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authorBrecht Van Lommel <brecht@blender.org>2022-05-23 21:54:09 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-05-23 23:09:44 +0300
commitbdab538b3019406cfbd53d99bc40c4dbae27393c (patch)
treeb99f06195bdbd647c275e15f72095c8c4af28eae /.clang-format
parenta22ad7fbd391acc65b99336eae0df5c2a49553d9 (diff)
Fix Eevee blackbody wrong with non-default scene linear color space
* Port over new code tables from Cycles * Convert Rec.709 to scene linear for lookup table. * Move code for wavelength and blackbody to IMB so they can access the required transforms, which are not in blenlib. * Remove clamping from blackbody shader to bypass the texture read. Since it's variable now easiest to just always read from the texture than pass additional parameters. * Fold XYZ to RGB conversion into the wavelength table. Ref T68926
Diffstat (limited to '.clang-format')
0 files changed, 0 insertions, 0 deletions