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authorGermano Cavalcante <germano.costa@ig.com.br>2021-04-30 17:20:39 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-04-30 17:20:39 +0300
commit2bd9a28ff8d7a7bcb5481b8f9e029959b8b055e8 (patch)
tree769b76c96d80d987e16f80bb307fa4cf87b3a5bb
parenta711aa5b3c715da29546d860f4fde24c27e34593 (diff)
Cleanup: Rename `#if GPU_USE_PY_REFERENCES` to `#ifndef GPU_NO_USE_PY_REFERENCES`
This is safer for incremental build. And there was already a macro `GPU_USE_PY_REFERENCES` used elsewhere.
-rw-r--r--source/blender/gpu/GPU_common.h2
-rw-r--r--source/blender/gpu/GPU_framebuffer.h2
-rw-r--r--source/blender/gpu/GPU_texture.h2
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer.cc4
-rw-r--r--source/blender/gpu/intern/gpu_framebuffer_private.hh2
-rw-r--r--source/blender/gpu/intern/gpu_texture.cc4
-rw-r--r--source/blender/gpu/intern/gpu_texture_private.hh2
-rw-r--r--source/blender/python/gpu/gpu_py_framebuffer.c6
-rw-r--r--source/blender/python/gpu/gpu_py_framebuffer.h2
-rw-r--r--source/blender/python/gpu/gpu_py_texture.c6
10 files changed, 16 insertions, 16 deletions
diff --git a/source/blender/gpu/GPU_common.h b/source/blender/gpu/GPU_common.h
index bc57a381f00..c00bf581e8c 100644
--- a/source/blender/gpu/GPU_common.h
+++ b/source/blender/gpu/GPU_common.h
@@ -24,7 +24,7 @@
#pragma once
#define PROGRAM_NO_OPTI 0
-#define USE_PY_REFERENCES 1
+//#define GPU_NO_USE_PY_REFERENCES
#if defined(NDEBUG)
# define TRUST_NO_ONE 0
diff --git a/source/blender/gpu/GPU_framebuffer.h b/source/blender/gpu/GPU_framebuffer.h
index ccab80c5702..6482d9a9d3e 100644
--- a/source/blender/gpu/GPU_framebuffer.h
+++ b/source/blender/gpu/GPU_framebuffer.h
@@ -209,7 +209,7 @@ void GPU_framebuffer_recursive_downsample(GPUFrameBuffer *fb,
void (*callback)(void *userData, int level),
void *userData);
-#if USE_PY_REFERENCES
+#ifndef GPU_NO_USE_PY_REFERENCES
void **GPU_framebuffer_py_reference_get(GPUFrameBuffer *gpu_fb);
void GPU_framebuffer_py_reference_set(GPUFrameBuffer *gpu_fb, void **py_ref);
#endif
diff --git a/source/blender/gpu/GPU_texture.h b/source/blender/gpu/GPU_texture.h
index 21d3070e252..f980c8fdcd7 100644
--- a/source/blender/gpu/GPU_texture.h
+++ b/source/blender/gpu/GPU_texture.h
@@ -270,7 +270,7 @@ bool GPU_texture_depth(const GPUTexture *tex);
bool GPU_texture_stencil(const GPUTexture *tex);
bool GPU_texture_integer(const GPUTexture *tex);
-#if USE_PY_REFERENCES
+#ifndef GPU_NO_USE_PY_REFERENCES
void **GPU_texture_py_reference_get(GPUTexture *tex);
void GPU_texture_py_reference_set(GPUTexture *tex, void **py_ref);
#endif
diff --git a/source/blender/gpu/intern/gpu_framebuffer.cc b/source/blender/gpu/intern/gpu_framebuffer.cc
index 487835a9d35..1293cc0953d 100644
--- a/source/blender/gpu/intern/gpu_framebuffer.cc
+++ b/source/blender/gpu/intern/gpu_framebuffer.cc
@@ -72,7 +72,7 @@ FrameBuffer::~FrameBuffer()
}
}
-#if USE_PY_REFERENCES
+#ifndef GPU_NO_USE_PY_REFERENCES
if (this->py_ref) {
*this->py_ref = nullptr;
}
@@ -479,7 +479,7 @@ void GPU_framebuffer_recursive_downsample(GPUFrameBuffer *gpu_fb,
unwrap(gpu_fb)->recursive_downsample(max_lvl, callback, userData);
}
-#if USE_PY_REFERENCES
+#ifndef GPU_NO_USE_PY_REFERENCES
void **GPU_framebuffer_py_reference_get(GPUFrameBuffer *gpu_fb)
{
return unwrap(gpu_fb)->py_ref;
diff --git a/source/blender/gpu/intern/gpu_framebuffer_private.hh b/source/blender/gpu/intern/gpu_framebuffer_private.hh
index d6a30677840..ab4e22ebb80 100644
--- a/source/blender/gpu/intern/gpu_framebuffer_private.hh
+++ b/source/blender/gpu/intern/gpu_framebuffer_private.hh
@@ -100,7 +100,7 @@ class FrameBuffer {
bool scissor_test_ = false;
bool dirty_state_ = true;
-#if USE_PY_REFERENCES
+#ifndef GPU_NO_USE_PY_REFERENCES
public:
/**
* Reference of a pointer that needs to be cleaned when deallocating the frame-buffer.
