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authorPhilipp Oeser <info@graphics-engineer.com>2020-11-05 16:11:01 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2020-11-06 12:42:14 +0300
commit28e703b0a104f8c8c64dee835d9fd3e657ac86cf (patch)
tree1928fe4e7eb41231e634be69aca0e3b91e87fd30 /.clang-tidy
parent02677ec4e0fadc9b2bec694fd14155ea16e48adf (diff)
Fix Outliner editbone selection with 'Sync Selection'
When editbones were selected from the Outliner (and they were connected to a parent) with the 'Sync Selection' option turned ON, they could not get duplicated. For duplication to work, the (connected) parent bone's tip also has to be selected [which was not the case when selection is done from the Outliner under above circumstances]. The reason being that armature_duplicate_selected_exec -> ED_armature_edit_sync_selection clears the BONE_ROOTSEL flag if the parent bone's BONE_TIPSEL is not set. Caused by rB71eb65328078 btw. The correct "parent-tip-selection" would actually happen in activation - `tree_element_active_ebone` -- `tree_element_active_ebone__sel` but for 'Sync Selection' this happens [also] in - `outliner_sync_selection_from_outliner` -- `outliner_select_sync_to_edit_bone` which did not do the "flushing" to the parent bone's tip Now use existing dedicated function for this. ref. T82347 Reviewers: Zachman Differential Revision: https://developer.blender.org/D9470
Diffstat (limited to '.clang-tidy')
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