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author | Clément Foucault <foucault.clem@gmail.com> | 2019-04-15 15:36:16 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-04-15 16:22:27 +0300 |
commit | 8d3af588a23734c59f22a6feebe2d10f1a281875 (patch) | |
tree | d1bc009d53c70360bc89ce0f8716f0e985be84da /.editorconfig | |
parent | 935417bee79ebdb16ec2ca124868eb8f93c4f5b6 (diff) |
Fix T63377: "Principled Volume" node not working anymore in EEVEE
I'm not sur how it ever worked before. There was no texture bound to these
sampdensity and sampflame when no volume simulation was happening.
This fixes the issue using 1x1x1 dummy textures.
Diffstat (limited to '.editorconfig')
0 files changed, 0 insertions, 0 deletions