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authorJarrett Johnson <jarrett.johnson>2021-10-23 08:01:59 +0300
committerHans Goudey <h.goudey@me.com>2021-10-23 08:01:59 +0300
commit3af597d16b1ed2887df23cc621f0bf7f2b6d4091 (patch)
tree36fcc43898ee79f2c99d01f07250dd49ff16a5fe /.github
parent2a7a8a04e37b3892b3497529e9f7c4c9f8f36f4a (diff)
Geometry Nodes: Add Instances to Points Node
This node takes a geometry set with instances as input and outputs points located on the origins of the top level of instances in the geometry set (not nested instances). It also has position and radius inputs to allow overriding the default, and a selection input to only generate points for some instances. The use case for this node is a method to use geometry proximity on instance origins, but in a more generic way that is flexible and useful in other situations. Differential Revision: https://developer.blender.org/D12893
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