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author | Philipp Oeser <info@graphics-engineer.com> | 2020-02-27 17:47:32 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2020-02-28 17:26:57 +0300 |
commit | 498397f7bd8158aec654d12ddf063868829b5903 (patch) | |
tree | b4b35a360c406ae65b0810622cf9e0cf28f5a85a /.arcconfig | |
parent | 4c83e6bac09fd9d7c973cbe056880d68f9944ae2 (diff) |
Fix (unreported) Separate bones creates empty armature
Fix for fix (rB8bf7ca9fe31c).
The fix was not actually working [neither for multi-armature-editing as
intended nor for single armatures] and it broke single-armature bone
separation completely.
More or less indentation issue, move relevant code out of bone loop, do
after all bones have been checked, guess this was intended anyways.
Differential Revision: https://developer.blender.org/D6949
Diffstat (limited to '.arcconfig')
0 files changed, 0 insertions, 0 deletions