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author | Szymon Ulatowski <szulat> | 2020-07-13 18:02:19 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-07-13 18:08:58 +0300 |
commit | 29da019cb3532524f336ecd2c33c837dce6a3ef3 (patch) | |
tree | 282c8ef7de977498142e2c0e53fd518bed360d07 /.gitignore | |
parent | 16989c4d1d3283c316bbdb0486f02107647caeeb (diff) |
EEVEE: Fix sky zenith bug
Careless use of acos() in spherical coordinates transformation was
deteriorating the precision near zenith (and nadir) and producing
glitchy pixels (best seen in longer focal lengths).
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D8266
Diffstat (limited to '.gitignore')
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