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authorClément Foucault <foucault.clem@gmail.com>2021-05-14 17:18:12 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-05-15 18:52:09 +0300
commit45d3303ae42e0b563bd164148efa516f93261ba0 (patch)
treeeeedfa2831886a5a77142285e7d254c80b317cb6
parentf432b5ccf5c1b74583e4dd64ccdafa2a513b134d (diff)
Fix T85845 EEVEE: Depth Of Field: Artifacts with slight out of focus
This was caused by the bokeh LUT being sampled outside the valid range. But `texelFetch` is only valid if the sample actually exists. This lead to undefined behavior. The fix is to increase `DOF_MAX_SLIGHT_FOCUS_RADIUS` (which just offsets the LUT along the X=Y axis) to avoid any sample outside the defined range.
-rw-r--r--source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl b/source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl
index faac216480b..dac53719149 100644
--- a/source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl
@@ -136,7 +136,7 @@ const float layer_offset_fg = 0.5 + 1.0;
/* Extra offset for convolution layers to avoid light leaking from background. */
const float layer_offset = 0.5 + 0.5;
-#define DOF_MAX_SLIGHT_FOCUS_RADIUS 5
+#define DOF_MAX_SLIGHT_FOCUS_RADIUS 16
float dof_layer_weight(float coc, const bool is_foreground)
{