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author | Campbell Barton <ideasman42@gmail.com> | 2015-04-26 11:35:42 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-04-26 11:35:42 +0300 |
commit | 6e02f1da74a52302a79dfdaaa96d207002399c25 (patch) | |
tree | 4b016451c21c7a95cfa13e8d4d4589dc3ec3e6df | |
parent | c2f7cffd56afffcceda11813a3dcc0a93d84673a (diff) |
BMesh: use inverse-square falloff /w smooth-subdiv
Resolves ugly artifacts with multi-cut.
-rw-r--r-- | source/blender/editors/mesh/editmesh_tools.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c index 93ebbbcf620..614963111f3 100644 --- a/source/blender/editors/mesh/editmesh_tools.c +++ b/source/blender/editors/mesh/editmesh_tools.c @@ -96,7 +96,7 @@ static int edbm_subdivide_exec(bContext *C, wmOperator *op) } BM_mesh_esubdivide(em->bm, BM_ELEM_SELECT, - smooth, SUBD_FALLOFF_ROOT, false, + smooth, SUBD_FALLOFF_INVSQUARE, false, fractal, along_normal, cuts, SUBDIV_SELECT_ORIG, RNA_enum_get(op->ptr, "quadcorner"), |