
        if region3d.view_perspective != stored_view.perspective:
            POV.logger.debug('view_perspective')
            return True

        md5 = POV._get_perspective_matrix_md5(region3d)
        if (md5 != stored_view.perspective_matrix_md5 and
          region3d.view_perspective != "CAMERA"):
            POV.logger.debug('perspective_matrix')
            return True

        return False

    @staticmethod
    def _get_perspective_matrix_md5(region3d):
        md5 = hashlib.md5(str(region3d.perspective_matrix).encode('utf-8')).hexdigest()
        return md5


# class Layers(StoredView):
#     def __init__(self, index=None):
#         super().__init__(mode='COLLECTIONS', index=index)
#         self.logger = logging.getLogger('%s.Layers' % __name__)

#     def from_v3d(self, stored_view):
#         view3d = self.view3d
#         stored_view.view_layers = bpy.types.layer.collection
#         stored_view.scene_layers = self.scene.layers
#         stored_view.lock_camera = view3d.lock_camera

#     def update_v3d(self, stored_view):
#         view3d = self.view3d
#         view3d.camera = stored_view.camera
#         if stored_view.camera is True:
#             self.scene.layers = stored_view.scene_layers
#         else:
#             view3d.layers = stored_view.view_layers

    # @staticmethod
    # def is_modified(context, stored_view):
    #     Layers.logger = logging.getLogger('%s.Layers' % __name__)
    #     if stored_view.camera != context.space_data.camera:
    #         Layers.logger.debug('lock_camera')
    #         return True
    #     if stored_view.camera is True:
    #         for i in range(20):
    #             if stored_view.scene_layers[i] != context.scene.layers[i]:
    #                 Layers.logger.debug('scene_layers[%s]' % (i, ))
    #                 return True
    #     else:
    #         for i in range(20):
    #             if stored_view.view_layers[i] != context.space_data.view3d.layers[i]:
    #                 return True
    #     return False


# class Display(StoredView):
#     def __init__(self, index=None):
#         super().__init__(mode='DISPLAY', index=index)
#         self.logger = logging.getLogger('%s.Display' % __name__)

#     def from_v3d(self, stored_view):
#         view3d = self.view3d
#         stored_view.viewport_shade = view3d.viewport_shade
#         stored_view.show_only_render = view3d.show_only_render
#         stored_view.show_outline_selected = view3d.show_outline_selected
#         stored_view.show_all_objects_origin = view3d.show_all_objects_origin
#         stored_view.show_relationship_lines = view3d.show_relationship_lines
#         stored_view.show_floor = view3d.show_floor
#         stored_view.show_axis_x = view3d.show_axis_x
#         stored_view.show_axis_y = view3d.show_axis_y
#         stored_view.show_axis_z = view3d.show_axis_z
#         stored_view.grid_lines = view3d.grid_lines
#         stored_view.grid_scale = view3d.grid_scale
#         stored_view.grid_subdivisions = view3d.grid_subdivisions
#         stored_view.material_mode = self.scene.game_settings.material_mode
#         stored_view.show_textured_solid = view3d.show_textured_solid

    # def update_v3d(self, stored_view):
    #     view3d = self.view3d
    #     view3d.viewport_shade = stored_view.viewport_shade
    #     view3d.show_only_render = stored_view.show_only_render
    #     view3d.show_outline_selected = stored_view.show_outline_selected
    #     view3d.show_all_objects_origin = stored_view.show_all_objects_origin
    #     view3d.show_relationship_lines = stored_view.show_relationship_lines
    #     view3d.show_floor = stored_view.show_floor
    #     view3d.show_axis_x = stored_view.show_axis_x
    #     view3d.show_axis_y = stored_view.show_axis_y
    #     view3d.show_axis_z = stored_view.show_axis_z
    #     view3d.grid_lines = stored_view.grid_lines
    #     view3d.grid_scale = stored_view.grid_scale
    #     view3d.grid_subdivisions = stored_view.grid_subdivisions
    #     self.scene.game_settings.material_mode = stored_view.material_mode
    #     view3d.show_textured_solid = stored_view.show_textured_solid

    # @staticmethod
    # def is_modified(context, stored_view):
    #     Display.logger = logging.getLogger('%s.Display' % __name__)
    #     view3d = context.space_data
    #     excludes = ["material_mode", "quad_view", "lock_rotation", "show_sync_view", "use_box_clip", "name"]
    #     for k, v in stored_view.items():
    #         if k not in excludes:
    #             if getattr(view3d, k) != getattr(stored_view, k):
    #                 return True

