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authorSergey Sharybin <sergey@blender.org>2022-04-12 13:36:48 +0300
committerSergey Sharybin <sergey@blender.org>2022-04-14 15:57:49 +0300
commit31b2b84b3c788bfae2ced046d05c39c56f8056f0 (patch)
treeba64ddfd9274e7a2ed28d85f9cb4b47b332b0738 /.clang-tidy
parent1440074cac0a0e2c659539c241947409c3bbdb16 (diff)
Fix T97262: Crash with specific view layer setup
Originally was noticed when using a linked background scene and a scene camera from another (local) scene. The root issue was that relation from view layer to object's base flags evaluation was using wrong view layer. This is because the relation was created between object and currently built view layer, and it only was happening once (since the object-level relations are only built once). Depending on order in which `build_object` was called it was possible that relation from a wrong view layer was used. Now the code is better split to indicate which parts of object relations are built when object comes from a base in the view layer, and which ones are built on indirect linking of object to the dependency graph. This patch makes relations correct in the cases when the same object is used as a base in both active and set scenes. But, the operation which handles object-level flags might not behave correctly as there is no known design of what is the proper thing to do in this case. Making a clear design and implementation of case when object is shared between active and set scene is outside of the scope of this patch. Differential Revision: https://developer.blender.org/D14626
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