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authorCampbell Barton <ideasman42@gmail.com>2018-03-02 12:01:49 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-03-02 12:01:49 +0300
commite1f1567b5657190d2da2d4a8df49995e0e515d0c (patch)
tree36609be0c429543c048bf5ee97e3fe9008acd8de
parent8153f89518b4a16852f3e3039e46bc06e82d1d23 (diff)
WorkSpace: ED_workspace_object_mode_in_other_window check other windows
The same workspace can have different active objects depending on the window. So check other windows.
-rw-r--r--source/blender/editors/include/ED_screen.h2
-rw-r--r--source/blender/editors/object/object_select.c7
-rw-r--r--source/blender/editors/scene/scene_edit.c4
-rw-r--r--source/blender/editors/screen/workspace_edit.c14
4 files changed, 14 insertions, 13 deletions
diff --git a/source/blender/editors/include/ED_screen.h b/source/blender/editors/include/ED_screen.h
index 86b9b82e4f7..1f78a5292a7 100644
--- a/source/blender/editors/include/ED_screen.h
+++ b/source/blender/editors/include/ED_screen.h
@@ -195,7 +195,7 @@ void ED_workspace_object_mode_sync_from_scene(
struct wmWindowManager *wm, WorkSpace *workspace, struct Scene *scene);
bool ED_workspace_object_mode_in_other_window(
- struct wmWindowManager *wm, WorkSpace *workspace, struct Object *obact,
+ struct wmWindowManager *wm, const struct wmWindow *win_compare, struct Object *obact,
eObjectMode *r_object_mode);
/* anim */
diff --git a/source/blender/editors/object/object_select.c b/source/blender/editors/object/object_select.c
index 3d65ca628f9..f416f499b6a 100644
--- a/source/blender/editors/object/object_select.c
+++ b/source/blender/editors/object/object_select.c
@@ -124,13 +124,15 @@ void ED_object_base_activate(bContext *C, Base *base)
{
ViewLayer *view_layer = CTX_data_view_layer(C);
+ wmWindowManager *wm = CTX_wm_manager(C);
+ wmWindow *win = CTX_wm_window(C);
WorkSpace *workspace = CTX_wm_workspace(C);
eObjectMode object_mode = workspace->object_mode;
eObjectMode object_mode_set = OB_MODE_OBJECT;
if (base && ED_workspace_object_mode_in_other_window(
- CTX_wm_manager(C), workspace, base->object,
+ wm, win, base->object,
&object_mode_set))
{
/* Sync existing object mode with workspace. */
@@ -146,13 +148,12 @@ void ED_object_base_activate(bContext *C, Base *base)
* Not correct because it's possible other work-spaces use these.
* although that's a corner case. */
if (workspace->object_mode & OB_MODE_ALL_MODE_DATA) {
- wmWindowManager *wm = CTX_wm_manager(C);
EvaluationContext eval_ctx;
CTX_data_eval_ctx(C, &eval_ctx);
FOREACH_OBJECT_BEGIN(view_layer, ob) {
if (ob != obact) {
if (ED_object_mode_generic_has_data(&eval_ctx, ob) &&
- ED_workspace_object_mode_in_other_window(wm, workspace, ob, NULL) == false)
+ ED_workspace_object_mode_in_other_window(wm, win, ob, NULL) == false)
{
ED_object_mode_generic_exit(&eval_ctx, workspace, scene, ob);
}
diff --git a/source/blender/editors/scene/scene_edit.c b/source/blender/editors/scene/scene_edit.c
index 7cc86488a21..cee73c28767 100644
--- a/source/blender/editors/scene/scene_edit.c
+++ b/source/blender/editors/scene/scene_edit.c
@@ -135,7 +135,7 @@ void ED_scene_change_update(
Object *obact_old = OBACT(layer_old);
if (obact_old && (obact_new != obact_old)) {
bool obact_old_is_active =
- ED_workspace_object_mode_in_other_window(bmain->wm.first, workspace, obact_old, NULL);
+ ED_workspace_object_mode_in_other_window(bmain->wm.first, win, obact_old, NULL);
if (obact_old && (obact_old_is_active == false)) {
EvaluationContext eval_ctx;
CTX_data_eval_ctx(C, &eval_ctx);
@@ -162,7 +162,7 @@ void ED_scene_change_update(
else {
eObjectMode object_mode_set = OB_MODE_OBJECT;
if (ED_workspace_object_mode_in_other_window(
- bmain->wm.first, workspace, obact_new, &object_mode_set))
+ bmain->wm.first, win, obact_new, &object_mode_set))
{
workspace->object_mode = object_mode_set;
}
diff --git a/source/blender/editors/screen/workspace_edit.c b/source/blender/editors/screen/workspace_edit.c
index 393e99010a7..7635a2644f5 100644
--- a/source/blender/editors/screen/workspace_edit.c
+++ b/source/blender/editors/screen/workspace_edit.c
@@ -190,7 +190,7 @@ bool ED_workspace_change(
if (workspace_old->object_mode & OB_MODE_ALL_MODE_DATA) {
if (obact_old) {
bool obact_old_is_active =
- ED_workspace_object_mode_in_other_window(bmain->wm.first, workspace_old, obact_old, NULL);
+ ED_workspace_object_mode_in_other_window(bmain->wm.first, win, obact_old, NULL);
if (obact_old_is_active == false) {
eObjectMode object_mode = workspace_old->object_mode;
EvaluationContext eval_ctx;
@@ -227,7 +227,7 @@ bool ED_workspace_change(
else if (use_object_mode) {
eObjectMode object_mode_set = workspace_new->object_mode;
if (ED_workspace_object_mode_in_other_window(
- bmain->wm.first, workspace_new, obact_new, &object_mode_set))
+ bmain->wm.first, win, obact_new, &object_mode_set))
{
workspace_new->object_mode = object_mode_set;
}
@@ -356,13 +356,13 @@ void ED_workspace_object_mode_sync_from_scene(wmWindowManager *wm, WorkSpace *wo
}
bool ED_workspace_object_mode_in_other_window(
- struct wmWindowManager *wm, WorkSpace *workspace, Object *obact,
+ struct wmWindowManager *wm, const wmWindow *win_compare, Object *obact,
eObjectMode *r_object_mode)
{
- for (wmWindow *win = wm->windows.first; win; win = win->next) {
- WorkSpace *workspace_iter = BKE_workspace_active_get(win->workspace_hook);
- if (workspace != workspace_iter) {
- Scene *scene_iter = WM_window_get_active_scene(win);
+ for (wmWindow *win_iter = wm->windows.first; win_iter; win_iter = win_iter->next) {
+ if (win_compare != win_iter) {
+ WorkSpace *workspace_iter = BKE_workspace_active_get(win_iter->workspace_hook);
+ Scene *scene_iter = WM_window_get_active_scene(win_iter);
ViewLayer *view_layer_iter = BKE_view_layer_from_workspace_get(scene_iter, workspace_iter);
Object *obact_iter = OBACT(view_layer_iter);
if (obact == obact_iter) {