diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-10-17 18:48:09 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-10-21 14:14:26 +0400 |
commit | ff0311714aded7c95a0eaf95cab1cc9fa6bed459 (patch) | |
tree | ef1e7f539bdb02ea63f653e0a54a7738607d3188 | |
parent | 2be96c0110b0966c53c597b38398068823db8728 (diff) |
Fix for pose bones not restoring selection index properly
-rw-r--r-- | source/blender/editors/space_view3d/drawarmature.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c index dfa373f111f..651c9389341 100644 --- a/source/blender/editors/space_view3d/drawarmature.c +++ b/source/blender/editors/space_view3d/drawarmature.c @@ -2088,6 +2088,10 @@ static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, if (v3d->zbuf) glEnable(GL_DEPTH_TEST); } } + + if (index != -1) { + GPU_select_load_id(-1); + } } /* in editmode, we don't store the bone matrix... */ |