Welcome to mirror list, hosted at ThFree Co, Russian Federation.

operators.py « space_view3d_stored_views - git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 137a711d45e84ceb082fc1225a47c1e7009c7fb6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
# SPDX-License-Identifier: GPL-2.0-or-later

# Authors: nfloyd, Francesco Siddi

import bpy
from bpy.props import IntProperty
from bpy.types import Operator
from .core import (
        stored_view_factory,
        DataStore,
        )
from .ui import init_draw


class VIEW3D_stored_views_save(Operator):
    bl_idname = "stored_views.save"
    bl_label = "Save Current"
    bl_description = "Save the view 3d current state"

    index : IntProperty()

    def execute(self, context):
        mode = context.scene.stored_views.mode
        sv = stored_view_factory(mode, self.index)
        sv.save()
        context.scene.stored_views.view_modified = False
        init_draw(context)

        return {'FINISHED'}


class VIEW3D_stored_views_set(Operator):
    bl_idname = "stored_views.set"
    bl_label = "Set"
    bl_description = "Update the view 3D according to this view"

    index : IntProperty()

    def execute(self, context):
        mode = context.scene.stored_views.mode
        sv = stored_view_factory(mode, self.index)
        sv.set()
        context.scene.stored_views.view_modified = False
        init_draw(context)

        return {'FINISHED'}


class VIEW3D_stored_views_delete(Operator):
    bl_idname = "stored_views.delete"
    bl_label = "Delete"
    bl_description = "Delete this view"

    index : IntProperty()

    def execute(self, context):
        data = DataStore()
        data.delete(self.index)

        return {'FINISHED'}


class VIEW3D_New_Camera_to_View(Operator):
    bl_idname = "stored_views.newcamera"
    bl_label = "New Camera To View"
    bl_description = "Add a new Active Camera and align it to this view"

    @classmethod
    def poll(cls, context):
        return (
            context.space_data is not None and
            context.space_data.type == 'VIEW_3D' and
            context.space_data.region_3d.view_perspective != 'CAMERA'
            )

    def execute(self, context):

        if bpy.ops.object.mode_set.poll():
            bpy.ops.object.mode_set(mode='OBJECT')

        bpy.ops.object.camera_add()
        cam = context.active_object
        cam.name = "View_Camera"
        # make active camera by hand
        context.scene.camera = cam

        bpy.ops.view3d.camera_to_view()
        return {'FINISHED'}


# Camera marker & switcher by Fsiddi
class SetSceneCamera(Operator):
    bl_idname = "cameraselector.set_scene_camera"
    bl_label = "Set Scene Camera"
    bl_description = "Set chosen camera as the scene's active camera"

    hide_others = False

    def execute(self, context):
        chosen_camera = context.active_object
        scene = context.scene

        if self.hide_others:
            for c in [o for o in scene.objects if o.type == 'CAMERA']:
                c.hide = (c != chosen_camera)
        scene.camera = chosen_camera
        bpy.ops.object.select_all(action ='DESELECT')
        chosen_camera.select_set(True)
        return {'FINISHED'}

    def invoke(self, context, event):
        if event.ctrl:
            self.hide_others = True

        return self.execute(context)


class PreviewSceneCamera(Operator):
    bl_idname = "cameraselector.preview_scene_camera"
    bl_label = "Preview Camera"
    bl_description = "Preview chosen camera and make scene's active camera"

    def execute(self, context):
        chosen_camera = context.active_object
        bpy.ops.view3d.object_as_camera()
        bpy.ops.object.select_all(action="DESELECT")
        chosen_camera.select_set(True)
        return {'FINISHED'}


class AddCameraMarker(Operator):
    bl_idname = "cameraselector.add_camera_marker"
    bl_label = "Add Camera Marker"
    bl_description = "Add a timeline marker bound to chosen camera"

    def execute(self, context):
        chosen_camera = context.active_object
        scene = context.scene

        current_frame = scene.frame_current
        marker = None
        for m in reversed(sorted(filter(lambda m: m.frame <= current_frame,
                                        scene.timeline_markers),
                                 key=lambda m: m.frame)):
            marker = m
            break
        if marker and (marker.camera == chosen_camera):
            # Cancel if the last marker at or immediately before
            # current frame is already bound to the camera.
            return {'CANCELLED'}

        marker_name = "F_%02d_%s" % (current_frame, chosen_camera.name)
        if marker and (marker.frame == current_frame):
            # Reuse existing marker at current frame to avoid
            # overlapping bound markers.
            marker.name = marker_name
        else:
            marker = scene.timeline_markers.new(marker_name)
        marker.frame = scene.frame_current
        marker.camera = chosen_camera
        marker.select = True

        for other_marker in [m for m in scene.timeline_markers if m != marker]:
            other_marker.select = True

        return {'FINISHED'}

classes = (
    VIEW3D_stored_views_save,
    VIEW3D_stored_views_set,
    VIEW3D_stored_views_delete,
    VIEW3D_New_Camera_to_View,
    SetSceneCamera,
    PreviewSceneCamera,
    AddCameraMarker
)

def register():
  for cls in classes:
    bpy.utils.register_class(cls)

def unregister():
  for cls in classes:
    bpy.utils.unregister_class(cls)