diff options
author | Hans Goudey <h.goudey@me.com> | 2022-02-04 23:52:52 +0300 |
---|---|---|
committer | Hans Goudey <h.goudey@me.com> | 2022-02-04 23:52:52 +0300 |
commit | f79c8e25f17461bc6e8ac6deb0f0d55fc101e13c (patch) | |
tree | 57f7a957bd0f60e6bf6344fe96cec398058a9538 | |
parent | dc85776b8b62078c53cf701a4e212bc789bfdc0c (diff) |
Cleanup: Grammar in comments and tooltips
- "own" -> "its own"
- "it's" -> "its"
- Use proper plural
8 files changed, 14 insertions, 13 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc index d346fcf0f94..97dae46c75f 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_relations.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_relations.cc @@ -1992,7 +1992,7 @@ void DepsgraphRelationBuilder::build_particle_settings(ParticleSettings *part) "Particle Texture -> Particle Reset", RELATION_FLAG_FLUSH_USER_EDIT_ONLY); add_relation(texture_key, particle_settings_eval_key, "Particle Texture -> Particle Eval"); - /* TODO(sergey): Consider moving texture space handling to an own + /* TODO(sergey): Consider moving texture space handling to its own * function. */ if (mtex->texco == TEXCO_OBJECT && mtex->object != nullptr) { ComponentKey object_key(&mtex->object->id, NodeType::TRANSFORM); diff --git a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc index 5f99d1c8d7a..b64f94568f6 100644 --- a/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc +++ b/source/blender/depsgraph/intern/eval/deg_eval_copy_on_write.cc @@ -646,8 +646,8 @@ void set_particle_system_modifiers_loaded(Object *object_cow) void reset_particle_system_edit_eval(const Depsgraph *depsgraph, Object *object_cow) { - /* Inactive (and render) dependency graphs are living in own little bubble, should not care about - * edit mode at all. */ + /* Inactive (and render) dependency graphs are living in their own little bubble, should not care + * about edit mode at all. */ if (!DEG_is_active(reinterpret_cast<const ::Depsgraph *>(depsgraph))) { return; } diff --git a/source/blender/editors/interface/interface_ops.c b/source/blender/editors/interface/interface_ops.c index 33c6e382f50..260e3dabc25 100644 --- a/source/blender/editors/interface/interface_ops.c +++ b/source/blender/editors/interface/interface_ops.c @@ -2073,8 +2073,9 @@ static void UI_OT_tree_view_drop(wmOperatorType *ot) /** \name UI Tree-View Item Rename Operator * * General purpose renaming operator for tree-views. Thanks to this, to add a rename button to - * context menus for example, tree-view API users don't have to implement own renaming operators - * with the same logic as they already have for their #ui::AbstractTreeViewItem::rename() override. + * context menus for example, tree-view API users don't have to implement their own renaming + * operators with the same logic as they already have for their #ui::AbstractTreeViewItem::rename() + * override. * * \{ */ diff --git a/source/blender/editors/render/render_internal.cc b/source/blender/editors/render/render_internal.cc index 8e9a052381c..d04e45e4ccb 100644 --- a/source/blender/editors/render/render_internal.cc +++ b/source/blender/editors/render/render_internal.cc @@ -90,7 +90,7 @@ struct RenderJob { Scene *scene; ViewLayer *single_layer; Scene *current_scene; - /* TODO(sergey): Should not be needed once engine will have own + /* TODO(sergey): Should not be needed once engine will have its own * depsgraph and copy-on-write will be implemented. */ Depsgraph *depsgraph; @@ -981,7 +981,7 @@ static int screen_render_invoke(bContext *C, wmOperator *op, const wmEvent *even rj->scene = scene; rj->current_scene = rj->scene; rj->single_layer = single_layer; - /* TODO(sergey): Render engine should be using own depsgraph. + /* TODO(sergey): Render