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authorSergey Sharybin <sergey.vfx@gmail.com>2015-06-22 21:04:46 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2015-06-22 21:09:52 +0300
commit211a95b53800b781edc59dbd179a3a20c1a9e445 (patch)
treec5dc8b4f964ecea8a804a443635203b612052040 /.gitmodules
parenta1609791caeacbab0bb580000dae35145469826e (diff)
Fix T45034: MirrorBall rendering on wrong camera axis
This was a mistake in the original code from D1079. With the current way how direction ot mirror ball works camera should look into negative Y direction. Corrected it in the camera matrix synchronization, so no extra calculations are needed at the render time. That's a bit annoying, but we'd better port it to the release branch, or otherwise we'll end up with files created with wrong camera mapping after 2.75 release.
Diffstat (limited to '.gitmodules')
0 files changed, 0 insertions, 0 deletions