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authorGermano Cavalcante <germano.costa@ig.com.br>2022-02-02 00:38:26 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2022-02-02 00:38:26 +0300
commitff5e8e6d535374891e09bc0e6ceb7059a22bdd53 (patch)
treed2a87fa9940d365e3b3ba4114a44713cbb1a65a6
parent7aec5b062275e9cd26a75469c2dec6f43d2beea8 (diff)
Cleanup: restructure 'transform_convert_pose_transflags_update'
Move the bones count and `has_translate_rotate` parameter out of the function as they are not required in some places.
-rw-r--r--source/blender/editors/transform/transform_convert.h6
-rw-r--r--source/blender/editors/transform/transform_convert_armature.c73
-rw-r--r--source/blender/editors/transform/transform_gizmo_3d.c31
3 files changed, 52 insertions, 58 deletions
diff --git a/source/blender/editors/transform/transform_convert.h b/source/blender/editors/transform/transform_convert.h
index c40f3c28a79..90f78d4abf1 100644
--- a/source/blender/editors/transform/transform_convert.h
+++ b/source/blender/editors/transform/transform_convert.h
@@ -124,10 +124,8 @@ void special_aftertrans_update__actedit(bContext *C, TransInfo *t);
* Sets transform flags in the bones.
* Returns total number of bones with #BONE_TRANSFORM.
*/
-int transform_convert_pose_transflags_update(Object *ob,
- int mode,
- short around,
- bool has_translate_rotate[2]);
+void transform_convert_pose_transflags_update(Object *ob, int mode, short around);
+
/**
* When objects array is NULL, use 't->data_container' as is.
*/
diff --git a/source/blender/editors/transform/transform_convert_armature.c b/source/blender/editors/transform/transform_convert_armature.c
index 5d0a3bd9dd1..cb4ab18575c 100644
--- a/source/blender/editors/transform/transform_convert_armature.c
+++ b/source/blender/editors/transform/transform_convert_armature.c
@@ -739,9 +739,41 @@ void createTransPose(TransInfo *t)
const bool mirror = ((pose->flag & POSE_MIRROR_EDIT) != 0);
- /* set flags and count total */
- tc->data_len = transform_convert_pose_transflags_update(
- ob, t->mode, t->around, has_translate_rotate);
+ /* Set flags. */
+ transform_convert_pose_transflags_update(ob, t->mode, t->around);
+
+ /* Now count, and check if we have autoIK or have to switch from translate to rotate. */
+ LISTBASE_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) {
+ Bone *bone = pchan->bone;
+ if (!(bone->flag & BONE_TRANSFORM)) {
+ continue;
+ }
+
+ tc->data_len++;
+
+ if (has_translate_rotate[0] && has_translate_rotate[1]) {
+ continue;
+ }
+
+ if (!has_targetless_ik(pchan) == NULL) {
+ if (pchan->parent && (bone->flag & BONE_CONNECTED)) {
+ if (bone->flag & BONE_HINGE_CHILD_TRANSFORM) {
+ has_translate_rotate[0] = true;
+ }
+ }
+ else {
+ if ((pchan->protectflag & OB_LOCK_LOC) != OB_LOCK_LOC) {
+ has_translate_rotate[0] = true;
+ }
+ }
+ if ((pchan->protectflag & OB_LOCK_ROT) != OB_LOCK_ROT) {
+ has_translate_rotate[1] = true;
+ }
+ }
+ else {
+ has_translate_rotate[0] = true;
+ }
+ }
if (tc->data_len == 0) {
continue;
@@ -1499,10 +1531,7 @@ static void bone_children_clear_transflag(int mode, short around, ListBase *lb)
}
}
-int transform_convert_pose_transflags_update(Object *ob,
- const int mode,
- const short around,
- bool has_translate_rotate[2])
