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authorJeroen Bakker <jeroen@blender.org>2022-02-04 16:07:06 +0300
committerJeroen Bakker <jeroen@blender.org>2022-02-04 16:07:06 +0300
commit3adcfbf63c985f960c17080097ec998e6f90b6c4 (patch)
tree189d28ea1c5b22bf0cb8ac7aa2368f966315d13c
parentf9aab6717bd5c47e19a93f3ad6eb3500888f12d4 (diff)
parentcb986446e29a51b07bdb73b999a0339df5ecdeb4 (diff)
Merge branch 'blender-v3.1-release'
-rw-r--r--source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c11
1 files changed, 9 insertions, 2 deletions
diff --git a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
index ed38b4a154c..83e6e347ce7 100644
--- a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
+++ b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
@@ -596,6 +596,14 @@ static int gizmo_find_intersected_3d_intern(wmGizmo **visible_gizmos,
/* Fast-path (occlusion queries). */
GPU_SELECT_ALL);
+ /* When switching between modes and the mouse pointer is over a gizmo, the highlight test is
+ * performed before the viewport is fully initialized (region->draw_buffer = NULL).
+ * When this is the case we should not use depth testing. */
+ GPUViewport *gpu_viewport = WM_draw_region_get_viewport(region);
+ if (use_depth_test && gpu_viewport == NULL) {
+ return -1;
+ }
+
if (GPU_select_is_cached()) {
GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, gpu_select_mode, 0);
GPU_select_cache_load_id();
@@ -613,8 +621,7 @@ static int gizmo_find_intersected_3d_intern(wmGizmo **visible_gizmos,
* because all future passes the will use the cached depths. */
GPUFrameBuffer *depth_read_fb = NULL;
if (use_depth_test) {
- GPUViewport *viewport = WM_draw_region_get_viewport(CTX_wm_region(C));
- GPUTexture *depth_tx = GPU_viewport_depth_texture(viewport);
+ GPUTexture *depth_tx = GPU_viewport_depth_texture(gpu_viewport);
GPU_framebuffer_ensure_config(&depth_read_fb,
{
GPU_ATTACHMENT_TEXTURE(depth_tx),