diff --git a/source/blender/gpu/intern/gpu_texture.cc b/source/blender/gpu/intern/gpu_texture.cc
index b0b0fb970d7..997064e82a2 100644
--- a/source/blender/gpu/intern/gpu_texture.cc
+++ b/source/blender/gpu/intern/gpu_texture.cc
@@ -61,7 +61,7 @@ Texture::~Texture()
}
}
-#if USE_PY_REFERENCES
+#ifndef GPU_NO_USE_PY_REFERENCES
if (this->py_ref) {
*this->py_ref = nullptr;
}
@@ -587,7 +587,7 @@ bool GPU_texture_array(const GPUTexture *tex)
return (reinterpret_cast<const Texture *>(tex)->type_get() & GPU_TEXTURE_ARRAY) != 0;
}
-#if USE_PY_REFERENCES
+#ifndef GPU_NO_USE_PY_REFERENCES
void **GPU_texture_py_reference_get(GPUTexture *tex)
{
return unwrap(tex)->py_ref;
diff --git a/source/blender/gpu/intern/gpu_texture_private.hh b/source/blender/gpu/intern/gpu_texture_private.hh
index 9f185e03493..a8f2e482bdd 100644
--- a/source/blender/gpu/intern/gpu_texture_private.hh
+++ b/source/blender/gpu/intern/gpu_texture_private.hh
@@ -80,7 +80,7 @@ class Texture {
int refcount = 1;
/** Width & Height (of source data), optional. */
int src_w = 0, src_h = 0;
-#if USE_PY_REFERENCES
+#ifndef GPU_NO_USE_PY_REFERENCES
/**
* Reference of a pointer that needs to be cleaned when deallocating the texture.
* Points to #BPyGPUTexture.tex
diff --git a/source/blender/python/gpu/gpu_py_framebuffer.c b/source/blender/python/gpu/gpu_py_framebuffer.c
index 70938cf1ecc..adb3c485537 100644
--- a/source/blender/python/gpu/gpu_py_framebuffer.c
+++ b/source/blender/python/gpu/gpu_py_framebuffer.c
@@ -75,7 +75,7 @@ static void pygpu_framebuffer_free_if_possible(GPUFrameBuffer *fb)
static void pygpu_framebuffer_free_safe(BPyGPUFrameBuffer *self)
{
if (self->fb) {
-#if GPU_USE_PY_REFERENCES
+#ifndef GPU_NO_USE_PY_REFERENCES
GPU_framebuffer_py_reference_set(self->fb, NULL);
if (!self->shared_reference)
#endif
@@ -639,7 +639,7 @@ PyObject *BPyGPUFrameBuffer_CreatePyObject(GPUFrameBuffer *fb, bool shared_refer
{
BPyGPUFrameBuffer *self;
-#if GPU_USE_PY_REFERENCES
+#ifndef GPU_NO_USE_PY_REFERENCES
if (shared_reference) {
void **ref = GPU_framebuffer_py_reference_get(fb);
if (ref) {
@@ -657,7 +657,7 @@ PyObject *BPyGPUFrameBuffer_CreatePyObject(GPUFrameBuffer *fb, bool shared_refer
self = PyObject_New(BPyGPUFrameBuffer, &BPyGPUFrameBuffer_Type);
self->fb = fb;
-#if GPU_USE_PY_REFERENCES
+#ifndef GPU_NO_USE_PY_REFERENCES
self->shared_reference = shared_reference;
BLI_assert(GPU_framebuffer_py_reference_get(fb) == NULL);
diff --git a/source/blender/python/gpu/gpu_py_framebuffer.h b/source/blender/python/gpu/gpu_py_framebuffer.h
index 0049cc2fac7..6727328518c 100644
--- a/source/blender/python/gpu/gpu_py_framebuffer.h
+++ b/source/blender/python/gpu/gpu_py_framebuffer.h
@@ -29,7 +29,7 @@ extern PyTypeObject BPyGPUFrameBuffer_Type;
typedef struct BPyGPUFrameBuffer {
PyObject_HEAD struct GPUFrameBuffer *fb;
-#if GPU_USE_PY_REFERENCES
+#ifndef GPU_NO_USE_PY_REFERENCES
bool shared_reference;
#endif
} BPyGPUFrameBuffer;
diff --git a/source/blender/python/gpu/gpu_py_texture.c b/source/blender/python/gpu/gpu_py_texture.c
index 9cc6a9df8fa..7e0a642dbbc 100644
--- a/source/blender/python/gpu/gpu_py_texture.c
+++ b/source/blender/python/gpu/gpu_py_texture.c
@@ -412,7 +412,7 @@ static PyObject *pygpu_texture_free(BPyGPUTexture *self)
static void BPyGPUTexture__tp_dealloc(BPyGPUTexture *self)
{
if (self->tex) {
-#if GPU_USE_PY_REFERENCES
+#ifndef GPU_NO_USE_PY_REFERENCES
GPU_texture_py_reference_set(self->tex, NULL);
#endif
GPU_texture_free(self->tex);
@@ -600,7 +600,7 @@ PyObject *BPyGPUTexture_CreatePyObject(GPUTexture *tex, bool shared_reference)
BPyGPUTexture *self;
if (shared_reference) {
-#if GPU_USE_PY_REFERENCES
+#ifndef GPU_NO_USE_PY_REFERENCES
void **ref = GPU_texture_py_reference_get(tex);
if (ref) {
/* Retrieve BPyGPUTexture reference. */
@@ -617,7 +617,7 @@ PyObject *BPyGPUTexture_CreatePyObject(GPUTexture *tex, bool shared_reference)
self = PyObject_New(BPyGPUTexture, &BPyGPUTexture_Type);
self->tex = tex;
-#if GPU_USE_PY_REFERENCES
+#ifndef GPU_NO_USE_PY_REFERENCES
BLI_assert(GPU_texture_py_reference_get(tex) == NULL);
GPU_texture_py_reference_set(tex, &self->tex);
#endif