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authorCampbell Barton <ideasman42@gmail.com>2015-04-26 11:35:42 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-04-26 11:35:42 +0300
commit6e02f1da74a52302a79dfdaaa96d207002399c25 (patch)
tree4b016451c21c7a95cfa13e8d4d4589dc3ec3e6df
parentc2f7cffd56afffcceda11813a3dcc0a93d84673a (diff)
BMesh: use inverse-square falloff /w smooth-subdiv
Resolves ugly artifacts with multi-cut.
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 93ebbbcf620..614963111f3 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -96,7 +96,7 @@ static int edbm_subdivide_exec(bContext *C, wmOperator *op)
}
BM_mesh_esubdivide(em->bm, BM_ELEM_SELECT,
- smooth, SUBD_FALLOFF_ROOT, false,
+ smooth, SUBD_FALLOFF_INVSQUARE, false,
fractal, along_normal,
cuts,
SUBDIV_SELECT_ORIG, RNA_enum_get(op->ptr, "quadcorner"),