+void transform_convert_pose_transflags_update(Object *ob, const int mode, const short around)
{
bArmature *arm = ob->data;
bPoseChannel *pchan;
@@ -1537,34 +1566,6 @@ int transform_convert_pose_transflags_update(Object *ob,
}
}
}
- /* now count, and check if we have autoIK or have to switch from translate to rotate */
- for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
- bone = pchan->bone;
- if (bone->flag & BONE_TRANSFORM) {
- total++;
-
- if (has_translate_rotate != NULL) {
- if (has_targetless_ik(pchan) == NULL) {
- if (pchan->parent && (pchan->bone->flag & BONE_CONNECTED)) {
- if (pchan->bone->flag & BONE_HINGE_CHILD_TRANSFORM) {
- has_translate_rotate[0] = true;
- }
- }
- else {
- if ((pchan->protectflag & OB_LOCK_LOC) != OB_LOCK_LOC) {
- has_translate_rotate[0] = true;
- }
- }
- if ((pchan->protectflag & OB_LOCK_ROT) != OB_LOCK_ROT) {
- has_translate_rotate[1] = true;
- }
- }
- else {
- has_translate_rotate[0] = true;
- }
- }
- }
- }
return total;
}
@@ -1733,7 +1734,7 @@ void special_aftertrans_update__pose(bContext *C, TransInfo *t)
/* Set BONE_TRANSFORM flags for auto-key, gizmo draw might have changed them. */
if (!canceled && (t->mode != TFM_DUMMY)) {
- transform_convert_pose_transflags_update(ob, t->mode, t->around, NULL);
+ transform_convert_pose_transflags_update(ob, t->mode, t->around);
}
/* if target-less IK grabbing, we calculate the pchan transforms and clear flag */
diff --git a/source/blender/editors/transform/transform_gizmo_3d.c b/source/blender/editors/transform/transform_gizmo_3d.c
index 9bd55d78039..c1f36951f64 100644
--- a/source/blender/editors/transform/transform_gizmo_3d.c
+++ b/source/blender/editors/transform/transform_gizmo_3d.c
@@ -953,32 +953,27 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
for (uint ob_index = 0; ob_index < objects_len; ob_index++) {
Object *ob_iter = objects[ob_index];
- const bool use_mat_local = (ob_iter != ob);
+ const bool use_mat_local = params->use_local_axis && (ob_iter != ob);
bPoseChannel *pchan;
/* mislead counting bones... bah. We don't know the gizmo mode, could be mixed */
const int mode = TFM_ROTATION;
- const int totsel_iter = transform_convert_pose_transflags_update(
- ob_iter, mode, V3D_AROUND_CENTER_BOUNDS, NULL);
+ transform_convert_pose_transflags_update(ob_iter, mode, V3D_AROUND_CENTER_BOUNDS);
- if (totsel_iter) {
- float mat_local[4][4];
- if (params->use_local_axis) {
- if (use_mat_local) {
- mul_m4_m4m4(mat_local, ob->imat, ob_iter->obmat);
- }
- }
+ float mat_local[4][4];
+ if (use_mat_local) {
+ mul_m4_m4m4(mat_local, ob->imat, ob_iter->obmat);
+ }
- /* use channels to get stats */
- for (pchan = ob_iter->pose->chanbase.first; pchan; pchan = pchan->next) {
- Bone *bone = pchan->bone;
- if (bone && (bone->flag & BONE_TRANSFORM)) {
- calc_tw_center_with_matrix(tbounds, pchan->pose_head, use_mat_local, mat_local);
- protectflag_to_drawflags_pchan(rv3d, pchan, orient_index);
- }
+ /* Use channels to get stats. */
+ LISTBASE_FOREACH (bPoseChannel *, pchan, &ob->pose->chanbase) {
+ if (!(pchan->bone->flag & BONE_TRANSFORM)) {
+ continue;
}
- totsel += totsel_iter;
+ calc_tw_center_with_matrix(tbounds, pchan->pose_head, use_mat_local, mat_local);
+ protectflag_to_drawflags_pchan(rv3d, pchan, orient_index);
+ totsel++;
}
}
MEM_freeN(objects);