engine should be using its own depsgraph. * * NOTE: Currently is only used by ED_update_for_newframe() at the end of the render, so no * need to ensure evaluation here. */ diff --git a/source/blender/editors/render/render_preview.cc b/source/blender/editors/render/render_preview.cc index df078bbd890..c1c75e485f7 100644 --- a/source/blender/editors/render/render_preview.cc +++ b/source/blender/editors/render/render_preview.cc @@ -767,7 +767,7 @@ struct ObjectPreviewData { /* The main for the preview, not of the current file. */ Main *pr_main; /* Copy of the object to create the preview for. The copy is for thread safety (and to insert - * it into an own main). */ + * it into its own main). */ Object *object; /* Current frame. */ int cfra; diff --git a/source/blender/editors/space_graph/graph_slider_ops.c b/source/blender/editors/space_graph/graph_slider_ops.c index 44a8817fe7c..cfaea33605a 100644 --- a/source/blender/editors/space_graph/graph_slider_ops.c +++ b/source/blender/editors/space_graph/graph_slider_ops.c @@ -483,7 +483,7 @@ static char *decimate_desc(bContext *UNUSED(C), wmOperatorType *UNUSED(op), Poin if (RNA_enum_get(ptr, "mode") == DECIM_ERROR) { return BLI_strdup( - TIP_("Decimate F-Curves by specifying how much it can deviate from the original curve")); + TIP_("Decimate F-Curves by specifying how much they can deviate from the original curve")); } /* Use default description. */ diff --git a/source/blender/modifiers/intern/MOD_nodes_evaluator.cc b/source/blender/modifiers/intern/MOD_nodes_evaluator.cc index 5362d86a87f..f59af9074ce 100644 --- a/source/blender/modifiers/intern/MOD_nodes_evaluator.cc +++ b/source/blender/modifiers/intern/MOD_nodes_evaluator.cc @@ -1347,7 +1347,7 @@ class GeometryNodesEvaluator { } input_state.usage = ValueUsage::Unused; - /* If the input is unused, it's value can be destructed now. */ + /* If the input is unused, its value can be destructed now. */ this->destruct_input_value_if_exists(locked_node, socket); if (input_state.was_ready_for_execution) { diff --git a/source/blender/render/intern/texture_margin.cc b/source/blender/render/intern/texture_margin.cc index b864aa64709..7aff01242e3 100644 --- a/source/blender/render/intern/texture_margin.cc +++ b/source/blender/render/intern/texture_margin.cc @@ -123,7 +123,7 @@ class TextureMarginMap { void rasterize_tri(float *v1, float *v2, float *v3, uint32_t value, char *mask) { /* NOTE: This is not thread safe, because the value to be written by the rasterizer is - * a class member. If this is ever made multi-threaded each thread needs to get it's own. */ + * a class member. If this is ever made multi-threaded each thread needs to get its own. */ value_to_store_ = value; mask_ = mask; zspan_scanconvert( @@ -376,7 +376,7 @@ class TextureMarginMap { } /** - * Find which edge of the src_poly is closest to x,y. Look up it's adjacent UV-edge and polygon. + * Find which edge of the src_poly is closest to x,y. Look up its adjacent UV-edge and polygon. * Then return the location of the equivalent pixel in the other polygon. * Returns true if a new pixel location was found, false if it wasn't, which can happen if the * margin pixel is on a corner, or the UV-edge doesn't have an adjacent polygon. @@ -470,7 +470,7 @@ class TextureMarginMap { float2 other_edgepoint1 = uv_to_xy(mloopuv_[other_edge]); float2 other_edgepoint2 = uv_to_xy(mloopuv_[other_edge2]); - /* Calculate the vector from the order edges last point to it's first point. */ + /* Calculate the vector from the order edges last point to its first point. */ float2 other_ab = other_edgepoint1 - other_edgepoint2; float2 other_reflect_point = other_edgepoint2 + (found_t * other_ab); float2 perpendicular_other_ab; |