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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-08-25 16:34:34 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-08-25 16:34:34 +0300 |
commit | af9838accba7088cce78fc46966bf574b9543b7d (patch) | |
tree | c13426cbde09a0f424308f83bd40c23c65758f0f | |
parent | 41ae6d7829100bd86acdc8293ca61414f97de04b (diff) |
OpenSubdiv: Fix/workaround shader compilation when going to GLSL mode
-rw-r--r-- | source/blender/gpu/intern/gpu_codegen.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c index 68b9e3845f7..12292f4897c 100644 --- a/source/blender/gpu/intern/gpu_codegen.c +++ b/source/blender/gpu/intern/gpu_codegen.c @@ -839,6 +839,8 @@ static char *code_generate_geometry(ListBase *nodes, bool use_opensubdiv) BLI_dynstr_append(ds, datatoc_gpu_shader_geometry_glsl); /* Generate varying assignments. */ + /* TODO(sergey): Disabled for now, needs revisit. */ +#if 0 for (node = nodes->first; node; node = node->next) { for (input = node->inputs.first; input; input = input->next) { if (input->source == GPU_SOURCE_ATTRIB && input->attribfirst) { @@ -852,6 +854,7 @@ static char *code_generate_geometry(ListBase *nodes, bool use_opensubdiv) } } } +#endif BLI_dynstr_append(ds, "}\n\n"); code = BLI_dynstr_get_cstring(ds); |