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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-01-16 17:18:44 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-01-16 18:16:42 +0300
commitece72e15d5789bcb5e9a140131768863d724cff4 (patch)
tree9f6b7885312be62fb0640dbf65f2bae844f1b24f
parent49562da98d81a0a3d2a4c94b1138be9272587c91 (diff)
Preferences: remove OpenGL select method preference.
Deprecated GL_SELECT no longer works in OpenGL core profile, so there is no reason to have this.
-rw-r--r--release/scripts/startup/bl_ui/space_userpref.py1
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c3
-rw-r--r--source/blender/gpu/GPU_select.h1
-rw-r--r--source/blender/gpu/intern/gpu_select.c44
-rw-r--r--source/blender/makesdna/DNA_userdef_types.h10
-rw-r--r--source/blender/makesrna/intern/rna_userdef.c13
-rw-r--r--source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c8
7 files changed, 8 insertions, 72 deletions
diff --git a/release/scripts/startup/bl_ui/space_userpref.py b/release/scripts/startup/bl_ui/space_userpref.py
index 5435d0a90fd..427bdd78ea5 100644
--- a/release/scripts/startup/bl_ui/space_userpref.py
+++ b/release/scripts/startup/bl_ui/space_userpref.py
@@ -667,7 +667,6 @@ class USERPREF_PT_system_opengl_selection(PreferencePanel):
flow = layout.grid_flow(row_major=False, columns=0, even_columns=True, even_rows=False, align=False)
- flow.prop(system, "select_method", text="Selection Method")
flow.prop(system, "use_select_pick_depth")
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 6945ba27109..9abc0d4f553 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -949,8 +949,7 @@ int view3d_opengl_select(
const bool is_pick_select = (U.gpu_select_pick_deph != 0);
const bool do_passes = (
(is_pick_select == false) &&
- (select_mode == VIEW3D_SELECT_PICK_NEAREST) &&
- GPU_select_query_check_active());
+ (select_mode == VIEW3D_SELECT_PICK_NEAREST));
const bool use_nearest = (is_pick_select && select_mode == VIEW3D_SELECT_PICK_NEAREST);
bool draw_surface = true;
diff --git a/source/blender/gpu/GPU_select.h b/source/blender/gpu/GPU_select.h
index f1342a1f6b8..c6e6b0658b9 100644
--- a/source/blender/gpu/GPU_select.h
+++ b/source/blender/gpu/GPU_select.h
@@ -49,7 +49,6 @@ void GPU_select_begin(unsigned int *buffer, unsigned int bufsize, const struct r
bool GPU_select_load_id(unsigned int id);
void GPU_select_finalize(void);
unsigned int GPU_select_end(void);
-bool GPU_select_query_check_active(void);
/* cache selection region */
bool GPU_select_is_cached(void);
diff --git a/source/blender/gpu/intern/gpu_select.c b/source/blender/gpu/intern/gpu_select.c
index 1c0e7ed4c1c..1eae90ff2a5 100644
--- a/source/blender/gpu/intern/gpu_select.c
+++ b/source/blender/gpu/intern/gpu_select.c
@@ -26,8 +26,8 @@
/** \file blender/gpu/intern/gpu_select.c
* \ingroup gpu
*
- * Interface for accessing gpu-related methods for selection. The semantics will be
- * similar to glRenderMode(GL_SELECT) since the goal is to maintain compatibility.
+ * Interface for accessing gpu-related methods for selection. The semantics are
+ * similar to glRenderMode(GL_SELECT) from older OpenGL versions.
*/
#include <stdlib.h>
@@ -45,21 +45,17 @@
/* Internal algorithm used */
enum {
- /** GL_SELECT, legacy OpenGL selection */
- ALGO_GL_LEGACY = 1,
/** glBegin/EndQuery(GL_SAMPLES_PASSED... ), `gpu_select_query.c`
* Only sets 4th component (ID) correctly. */
- ALGO_GL_QUERY = 2,
+ ALGO_GL_QUERY = 1,
/** Read depth buffer for every drawing pass and extract depths, `gpu_select_pick.c`
* Only sets 4th component (ID) correctly. */
- ALGO_GL_PICK = 3,
+ ALGO_GL_PICK = 2,
};
typedef struct GPUSelectState {
/* To ignore selection id calls when not initialized */
bool select_is_active;
- /* flag to cache user preference for occlusion based selection */
- bool use_gpu_select;
/* mode of operation */
char mode;
/* internal algorithm for selection */
@@ -82,29 +78,16 @@ void GPU_select_begin(uint *buffer, uint bufsize, const rcti *input, char mode,
}
g_select_state.select_is_active = true;
- g_select_state.use_gpu_select = GPU_select_query_check_active();
g_select_state.mode = mode;
if (ELEM(g_select_state.mode, GPU_SELECT_PICK_ALL, GPU_SELECT_PICK_NEAREST)) {
g_select_state.algorithm = ALGO_GL_PICK;
}
- else if (!g_select_state.use_gpu_select) {
- g_select_state.algorithm = ALGO_GL_LEGACY;
- }
else {
g_select_state.algorithm = ALGO_GL_QUERY;
}
switch (g_select_state.algorithm) {
- case ALGO_GL_LEGACY:
- {
- g_select_state.use_cache = false;
- glSelectBuffer(bufsize, (GLuint *)buffer);
- glRenderMode(GL_SELECT);
- glInitNames();
- glPushName(-1);
- break;
- }
case ALGO_GL_QUERY:
{
g_select_state.use_cache = false;
@@ -133,11 +116,6 @@ bool GPU_select_load_id(uint id)
return true;
switch (g_select_state.algorithm) {
- case ALGO_GL_LEGACY:
- {
- glLoadName(id);
- return true;
- }
case ALGO_GL_QUERY:
{
return gpu_select_query_load_id(id);
@@ -159,12 +137,6 @@ uint GPU_select_end(void)
uint hits = 0;
switch (g_select_state.algorithm) {
- case ALGO_GL_LEGACY:
- {
- glPopName();
- hits = glRenderMode(GL_RENDER);
- break;
- }
case ALGO_GL_QUERY:
{
hits = gpu_select_query_end();
@@ -182,14 +154,6 @@ uint GPU_select_end(void)
return hits;
}
-/**
- * has user activated?
