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author | Pablo Dobarro <pablodp606@gmail.com> | 2021-01-26 21:41:17 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2021-02-10 03:10:58 +0300 |
commit | 2a670a34be01e5d8da54fedfbf85f4c89e259adc (patch) | |
tree | 81891c2215b46f1532bfbd853207e77df96b58b4 | |
parent | 8fcf3e96fedc3641d44e8b3e230149f935f901f0 (diff) |
Fix T83047: Texture paint symmetry options not in topbar
The texture paint mode was accidentally removed from the list
Reviewed By: JacquesLucke
Maniphest Tasks: T83047
Differential Revision: https://developer.blender.org/D10216
-rw-r--r-- | release/scripts/startup/bl_ui/space_view3d.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 3ed50a8c0a3..b9a57674a6e 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -158,7 +158,7 @@ class VIEW3D_HT_tool_header(Header): elif mode_string == 'POSE': _row, sub = row_for_mirror() sub.prop(context.object.pose, "use_mirror_x", text="X", toggle=True) - elif mode_string in {'EDIT_MESH', 'PAINT_WEIGHT', 'SCULPT', 'PAINT_VERTEX'}: + elif mode_string in {'EDIT_MESH', 'PAINT_WEIGHT', 'SCULPT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}: # Mesh Modes, Use Mesh Symmetry row, sub = row_for_mirror() sub.prop(context.object.data, "use_mirror_x", text="X", toggle=True) |