    #     if stored_view.material_mode != context.scene.game_settings.material_mode:
    #         Display.logger.debug('material_mode')
    #         return True


class View(StoredView):
    def __init__(self, index=None):
        super().__init__(mode='VIEW', index=index)
        self.logger = logging.getLogger('%s.View' % __name__)
        self.pov = POV()
        # self.layers = Layers()
        # self.display = Display()

    def from_v3d(self, stored_view):
        self.pov.from_v3d(stored_view.pov)
        # self.layers.from_v3d(stored_view.layers)
        # self.display.from_v3d(stored_view.display)

    def update_v3d(self, stored_view):
        self.pov.update_v3d(stored_view.pov)
        # self.layers.update_v3d(stored_view.layers)
        # self.display.update_v3d(stored_view.display)

    @staticmethod
    def is_modified(context, stored_view):
        POV.is_modified(context, stored_view.pov) #or \
        #    Layers.is_modified(context, stored_view.layers) or \
        #    Display.is_modified(context, stored_view.display):
        return True
        # return False


class DataStore():
    def __init__(self, scene=None, mode=None):
        if scene is None:
            scene = bpy.context.scene
        stored_views = scene.stored_views
        self.mode = mode

        if mode is None:
            self.mode = stored_views.mode

        if self.mode == 'VIEW':
            self.list = stored_views.view_list
            self.current_index = stored_views.current_indices[0]
        elif self.mode == 'POV':
            self.list = stored_views.pov_list
            self.current_index = stored_views.current_indices[1]
        elif self.mode == 'LAYERS':
            self.list = stored_views.layers_list
            self.current_index = stored_views.current_indices[2]
        elif self.mode == 'DISPLAY':
            self.list = stored_views.display_list
            self.current_index = stored_views.current_indices[3]

    def create(self):
        item = self.list.add()
        item.name = self._generate_name()
        index = len(self.list) - 1
        self._set_current_index(index)
        return item, index

    def get(self, index):
        self._set_current_index(index)
        return self.list[index]

    def delete(self, index):
        if self.current_index > index:
            self._set_current_index(self.current_index - 1)
        elif self.current_index == index:
            self._set_current_index(-1)

        self.list.remove(index)

    def _set_current_index(self, index):
        self.current_index = index
        mode = self.mode
        stored_views = bpy.context.scene.stored_views
        if mode == 'VIEW':
            stored_views.current_indices[0] = index
        elif mode == 'POV':
            stored_views.current_indices[1] = index
        elif mode == 'LAYERS':
            stored_views.current_indices[2] = index
        elif mode == 'DISPLAY':
            stored_views.current_indices[3] = index

    def _generate_name(self):
        default_name = str(self.mode)
        names = []
        for i in self.list:
            i_name = i.name
            if i_name.startswith(default_name):
                names.append(i_name)
        names.sort()
        try:
            l_name = names[-1]
            post_fix = l_name.rpartition('.')[2]
            if post_fix.isnumeric():
                post_fix = str(int(post_fix) + 1).zfill(3)
            else:
                if post_fix == default_name:
                    post_fix = "001"
            return default_name + "." + post_fix
        except:
            return default_name

    @staticmethod
    def sanitize_data(scene):

        def check_objects_references(mode, list):
            to_remove = []
            for i, list_item in enumerate(list.items()):
                key, item = list_item
                if mode == 'POV' or mode == 'VIEWS':
                    if mode == 'VIEWS':
                        item = item.pov

                    if item.perspective == "CAMERA":

                        camera = bpy.data.objects.get(item.camera_name)
                        if camera is None:
                            try:  # pick a default camera TODO: ask to pick?
                                camera = bpy.data.cameras[0]
                                item.camera_name = camera.name
                            except:  # couldn't find a camera in the scene
                                pass

                        obj = bpy.data.objects.get(item.lock_object_name)
                        if obj is None and camera is None:
                            to_remove.append(i)

            for i in reversed(to_remove):
                list.remove(i)

        modes = ['POV', 'VIEW', 'DISPLAY', 'LAYERS']
        for mode in modes:
            data = DataStore(scene=scene, mode=mode)
            check_objects_references(mode, data.list)


def stored_view_factory(mode, *args, **kwargs):
    if mode == 'POV':
        return POV(*args, **kwargs)
    elif mode == 'LAYERS':
        return Layers(*args, **kwargs)
    elif mode == 'DISPLAY':
        return Display(*args, **kwargs)
    elif mode == 'VIEW':
        return View(*args, **kwargs)