- */
-bool GPU_select_query_check_active(void)
-{
- return ELEM(U.gpu_select_method, USER_SELECT_USE_OCCLUSION_QUERY, USER_SELECT_AUTO);
-}
-
/* ----------------------------------------------------------------------------
* Caching
*
diff --git a/source/blender/makesdna/DNA_userdef_types.h b/source/blender/makesdna/DNA_userdef_types.h
index be172d6d418..f2716677593 100644
--- a/source/blender/makesdna/DNA_userdef_types.h
+++ b/source/blender/makesdna/DNA_userdef_types.h
@@ -683,9 +683,8 @@ typedef struct UserDef {
char ipo_new;
/** Handle types for newly added keyframes. */
char keyhandles_new;
- char gpu_select_method;
char gpu_select_pick_deph;
- char pad0;
+ char pad0[2];
/** #eZoomFrame_Mode. */
char view_frame_type;
@@ -996,13 +995,6 @@ typedef enum eDupli_ID_Flags {
USER_DUP_PSYS = (1 << 11),
} eDupli_ID_Flags;
-/* selection method for opengl gpu_select_method */
-typedef enum eOpenGL_SelectOptions {
- USER_SELECT_AUTO = 0,
- USER_SELECT_USE_OCCLUSION_QUERY = 1,
- USER_SELECT_USE_SELECT_RENDERMODE = 2,
-} eOpenGL_SelectOptions;
-
/* max anti alias draw method UserDef.gpu_viewport_antialias */
typedef enum eOpenGL_AntiAliasMethod {
USER_AA_NONE = 0,
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index 12de47acd1f..e0a15422b29 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -4354,13 +4354,6 @@ static void rna_def_userdef_system(BlenderRNA *brna)
{0, NULL, 0, NULL, NULL}
};
- static const EnumPropertyItem gpu_select_method_items[] = {
- {USER_SELECT_AUTO, "AUTO", 0, "Automatic", ""},
- {USER_SELECT_USE_SELECT_RENDERMODE, "GL_SELECT", 0, "OpenGL Select", ""},
- {USER_SELECT_USE_OCCLUSION_QUERY, "GL_QUERY", 0, "OpenGL Occlusion Queries", ""},
- {0, NULL, 0, NULL, NULL}
- };
-
srna = RNA_def_struct(brna, "PreferencesSystem", NULL);
RNA_def_struct_sdna(srna, "UserDef");
RNA_def_struct_nested(brna, srna, "Preferences");
@@ -4503,12 +4496,6 @@ static void rna_def_userdef_system(BlenderRNA *brna)
/* Select */
- prop = RNA_def_property(srna, "select_method", PROP_ENUM, PROP_NONE);
- RNA_def_property_enum_sdna(prop, NULL, "gpu_select_method");
- RNA_def_property_enum_items(prop, gpu_select_method_items);
- RNA_def_property_ui_text(prop, "Selection Method",
- "Use OpenGL occlusion queries or selection render mode to accelerate selection");
-
prop = RNA_def_property(srna, "use_select_pick_depth", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "gpu_select_pick_deph", 1);
RNA_def_property_ui_text(prop, "OpenGL Depth Picking", "Use the depth buffer for picking 3D View selection");
diff --git a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
index 48e5ac5a072..68c736404e8 100644
--- a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
+++ b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
@@ -520,22 +520,18 @@ static int gizmo_find_intersected_3d_intern(
/* Almost certainly overkill, but allow for many custom gizmos. */
GLuint buffer[MAXPICKBUF];
short hits;
- const bool do_passes = GPU_select_query_check_active();
BLI_rcti_init_pt_radius(&rect, co, hotspot);
ED_view3d_draw_setup_view(CTX_wm_window(C), CTX_data_depsgraph(C), CTX_data_scene(C), ar, v3d, NULL, NULL, &rect);
- if (do_passes)
- GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, GPU_SELECT_NEAREST_FIRST_PASS, 0);
- else
- GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, GPU_SELECT_ALL, 0);
+ GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, GPU_SELECT_NEAREST_FIRST_PASS, 0);
/* do the drawing */
gizmo_draw_select_3D_loop(C, visible_gizmos, gz_stop);
hits = GPU_select_end();
- if (do_passes && (hits > 0)) {
+ if (hits > 0) {
GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, GPU_SELECT_NEAREST_SECOND_PASS, hits);
gizmo_draw_select_3D_loop(C, visible_gizmos, gz_stop);
GPU_select_end();